Welcome to our Final Fantasy VI walkthrough, edited and expanded from Djibriel's original to make it faster and more web-y than ever before. Enjoy the rigorous attention to detail and sardonic wit herein!
First Cave |
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10/16 |
3 | |
6/16 |
1 |
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1 |
Second Cave |
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6/16 |
1 |
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1 | ||
5/16 |
2 | |
5/16 |
2 |
Enemies: Guard, Silver Lobo, Megalodoth, Wererat, Spritzer, Bandit, Ymir
Narshe, a coal mining city that manages its own business and cares not for the war that is waged far away, has stumbled upon a mysterious find in their mines. The Empire, the all-consuming power-hungry nation to the far south of the world, has learned of this. Three of their most dangerous units are dispatched to claim this discovered treasure for the glory of the Empire, by any and all means necessary. Three soldiers of the Empire, piloting Magitek Armors, are sent out. One of them is a very special soldier of the Empire, and a future unlike any other is waiting for her.Ymir Bestiary #276 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 4 | 50000 | 120 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 5 | 0 | 102 | 155 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: Hi-Potion | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | None | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Ymir (Head) Bestiary #277 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 6 | 1600 | 1000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
22 | 10 | 0 | 100 | 155 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
This battle is quite simple. Biggs and Wedge will alert each other about the grave importance of avoiding attacking the shell at all costs. When they're done, you can move in for your very first boss battle. The shell and the head are two separate entities. The shell will do nothing as long as you don't attack it, but every time you deal damage, it will counter with Megavolt. Megavolt won't be strong enough to actually kill a character at full HP, but it will be strong enough to do so in two hits. The head will just attack physically and on occasion slow you down with !Slime. After every 10 seconds, it'll 'retreat in its shell', disappearing from the battlefield. He'll keep this up for 10 seconds, and he'll pop out again. Your strategy? The main thing to avoid is selecting an attack on the head just when it retreats. It's because of this it's best to just go with one attack for each character in one period of 10 seconds. When you can move, make your generic Imperial soldiers attack with a Beam-class attack and the mysterious girl use Magitek Missile. Wait until the head has retreated and appeared again. Repeat. Ymir should be dead by now if you fought all the battles against the Narshe guards; if not, just go for another round. Note: If you are beyond the shame of any man, you can go for the Ether the shell provides. Since the shell only has 120 MP, he can only use six Megavolt attacks. After this, it is helpless. If you whittle down its 50000 HP and make sure you kill both the shell and the head with one attack (use a calculator!), you'll get both the Ether and a Hi-Potion, and it'll only have cost you over an hour and your dignity. Expand Full Strategy | ||||||