Around the world, there are "Qu's Marshes" that, not surprisingly, all have a frog pond. Only one is accessible at first, but eventually, Quina will get to take a dip in all of 'em. Pointless as it may seem, attentive frog catchers can get a couple of Quina's better weapons prior to their availability at shops. Perseverant frog catchers will be rewarded with Quina's ultimate weapon - but not without a fight. First, a few basics about ponds:
As such, you'll want to harvest frogs in such a way so as to not overly hinder population regrowth (e.g., always leaving one adult male and one adult female), like the ecologically-aware RPG player you are. Note that the regrowth rates for the golden frogs themselves are often negligible and if you plan on continuing with the game before returning to the ponds, they probably won't be noticed (as opposed to leaving the quest to endgame and trying to do the sidequest in one go). Here is a list of all Qu's Marshes:
And as far as catching frogs for prizes goes...
Frogs | Prize |
---|---|
2 | |
5 | |
9 | |
15 | |
23 | |
33 | |
45 | |
99 |
Save before catching the ninety-ninth frog, though - you'll have to fight your master to obtain Quina's ultimate weapon. Here's how to prepare. First off, you'll want water-absorbant/-nullifying equipment: Ribbon works well here. You'll want to be able to remove the Mini status from your characters, so make sure you have Angel's Snack or someone with the Mini ability handy. Status effects are the main annoyance in this battle, so the abilities Clear Headed (confuseproof), Bright Eyes (darknessproof), and Loudmouth (silenceproof) will be useful. Quale has a few good things available for the stealing (such as the
Robe Of Lords), so you may also want to have Master Thief set.
Quale ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Human | 76 | 65535 | 3680 | 10800 | 65535 | 96 | 26 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
8 | 10 | 24 | 9 | 50 | 26 | 47 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
![]() | |||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Doom, Mini, Gradual Petrify | |||||||||
This frogface has the most HP in the game, but unfortunately doesn't have a lot of MP to match it. Thus, using Magic Hammer over and over will make his reservoir deplenish pretty easily (in about 6 turns). If you've got a stiff-arm passive ability up for the status effects, this battle's far, far easier - those are his main method of attack. (Quale's Rolling Attack is not too shabby, though, and can probably do 2000+ to front-row fighters.) If his MP is drained, he won't be able to do any counters (i.e. counter physical attacks w/ Confuse) - and will get "No MP!" messages over and over when his turn comes up! Take this time to erect Mighty Guard and slam away, but only after stealing all that good equipment. I prefer an Amarant/Eiko/Quina/Zidane party, since Amarant can use powered-up Chakra attacks (if you have Power Up ability) to keep the MP supply going with ease and Eiko can use Might to power up any physical attacks or use Phoenix to revive everyone.
After defeating the master, Quale forks over (pun very intended) the ultimate weapon for Quina: a Gastro Fork!