As earlier mentioned by Elena, Final Fantasy I + II Advance is slated for release later this month in Japan.
Aside from a convenient new "save anywhere" function in FFI and extensive graphical and audio overhauls in both games, each title will feature new items, story elements and dungeons unique to the GBA release.
Final Fantasy I will include a new dungeon accessible at the end of the game, where players will be able to begin the "Soul of Chaos" quest.
To complete this quest, players will be required to defeat, in sequence, more powerful versions of the game's four fiends: Lich, Marilith, Kraken, and Tiamat.
And during the quest, bosses from Final Fantasy III(j) through VI(j) will appear in battle, including FFIV's Four Fiends, FFV's Gilgamesh, and FFVI's Chupon.
Additionally, a span of new items will be available, including an Ultima Weapon sword and full set of Crystal armor.
Final Fantasy II will include an extra chapter in the game's story, entitled "Soul of Rebirth." During this chapter, players will follow the activities of a new party composed entirely of assisting characters from the original game: Ming Wu, Scott, Joseph, Richard, and Cid.
Enemies during this segment of the game will be equipped with powerful new spells, and will include a new boss named Ultima Weapon.
Final Fantasy I + II Advance's July 27 release date is still tentative, as Square Enix has already pushed back the release once (from it's original schedule of July 15) due to a coding glitch.
The game is set to retail for 6,090 yen ($55-58).
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Though it's nice to see some classics getting deserved attention, and the new features sound like fun, Square Enix seems to be pushing the early Final Fantasy titles a little far--along with this upcoming GBA release, official releases have recently been made for the PSX (Final Fantasy Origins), the Wonderswan Color, and even newer Japanese cell phone models using the NTT DoCoMo service.