Famitsu magazine recently revealed new details concerning the two latest Mana games:
Seiken Densetsu 4 and
Seiken Densetsu DS: Children of Mana.
The former, according to producer Koichi Ishii, will feature the Havok physics engine used in many recent games including
Half-Life 2 and
Max Payne 2. The engine will allow for innovative interaction with surrounding environments and objects, giving the feel of a much more realistic world, Ishii hopes. Titles on both the PlayStation 2 and XBox gaming systems have experienced the depth of the Havok engine in the past, as has the PC, but the console on which
Seiken Densetsu 4 will be launched has yet to be decided.
Meanwhile, several story, battle and character details from the upcoming
Seiken Densetsu DS: Children of Mana have been announced in spades.
The game begins on an island located at the very center of the world, known as Illuja Island, where the familiar Mana Tree has stood since the beginning of time. But an unspecified disaster strikes, killing many residents of Illuja. Three young survivors manage to gather at the base of the Mana Tree, and their adventure begins.
The heroes of the game consist of the following:
- Frick: A young man who, many years prior to the disaster, was rescued by a wandering swordsman who inspired him to learn swordsmanship for himself. Frick's attitude is quite upbeat and cheerful, but his whole family is killed in the disaster on the island.
- Tumble: A former dancer and acrobat for a traveling circus, Tumble is very mature for her age, enough to cause others to believe she's much older than she actually is. Both her parents and her brother are killed in the island's disaster.
- Pop: A fearless and laid back individual, Pop often speaks and acts before he thinks. Although this leads others to think he's immature, he despises being treated like anything other than an adult. Pop's father dies in the disaster, but his mother passed away years before when giving birth.
The game will once again feature many of the battle traits present in the previous titles. Among the weapons included in
Children of Mana, the sword, bow, and flail have been confirmed. The former two will function as normal while the flail will have the added advantage of longer range attacks than the sword and the ability to grapple far off enemies and objects. The length of the main quest itself is estimated to be around 25-30 hours.
Development is currently 60% complete and is scheduled to be finished just in time for its Japanese release sometime this winter. No word yet on a North American release date, but the title
Children of Mana has been trademarked by Square-Enix in the US.
(Thanks go out to
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Source:
RPGamerChildren of Mana Details