Final Fantasy I Walkthrough
19. Watery Dungeons Galore
You're now in the Sea Shrine, home of the Water Crystal. Start off by heading north until you can walk left, through the pillars. Head to the edge, then north into a small room where you will find 9900 GP. Return to the pillars rather than head north, then go all the way to the right, past the pillars, and into the small room. There, you will find 2000 GP. Head north from there and, ignoring the small room, you’ll find a staircase.
In this next room, take a left at the first intersection. Then go north around the room and enter it through the door, and grab the fantastic 20 GP from the chest. Exit the room and head north from there, then west, then north around the water into the small room. Get the Opal Armor from the chest, then return to the room with the 20 GP and head south until you reach another small room, which contains a
Light Axe. Head east from there to another room and get the
Mage Staff. Then take the lower path heading east, and enter the room to receive 12350 GP. There’s a staircase near here. Take it.
Head straight north and enter the treasure room, where you can pick up one Opal Bracelet and 10760 GP. Explore this area, which is full of mermaids, and you will also find 21910 GP, one Pure Potion, an
Opal Shield, an
Opal Helmet,
Opal Gauntlet, and most importantly, the Slab. The Slab will help you out later, and you needed it, but this is all you can find on this side of the dungeon. Return to the first room, and go to the west side, where you will find another staircase.
You’ll reach an intersection right away. If you go up, you’ll only find the next staircase, and there are no treasures to the west, so take the staircase. The next room only has another staircase, so grab that one too. After that, there’s nothing in the room, so again, take the stairs. Grab the 560GP in the chests in the next room, then head south and go down another staircase.
You’ll find yourself in an area where you can go any of six directions. First, head south, then go east and enter the room to get 15825 GP. Then, still on the south path, head far west to another treasure room with Power Gauntlet and 5835 GP. Head north of there to find another room with a
Light Axe, then go east where you’ll find yourself at the six-way path. From there, enter the small room to the north and get the 19990 GP and the
Ribbon. After that, head northwest to get to another staircase.
There’s no treasure in the next room, just the Water Crystal and the Water Fiend. Head west, then explore around through a few rooms until you come across the Water Crystal.
KRAKEN | HP | Attack | Defense | Magic Defense | EXP | Gil |
800 | 50 | 60 | 160 | 4245 | 5000 | |
Damage | Status | Special Attacks | ||||
50-100 | None | INK ![]() | ||||
Weakness | Ineffective | |||||
Locations | ||||||
Sea Shrine | ||||||
Kraken hits for high damage, so use FOG2 right off the bat. Have your party continuously attack, use high-level bolt magic, and if you can, throw in a
FADE or two. Remember to keep healing, because if he hits a weaker character in two consecutive rounds, they’ll go down.
After the battle, take the teleporter out of the dungeon, then restock your items, heal, and save. Then, take the canoe north of Onrac into the waterfall, and you’ll enter another dungeon where you can get a bunch of treasure. Head as far west as you can, then take a turn south and you’ll find a treasure room. You’ll find a Wizard Staff, a
Ribbon, a
Defense, 24850 GP, and when you talk to the robot, you’ll receive a Cube.
Chapters | |||
Version 6
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