CoN 25th Anniversary: 1997-2022
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Final Fantasy X 25th Anniversary Celebrations Coming


Final Fantasy X
I literally can't believe this game is turning 25. Square Enix can, though, and as usual they've published a special website for commemorating games' big anniversaries.

The Japanese anniversary is on July 19, and the site rolled out today - depending on your definition of "today" vis-a-vis time zones. At the moment, there's not a lot going on, but as usual they have plenty of merch listed already. There are some adorable plush figures coming at the end of July, and the requisite new books and music coming more at the start of that month. There will also be a pop-up store somewhere in Japan, but there are no details there yet.

Hopefully the merch comes to the West as well, namely (for me) the new art book entitled "Eternal Spira." As I'm playing through the game right now, I've gotten a new appreciation from the crazy art choices the team made along the way.

Source: Final Fantasy X 25th Anniversary Special Page
Posted in: Square-Enix News

Final Fantasy XIV Teases New Expansion, Upgrades Free Trial, and Comes Soon to Switch 2


Final Fantasy XIV
The Final Fantasy XIV North America Fan Fest started today, and the quite long keynote teased a bunch of new content and updated features.

Let's start with the Teaser Trailer for the next expansion of the game. Version 8.0 has been named Evercold, and will be bringing us to the 4th reflection come January 2027. Here's the teaser:



We've been told that the Fourth is a world ravaged by ice, but many of the screenshots and concept art we saw suspiciously lacked any such ice - something Producer Naoki Yoshida and his translator Christopher Koji Fox were eager to point out. Also teased was a look at one of the new races, a bipedal, short-statured cat-like race.

Dawntrail was the start of a new story arc for Final Fantasy XIV, and it firmly takes root with Evercold. This arc's theme has now been revealed as the "Godless Realms Saga".

Much of the story details were left in the dark regarding the upcoming expansion, to be revealed at the Berlin and Tokyo Fan Fests. But we did get a wealth of information on upgrades
to the game. The main theme going forward is "Bringing the game to the next level". They talked about the stagnation of doing the same thing over and over, such as farming tomestones, along with accounting for player feedback and the shifting gameplay styles of today's players and current lifestyles. Their aim is to build on systems they already have, but evolve them into something fresh and exciting.

One of the biggest changes will be to the tomestone system. Currently, it features daily rewards and encourages players to log in daily for max benefit. Going forward, the game will be shifting to a weekly reward system, along with two completely new user interfaces.

In the first interface, you'll get a list of weekly missions to accomplish. These can be duties or other activities in game. Some will only be allowed to run once during that week, such as Main Scenario Quests; other activities will be repeatable. Succeeding in a mission gets you activity points.

The second interface is a new gear upgrade system. Although it wasn't entirely clear from the images and explanations, it sounds like you'll be able to use your activity points in this new interface to upgrade your gear.

There's been feedback from the players over the current tomestone system and feeling left out if a player could not reach the 450 tomestone weekly cap. The developers are taking this into consideration, and may implement the ability to return to the previous week's missions in this new system - provided all missions for the current week have been cleared.

Also announced: the move to a "Season" system of upgrades. Before anyone panics, this is not a new subscription fee, but rather just a way of grouping like content to be released, with the aim of having more frequent updates so there is less of a lull between patches.

The job system will also be getting some changes. While there will still be the ability to level all jobs separately (up to the new level 110 cap), there will now be a system where you can "reflect" your highest iLevel gear onto a different job. This means that if want to join a Savage raid but do not have the job you need leveled yet, you'll still be able to go provided you have at least one job at the iLevel requirements. Additionally, this will lessen the need to gear out several jobs, although those options will still be available for players who enjoy doing so.

There's also a new "character action skins" system, that sounds like players will be able to choose between different stylized actions for certain abilities. Unfortunately, we have to wait for Berlin's Fan Fest for more info on this.

Additionally (and to much cheering) upgrades to the character creation customizations were announced, including color pickers for eye color, hair color, and skin tone, as well as shadowing around the eyes and layering of facial paint. There will also be an option to toggle on/off pieces of gear-not the entire piece but a subset of it. An example was shown of heavy armor that had its pauldrons, sash, and skirt removed. Another example showed the Isle Explorer's gear without its backpack.

As expected, two new jobs are coming with Evercold. These will be a tank and a physical ranged DPS, and both are unique to Final Fantasy XIV. No hints of what the DPS might be, but as for the tank: producer Yoshi-P showed off his t-shirt which featured Rhitahtyn, the former enemy who uses two shields.

Along with the new jobs is an overhaul of the job system in its entirety. They are introducing two new "modes". The 21 non-limited battle jobs available through Dawntrail will have access to the Reborn Mode, which is pretty much the actions and rotations we're used to but with some tweaks. Along with Reborn Mode, they are introducing Evolved Mode, which will simplify button press combinations while featuring the individuality of each job. Reborn and Evolved Mode will be available for the 21 jobs that exist today, and you'll be able to freely switch between modes outside of combat. Starting with Evercold, all new jobs released will only feature Evolved Mode. It was stressed that this mode is NOT to be considered an "easy mode", but will still be challenging to play. Care will be taken so that both modes can freely clear all content, but some content might be easier with one mode or the other.

Next, they announced some quality-of-life updates. One goal is to improve player experience in field areas, like more dynamic content so you can truly master those areas - while also working on making sure areas remain stable, aka no issues with too many debuffs crashing the servers. They're also going to add even more guidance to questing, with more info on this coming in Berlin.

Some quicker updates include:
  • Treasure Hunts, FATEs, and the Hunt are all sticking around with new updates - looking to evolve though to make them more interesting. An example was less FATEs popping in a zone but with more dynamic content for completion.
  • Instanced Dungeons will number about the same as in past expansions. They showed concept art for four currently in development.
  • There will be new gear and crafting recipes, as expected.
  • New threats - some vague concept art was shown, but they stressed they couldn't show us too much because of spoilers.
  • Theme for the 8-player raid to be released in Berlin
  • There will be PVP Updates, but not detailed
  • Duty Support System will be updated in 8.0. People are asking for option to enter dungeons in pairs - more details coming in Berlin

Other bigger announcements include a new tier of the 8-person raids. Currently, players clear Normal raids about 85% of the time, and Savage about 20%. The developers feel this is too big a discrepancy, so they will be introducing a third tier falling between Normal and Savage. The goal is to allow more players access to gear progression but still keep the challenge for the hard-core players.

The theme for the Alliance Raids has been announced - it's a crossover with Evangelion, tentatively titled "Ghosts of Desire".

The only system requirements update announced is the phasing out of PlayStation 4 around patch 8.3. We were told we still have two years to save up for a PlayStation 5. The developers worked hard with Sony to make Evercold playable on PS4 at launch, but they are running out of hard disk space for the game, so going forward PlayStation players will need a PS5.

One of the biggest announcements was saved for last: Final Fantasy XIV will be coming to the Switch 2. The goal is to launch it around August 2026, but testing will need to be done first. Nintendo has agreed that Switch 2 players of FFXIV will NOT need to subscribe to Nintendo Online, much like how PlayStation players do not need a PSN subscription.

Finally, the beloved Free Trial of the game will be upgraded to include the entirety of the Shadowbringers expansion and its patches, allowing even more adventures in Eorzea and beyond for free.
Posted in: Square-Enix News

Square Enix to Franchise Two New Permenent Cafés and Shops


Square Enix
As opposed to pop-up shops that have opened in the past, particularly in the United States, Square Enix announced today that two permanent locations combining a café and fan shop will open sometime in "Spring 2026" in Los Angeles and the Shinjuku area of Tokyo. Since we're a third of the way through Spring already, I would assume that official opening dates will be published quite soon.

The two locations will, as is quite clear, consist of a café area in which the menu will be inspired by the Squenix canon, and a shop that will have merchandise from the merch arm of the company. Neither will be directly operated by Squenix, but instead managed by licensees. The American shop will be in the Little Tokyo neighborhood of Los Angeles, about 20 miles from Square Enix USA's headquarters. The Shinjuku shop is listed in the press release as taking up three floors in Paselabo Tower, which sounds huge, but I took a look at Google Street View and, well, it seems like "tower" might be a bit aggrandizing.

Hopefully both locations are a success and might lead to more locations in the future, even if they're just pop-up in nature.

Source: Wario64 on Twitter

Nintendo Partner Direct with Square Enix Updates


Square Enix
Nintendo just wrapped their February Direct stream, focusing on third-party games. While Switch 2 still doesn't have a boatload of platform-specific games, a few Square Enix games are still coming soon to the newest console, including one new announcement.

First to the new game - a new Paranormasight game, "The Mermaid's Curse," was announced for the first time today, with a release date just two weeks from today, on February 19th. For games that we knew were coming soon, we got a release date for Adventures of Elliot, the new HD-2D IP from Squenix; that game will drop for all current-gen consoles and Steam on June 18th. Also, as expected, there's a release date for Final Fantasy VII Rebirth on Switch 2, even earlier than Elliot - the Nintendo release of the game will be on June 3 of this year, with digital download preorders starting today.

Based on rumors circulating social media yesterday, I'd had a vague hope that there might be a trickle of info for the third game of the Remake series tied to the announcement of the Switch 2 release, but in fairness, this was a very small showing and not likely to have any groundbreaking information. It's still nice to see more Square Enix support coming to Nintendo's new platform, so we can just wait for the summer to hopefully get some big news on future flagship titles.
Posted in: Square-Enix News

CoN Shopping Refreshed


Caves of Narshe Site News
It’s been a hot minute since we’ve had much to say about the ways you can spend your money and help keep the lights on at CoN, but since the turn of the year we’ve been hard at work patching things up and getting some new things on offer for you.

First, we can point you back at AmaCoN, our affiliate partnership with Amazon in the US and elsewhere; for quite a while, our links out and search functionality were having lots of trouble, so today we’ve streamlined them quite a bit. You can still get links to search for your favorite CoN games from each game’s landing page, and we’ve also set up some convenient links for common searches on the AmaCoN page, as well as fixed up our search. You can still make your own links from there as well, to use yourself or share with others. Don’t forget to stop at CoN before making your Amazon purchases, to help support keeping us online!

The other new feature we have for you today is the return of our bespoke merch store! In partnership with Teepublic, we have just rolled out our first two CoN designs for shirts, mugs, stickers, magnets, and more. And if you aren’t looking for something that has the CoN logo on it, don’t fear; we also currently have six Final Fantasy-related designs there as well that you can’t get anywhere else (because we created the things). That’s just the start, as there are lots of designs that are ready and haven’t been published yet, and even more on the drawing board. I'll share a couple of the products later in this newspost for those of you who are simply too lazy to click things more than once.

Please take a look around and think of CoN next time you have something you need or want, and feel free to make suggestions on what you might like to see next!
Posted in: CoN Site News

New Square Enix Concert Series Announced


With all of the live music that Square Enix, and in particular the Roth family, have produced over the years, you might wonder what additional concerts we have yet to see. It appears that the answer for now is that we'll get a concert series, called simply ""The Music of Square Enix," that collects music from just about all over the Squenix songbook.

The new website for the series explicitly references music from Chrono Trigger, Final Fantasy, Kingdom Hearts, Mana, NieR, and Octopath; this alone could fill a setlist, but naturally the site also says that other series of games will be included too.

So far, fifteen shows have been announced worldwide, with on-sale dates for almost all of the shows in Europe and the United States happening this week. The concert will kick off in Tokyo in April of 2026, then head into the United States in May and June, stopping in Los Angeles, Chicago, Seattle, and Portland, Oregon. Two shows are also scheduled in Fort Worth in 2027, with a few shows in Asia and Europe in between, which seems to imply that they have quite a few other dates that they would like to fill in other locations too.

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©1997–2026 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.