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Capcom to Shut Down Clover Studios in March 2007
The title says it all. In a press release issued yesterday, Capcom announced that Clover Studios, makers of Okami, God Hand, and the Viewtiful Joe series of games, will no longer be operational as of March of next year. In their statement, Capcom praises Clover Studios for achieving their goal of creating original and entertaining video games, but also states that it will serve Capcom better to use Clover Studio's funding and resources as part of the greater Capcom group and not as an independently-operating subsidiary. In a nutshell, Capcom loves Clover's games, but would rather absorb them back into Capcom and not have them spend so much money. It should be noted that the official dissolution of the development studio isn't official until March of next year, giving Clover time to still release any current unannounced projects that are under wraps.
Personally, this news saddens me. Viewtiful Joe and Okami are two of the most fun, original, and beautiful action games of this generation, and I have high hopes for God Hand. Hopefully, Capcom can still make good use of the enormous talent within Clover Studios after its disbanding, and we can see more great games in the tradition of Okami and Viewtiful Joe in the future.
Source: Capcom's Official Press release, found via digg.com
Personally, this news saddens me. Viewtiful Joe and Okami are two of the most fun, original, and beautiful action games of this generation, and I have high hopes for God Hand. Hopefully, Capcom can still make good use of the enormous talent within Clover Studios after its disbanding, and we can see more great games in the tradition of Okami and Viewtiful Joe in the future.
Source: Capcom's Official Press release, found via digg.com
Posted in: Gaming Industry News
Marvel and Cryptic Studios MMORPG in the Works
It would seem that Cryptic Studios and Marvel Comics have crossed sort of tension they had between them after the whole City of Heroes copyright infringement lawsuits. A strange twist indeed after you consider the speculations of people that the only reason Marvel was doing such a thing was to make City of Heroes look bad, before they launched their very own MMORPG.
It seems fairly evident that the game is still more of an idea than that of something definitive, it has been tentatively titled "Marvel Universe Online" and they hope the game will achieve more than the City of Heroes games could. The main focus of CoH being that the game is fun to play, the companies seem to be contemplating some sort of economy reminiscent to that of World of Warcraf for MUOt.
Slated for launch on the Xbox 360 and PC only, one has to wonder though, how different will this game be from the Heroes universe? Since the game IS going to be set in the Marvel universe, there will be more boundaries to their creativity, but at the same time there will be far more ideas to access from. But I suppose that means no generic, mindless Spider-man and Wolverine clones everywhere, since its likely the two will be NPCs. Or will that still have absolutely no bearing on anything at all? Nothing is set in stone at this point I believe, but personally I hope that if the game does go through, you can choose from the very start whether you want to be good or evil, or even better yet you have to somehow earn the title of good evil. Something along the lines of everyone starts off neutral, and then different reactions to events can help dictate your characters alignment.
Basically what i'm saying is something to the extent of, little old lady is in the street, semi truck is fast enclosing on her, if you don't do something she'll be hit. Push her down ++++++ evil, ignore +evil, help her +good.
Source: 1up
It seems fairly evident that the game is still more of an idea than that of something definitive, it has been tentatively titled "Marvel Universe Online" and they hope the game will achieve more than the City of Heroes games could. The main focus of CoH being that the game is fun to play, the companies seem to be contemplating some sort of economy reminiscent to that of World of Warcraf for MUOt.
Slated for launch on the Xbox 360 and PC only, one has to wonder though, how different will this game be from the Heroes universe? Since the game IS going to be set in the Marvel universe, there will be more boundaries to their creativity, but at the same time there will be far more ideas to access from. But I suppose that means no generic, mindless Spider-man and Wolverine clones everywhere, since its likely the two will be NPCs. Or will that still have absolutely no bearing on anything at all? Nothing is set in stone at this point I believe, but personally I hope that if the game does go through, you can choose from the very start whether you want to be good or evil, or even better yet you have to somehow earn the title of good evil. Something along the lines of everyone starts off neutral, and then different reactions to events can help dictate your characters alignment.
Basically what i'm saying is something to the extent of, little old lady is in the street, semi truck is fast enclosing on her, if you don't do something she'll be hit. Push her down ++++++ evil, ignore +evil, help her +good.
Source: 1up
Posted in: Gaming Industry News
New "Tempest" Details Unveiled
The formerly divulged story of Tales of the Tempest begins with fifteen-year-old Caius and his childhood pal Rudia (previously known as "Lupia") setting out together on a perilous quest to locate Caius' biological parents after narrowly escaping a murderous attack on their hometown. The culprit, a monster with the unfortunate name of Spot, ravages the village of Alleula one day while in seach of a mysterious crystal. When the startling truth involving Caius' adoptive father - a respected man who's discovered to be a highly-feared werewolf - gets thrown into the mix, a chain of disasterous events unfolds.
Just like in past entries to Namco's flagship RPG, the battles in Tempest will be based upon a real-time system that relies on quick, action-packed single and unlockable combo attacks executed via a number of unique button combinations. Although the game's combat aspects are said to be greatly influenced by those of the GameCube's Tales of Symphonia, the enemy encounters in Tempest, like in the former Tales sagas, will remain entirely random.
No word has been given on whether or not Tempest will utilize the DS's Wi-Fi Connection for Internet play, but Namco has reported that the system's Wireless Play mode will present multiplayer missions for either two or up to four players to take on. In this mode, each player will gain experience, items and money as they level up, battle and destroy the many vicious creatures lying in wait. Money and items collected therein will then be graciously carried over to the main game.
For the time being, there continues to be no word on a domestic Tales of the Tempest release for North America or Europe.
Opening and gameplay screens demonstrating Wireless Play mode
Tales of the Tempest official Japanese site
Posted in: Gaming Industry News
PS3 Sees a Price Drop... in Japan
However, as far as we know, this price drop applies only to Japan, whose original price of the 20-gig PS3 was approximately $515 (now it's closer to $410). There is no word on any price drops anywhere else in the world as of yet, however, and we can only hope that Sony will also make a similar announcement applying to the North American and European releases of the PS3.
Posted in: Gaming Industry News
Everything Wii Wanted to Know
The console will ship with one Wii remote, the nunchuck attachment to the remote, a console stand, and a sensor bar with stand, along with the necessary cords and cables. This package will also include a Wii Sports sampler to show off the usage of the new controller.
Information regarding the Virtual Console has also been released. 30 classic titles from other systems will be available for purchase by the end of the year, and games will cost between $5 and $10 each.
New Wii games published by Nintendo will retail at $49.99.
All in all, this sounds like a great package. Nintendo really seems set to take the market by storm.
Source: IGN via Elessar (maybe he should just be a newsposter)
Posted in: Gaming Industry News
Tokyo Game Show Flaunts Retro Exhibit
Sadly, in a neglectful yet not too surprising manner, all pre-NES consoles - to name just a few, the Magnavox Odyessy, the revolutionary Atari 2600, and even Nintendo's very own obscure Color TV console series, all circa 1970's - appear to be completely left out.
This "museum" goes one more step further: Within each credited video game year will be a small assortment of notorious titles set alongside their corresponding console. Young gamers will be able to experience the fun via the "Retro Gaming Corner", an exhibit dedicated to educating the younger crowd about ye olde gaming days while also allowing the seasoned veterans an almost virtual trip back in time to bask in a more nostalgic era.
The "Television Game Museum" display is cosponsored by Nintendo, Sega, Sony Computer Entertainment, and by Microsoft. The Tokyo Game Show will begin September 22nd and go on through the 24th.
Source: GameSpot
Posted in: Gaming Industry News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.