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News from Japan
Dissidia NT Release Dates Announced
The worldwide port of the Japanese arcade Dissidia has been officially announced for release in Square Enix' three main territories as of today. Japan, Europe, and North America will all see the game in January of 2018, with the former seeing the game on January 11 and the latter two getting it on January 30. As is typical for major Squenix releases these days, there will be several bundle tiers available for purchase.
While they vary somewhat from region to region, they fall into pretty standard categories. The Ultimate edition will be available only from Square Enix directly, and will include a Steelbook, an art book, a figurine, soundtrack, the Season Pass, et cetera. There will also be versions that have a randomzied Steelbook case, featuring one of three designs each with a different set of Dissidia fighters. The digital copies available will offer up a free alternate skin for Warrior of Light, a mini-soundtrack in digital format, and the Season Pass (in the higher tier of digital purchase). In Europe, the digital packages appear to contain a code to get Cloud's Nail Bat and a PS4 dashboard theme.
I'm still not in the closed beta. Anyone else get word that they got in?
Source: Gematsu
While they vary somewhat from region to region, they fall into pretty standard categories. The Ultimate edition will be available only from Square Enix directly, and will include a Steelbook, an art book, a figurine, soundtrack, the Season Pass, et cetera. There will also be versions that have a randomzied Steelbook case, featuring one of three designs each with a different set of Dissidia fighters. The digital copies available will offer up a free alternate skin for Warrior of Light, a mini-soundtrack in digital format, and the Season Pass (in the higher tier of digital purchase). In Europe, the digital packages appear to contain a code to get Cloud's Nail Bat and a PS4 dashboard theme.
I'm still not in the closed beta. Anyone else get word that they got in?
Source: Gematsu
Posted in: News from Japan
New Dragon Quest, Old Dragon Quest from the Summer Festival
In Tokyo this weekend, Square Enix held a Dragon Quest Summer Festival. Sounds like a pretty good time, I suppose, but there were some new releases announced for the DQ series that are the focus of this particular post.
First, the new: a sequel to Dragon Quest Builders is already in development. There's no release window yet, but there is some gameplay footage early on. Some of the big enhancements over the first game already announced include the ability to build three times higher and deeper than in the original, swimming ability, a hang-glider feature to safely descend from high spots, and four-person multiplayer. The storyline appears to include the big bad from Dragon Quest II in some way, which makes sense as the original game takes place in the world of the first Dragon Quest, albeit on an alternate timeline from canon.
Speaking of Dragon Quest II, though, it's one of three games (including the first and third) now scheduled for release on digital distribution for the Nintendo 3DS and PlayStation 4 in Japan. I and II will be released on August 10, and III will follow before the end of August. No idea which versions of the games will be released, as in Japan they were released for Famicom, Super Famicom, and Game Boy Color in quick succession, and also no idea whether we'll get them in the US either.
Source: Gematsu
First, the new: a sequel to Dragon Quest Builders is already in development. There's no release window yet, but there is some gameplay footage early on. Some of the big enhancements over the first game already announced include the ability to build three times higher and deeper than in the original, swimming ability, a hang-glider feature to safely descend from high spots, and four-person multiplayer. The storyline appears to include the big bad from Dragon Quest II in some way, which makes sense as the original game takes place in the world of the first Dragon Quest, albeit on an alternate timeline from canon.
Speaking of Dragon Quest II, though, it's one of three games (including the first and third) now scheduled for release on digital distribution for the Nintendo 3DS and PlayStation 4 in Japan. I and II will be released on August 10, and III will follow before the end of August. No idea which versions of the games will be released, as in Japan they were released for Famicom, Super Famicom, and Game Boy Color in quick succession, and also no idea whether we'll get them in the US either.
Source: Gematsu
Posted in: News from Japan
Mistwalker to Announce New Game
Mistwalker, the RPG company founded by Hironobu Sakaguchi after his departure from Square, has announced a livestream event to debut a new title. The event will be next Thursday, June 22, on NicoNico. It's set to be part of a previously-scheduled Famitsu stream, and it will include Sakaguchi and Nobuo Uematsu; beyond that, there have been no details leaked about the new game whatsoever.
The stream will go live at 8pm JST next Thursday, which means 7am that morning for American Eastern time.
The stream will go live at 8pm JST next Thursday, which means 7am that morning for American Eastern time.
Posted in: News from Japan
Dissidia Comes to Consoles with NT
In the not-too-distant past, if you wanted to play the Dissidia Final Fantasy fighting game series, you'd be stuck on your PSP's small screen or saddled with a flight to Japan for the 2015 arcade version. In the not-too-distant future, though, your options are going to open up, as a port of the arcade version to PlayStation 4 was announced yesterday. Slated for the first half of 2018, the new release will be titled Dissidia Final Fantasy NT.
This version will contain over twenty playable characters, including Final Fantasy XV's Noctis; at current count, that would bring the playable characters to 23 with seven summons, though it's likely that both arcade and console version will get more between now and launch. Unlike previous iterations, there won't be a specific "story mode" to the game; however, Square Enix promise that the game does contain a story that will unfold in a fixed path through "event scenes" among the battles. The core game will use the same 3v3 battle system as the arcade version, but will also add in some new battle modes specific to the console release. It will also have the ongoing character and other updates that the arcade version has been known for, but the arcade version (again, in Japan only) will get any new updates first.
And it's going to be playable next week at E3!
Source: Dissidia Final Fantasy NT Official Site, Gematsu
This version will contain over twenty playable characters, including Final Fantasy XV's Noctis; at current count, that would bring the playable characters to 23 with seven summons, though it's likely that both arcade and console version will get more between now and launch. Unlike previous iterations, there won't be a specific "story mode" to the game; however, Square Enix promise that the game does contain a story that will unfold in a fixed path through "event scenes" among the battles. The core game will use the same 3v3 battle system as the arcade version, but will also add in some new battle modes specific to the console release. It will also have the ongoing character and other updates that the arcade version has been known for, but the arcade version (again, in Japan only) will get any new updates first.
And it's going to be playable next week at E3!
Source: Dissidia Final Fantasy NT Official Site, Gematsu
Posted in: News from Japan
Square Enix Publish Financials for 2016-17 Fiscal Year
Maybe this is why Squenix are willing to part with their Hitman developer at significant cost. With the fiscal year just ended on March 31, today Square Enix published their numbers for the year that was, and it was a good one.
On the backs of some big releases you might have heard of, like Rise of the Tomb Raider, Deus Ex: Mankind Divided, and I guess Final Fantasy XV, the company did pretty well last year. The company's top-line revenue was up over $360 million from the year before, while the bottom line was up by $45 million from the year before.
Revenue was up year-over-year again for mobile titles, continuing a trend going back to 2013. Arcade performance (in Japan, of course!) was fairly steady, and merchandise sales have now steadily risen to double what they were in 2013.
Source: Siliconera
On the backs of some big releases you might have heard of, like Rise of the Tomb Raider, Deus Ex: Mankind Divided, and I guess Final Fantasy XV, the company did pretty well last year. The company's top-line revenue was up over $360 million from the year before, while the bottom line was up by $45 million from the year before.
Revenue was up year-over-year again for mobile titles, continuing a trend going back to 2013. Arcade performance (in Japan, of course!) was fairly steady, and merchandise sales have now steadily risen to double what they were in 2013.
Source: Siliconera
Posted in: News from Japan
Square Enix Divests from Hitman Developer
Square Enix announced today that they are "withdrawing" from IO Interactive, the gaming studio most recently working on the Hitman franchise, at the end of the conglomerate's current fiscal year on March 31, 2018. This withdrawal appears to be taking the place of a divestment from the developer, and not a winding down and closing of their studios in Denmark; however, should Square Enix and IO not find a new investor in that time, it seems more than possible that the studio would in fact need to close.
IO Interactive have been the sole developers of main-series Hitman games since the origin of the franchise. However, due to Eidos' purchase of IO and Square Enix' subsequent purchase of Eidos, the Hitman IP appears to belong to Square Enix at this time. It's not yet known what would occur with this IP in the case of a transfer of investment; my suspicions would be that it would be allowed to stay with IO if a new investor is found, or kept by Square Enix if one is not. Neither Square Enix nor IO Interactive have put forth any further details at this time.
Square Enix is expecting to take a single-time loss of roughly $43 million to divest from IO Interactive, which is obviously a very large number even for a company of their size. This appears to be an acceptable loss for the company, who commented that they are using the opportunity to "[focus] our resources and energies on key franchises and studios," which likely means reinvestment in Japanese studios and possibly Eidos Montreal? It's hard to tell where all they have active things ramping up these days.
Source: Polygon
IO Interactive have been the sole developers of main-series Hitman games since the origin of the franchise. However, due to Eidos' purchase of IO and Square Enix' subsequent purchase of Eidos, the Hitman IP appears to belong to Square Enix at this time. It's not yet known what would occur with this IP in the case of a transfer of investment; my suspicions would be that it would be allowed to stay with IO if a new investor is found, or kept by Square Enix if one is not. Neither Square Enix nor IO Interactive have put forth any further details at this time.
Square Enix is expecting to take a single-time loss of roughly $43 million to divest from IO Interactive, which is obviously a very large number even for a company of their size. This appears to be an acceptable loss for the company, who commented that they are using the opportunity to "[focus] our resources and energies on key franchises and studios," which likely means reinvestment in Japanese studios and possibly Eidos Montreal? It's hard to tell where all they have active things ramping up these days.
Source: Polygon
Posted in: News from Japan
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Caves of Narshe Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.