CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy I Items

Regular Items | Key Items | All Items

Regular Items

Cabin
Locations
Description
Buy From: Crescent Lake, Gaia, Onrac, Pravoka, Elfland
The Cabin restores more HP than a Tent, but less than a House. If you can't afford a House, the Cabin is a nice alternative.
Cost
250
 
Heal Potion
Locations
Description
Buy From: Various Stores
Heal Potions are incredibly important throughout the game. Keep 99 of them in stock at all times, especially when attempting to complete a dungeon.
Cost
60
 
House
Locations
Description
Buy From: Elfland, Gaia, Onrac, Crescent Lake
The House is like an Inn that can be used anywhere (at least, anywhere on the world map). It restores quite a bit of HP and it also restores MP, in addition to saving your game. BEWARE: it restores your MP AFTER it saves your game, so your party will NOT have restored MP in your save game unless you use a Tent right after you use a House (this may be a programming mistake, but that's life. Always use a Tent right after you use a House). Although the House is a very useful item, at 3000G apiece, you'll not be using them much until later in the game, when G is more abundant.
Cost
3000
 
Pure Potion
Locations
Description
Buy From: Various Stores
Pure Potions are important in the beginning of the game. Your party will be poisoned frequently around Elfland and Melmond. Keep a lot of these handy, just in case; there's nothing worse than being stranded far from town, poisoned, with no way to cure yourself. Once you get OPURE, however, the Pure Potion loses its importance.
Cost
75
 
Soft Potion
Locations
Description
Buy From: Elfland, Onrac
Soft Potions are essential when fighting monsters who use petrification attacks, like COCTRICE and MEDUSA. If all four of your party members are petrified, the game is over, so Soft Potions are even more important than Pure Potions when you are far from town. The spell OSOFT is a level 6 spell, so you won't be getting it for quite awhile; you'll be relying upon Soft Potions for quite some time.
Cost
800
 
Tent
Locations
Description
Buy From: Pravoka, Coneria
The Tent is an inexpensive and effective way of saving your game when you are far from town. The HP it restores will be helpful in the beginning of the game, but even towards the end of the game, the Tent is still a great way to save your game quickly.
Cost
75
 

Key Items

Name
Description
Location
Adamant
Adamant is an incredibly hard metal that can be used to make powerful swords. If you can take some Adamant to Smith in Dwarf Cave, he will forge for you the mighty OXcalber, the second most powerful weapon in the game. However, you will journey long and hard before finding any of this rare mineral.
Sky Castle
Bottle
The Fairy was kidnapped by a Pirate and sold to the Caravan Master, Underhill. To rescue her, you must buy her back. Although she is quite expensive, you must rescue her, so get ready to spend some cash. Once she has been rescued, she'll go back to Gaia, and give you some Oxyale.
Caravan Master for 50000
Canoe
The canoe is available from the sages of Crescent Lake; you'll need it to travel the many rivers and lakes of the game, especially to get your ultimate transport device.
Crescent Lake
Chime
The Chime is the key to entering the Mirage Tower. A man in Lefein will gladly give you the Chime, if you ask for it. Unfortunately, the language of Lefein has been lost in time. Only Dr. Unne, with the help of the Slab, can teach it to you.
Lefein
Crown
The lonely King in the Northwest Castle tells a sad tale of Wizards who stole his Crown. He bids you to venture to the Marsh Cave and return the Crown to him. Doing so reveals his true identity; he is Astos, the Dark Elf.
Marsh Cave
Crystal
The Crystal is used to give a person the gift of sight. Astos, the Dark Elf, stole the Crystal from Matoya, leaving her blind and helpless. Defeating Astos wins you the Crystal. If you return the Crystal to Matoya, she will give you the Herb needed to wake the sleeping Elf Prince.
Astos, in the Northwest Castle
Cube
A robot from the Sky Castle escaped and floated far to the west, carrying a Cube. This Cube is required to teleport from the Mirage Tower to the Sky Castle. Only a few weak monsters guard the Cube; one need only canoe upriver from Onrac to retrieve it.
Waterfall
Floater
The Floater is used to lift large objects into the air. Such a stone is needed to make the Airships in the world fly. Deep in the Ice Cave, guarded by the EYE, a Floater sits unused. If you can get to it, it can be used to raise the Airship from the Ryukahn Desert.
Ice Cave
Herb
Astos, the Dark Elf, put the Elf Prince to sleep with a magical spell. The Herb is used to wake the Prince from his magical slumber. Matoya the Witch is the only person who has some of the Herb, however, and she won't give it to you until you return her Crystal to her.
Matoya the Witch, in Matoya's Cave
Key
Throughout the land, there are a lot of doors that are locked and barred. The only way to open them is with the Key. The Elf Prince will give you this key, but only after waking him with Matoya's Herb.
Elf Prince, in the Castle of Elf.
Lute
After defeating Garland and rescuing Princess Sara, you are rewarded with the Lute. Your party receives the Lute very early in the game, and carries it with them through all of their travels. Only at the very end of the game is its function revealed; it is used to remove the Plate covering the stairs leading into the depths of the Temple of Fiends.
Princess Sara, in Castle Coneria
Oxyale
The Oxyale is used to breathe underwater, and is necessary if you wish to travel to the Sea Shrine (which, by the way, you do). It flows freely from the spring in Gaia, but only the Fairy can get it for you. Unfortunately, the Fairy has been kidnapped by a pirate and sold to the Caravan; buy her back if you want the Oxyale (and, if we must say it again, you do).
Fairy at Gaia
Rod
Deep in the Earth Cave, behind the Vampire's lair, is a mysterious Plate. Sarda the Sage reveals that the source of the Earth's rot lies beyond this Plate. The Rod that he gives you will grant you the strength to shatter the plate and go into the deepest parts of the Earth Cave.
Sarda the Sage, in Sarda's Cave
Ruby
The Titan's Tunnel is the only way to reach the Sage Sarda. But the Titan isn't going to let you pass through his tunnel without paying a toll. Luckily, the Titan has a weakness; he likes to eat precious gems. The Ruby that the Vampire guards is just what the Titan needs if you are to pass through his tunnel.
Vampire, in the Earth Cave
Slab
The ancient Slab was lost when the Sea Shrine sank into the ocean. The legendary Dr. Unne in Melmond can teach you the language of the Lefein with the aid of this Slab. Once you have the Oxyale, you can journey to the bottom of the sea and retrieve the Slab.
Sea Shrine
Tail
In the Cardia Islands lives Bahamut, King of the Dragons. Many years ago he was forced from his castle by a horde of monsters. Now the castle is used as a proving ground for the dragons, and for you, if you dare. The proof that you passed the test is the Tail. Give this to Bahamut and he shall bestow a great gift upon you.
Castle of Ordeals
TNT
Nerrick the Dwarf is building a canal to connect the Aldi Sea to the rest of the world. However, if he is to succeed, he will need the TNT. The TNT is in Castle Coneria, but behind a locked door; only the Key will grant you access.
Castle Coneria

Regular Items | Key Items | All Items

Caves of Narshe: Final Fantasy I
Version 6
©1997–2026 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.