CoN 25th Anniversary: 1997-2022
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Final Fantasy I Items

Regular Items | Key Items | All Items

Regular Items

Antidote
Locations
Description
Buy From: Various Stores
Antidotes are important in the beginning of the game. Your party will be poisoned frequently around Elfheim and Melmond. Keep a lot of these handy, just in case; there's nothing worse than being stranded far from town, poisoned, with no way to cure yourself. Once you get OEsuna, however, the Antidote loses its importance.
Cost
75
 
Cottage
Locations
Description
Buy From: Gaia, Onlak, Crescent Lake, Elfheim
The Cottage is like an Inn that can be used anywhere (at least, anywhere on the world map). It restores quite a bit of HP and it also restores MP, in addition to saving your game. BEWARE: it restores your MP AFTER it saves your game, so your party will NOT have restored MP in your save game unless you use a Tent right after you use a Cottage (this may be a programming mistake, but that's life. Always use a Tent right after you use a Cottage). Although the Cottage is a very useful item, at 3000G apiece, you'll not be using them much until later in the game, when G is more abundant.
Cost
3000
 
Gold Needle
Locations
Description
Buy From: Elfheim, Onlak
Gold Needles are essential when fighting monsters who use petrification attacks, like Cockatrice and Medusa. If all four of your party members are petrified, the game is over, so Gold Needles are even more important than Antidotes when you are far from town. The spell OStona is a level 6 spell, so you won't be getting it for quite awhile; you'll be relying upon Gold Needles for quite some time.
Cost
800
 
Potion
Locations
Description
Buy From: Various Stores
Potions are incredibly important throughout the game. Keep 99 of them in stock at all times, especially when attempting to complete a dungeon.
Cost
60
 
Sleeping Bag
Locations
Description
Buy From: Pravoca, Cornelia
The Sleeping Bag is an inexpensive and effective way of saving your game when you are far from town. The HP it restores will be helpful in the beginning of the game, but even towards the end of the game, the Sleeping Bag is still a great way to save your game quickly.
Cost
75
 
Tent
Locations
Description
Buy From: Elfheim, Crescent Lake, Pravoca, Onlak, Gaia
The Tent restores more HP than a Sleeping Bag, but less than a Cottage. If you can't afford a Cottage, the Tent is a nice alternative.
Cost
250
 

Key Items

Name
Description
Location
Adamantite
Adamantite is an incredibly hard metal that can be used to make powerful swords. If you can take some Adamantite to Smith in Mt. Duergar, he will forge for you the mighty OExcalibur, the second most powerful weapon in the game. However, you will journey long and hard before finding any of this rare mineral.
Flying Fortress
Bell
The Bell is the key to entering the Tower of Mirage. A man in Lufenia will gladly give you the Bell, if you ask for it. Unfortunately, the language of Lufenia has been lost in time. Only Dr. Unne, with the help of the Rosetta Stone, can teach it to you.
Lufenia
Bottled Faerie
The Fairy was kidnapped by a Pirate and sold to the Caravan Master, Underhill. To rescue her, you must buy her back. Although she is quite expensive, you must rescue her, so get ready to spend some cash. Once she has been rescued, she'll go back to Gaia, and give you some Oxyale.
Caravan Master for 50000
Canoe
The canoe is available from the sages of Crescent Lake; you'll need it to travel the many rivers and lakes of the game, especially to get your ultimate transport device.
Crescent Lake
Crown
The lonely King in the Northwest Castle tells a sad tale of Wizards who stole his Crown. He bids you to venture to the Marsh Cave and return the Crown to him. Doing so reveals his true identity; he is Astos, the Dark Elf.
Marsh Cave
Crystal Eye
The Crystal Eye is used to give a person the gift of sight. Astos, the Dark Elf, stole the Crystal Eye from Matoya, leaving her blind and helpless. Defeating Astos wins you the Crystal Eye. If you return the Crystal Eye to Matoya, she will give you the Jolt Tonic needed to wake the sleeping Elf Prince.
Astos, in the Western Keep
Earth Rod
Deep in the Terra Cavern, behind the Vampire's lair, is a mysterious Plate. Sarda the Sage reveals that the source of the Earth's rot lies beyond this Plate. The Earth Rod that he gives you will grant you the strength to shatter the plate and go into the deepest parts of the Earth Cave.
Sarda the Sage, in Sage's Cave
Jolt Tonic
Astos, the Dark Elf, put the Elf Prince to sleep with a magical spell. The Jolt Tonic is used to wake the Prince from his magical slumber. Matoya the Witch is the only person who has some of the Jolt Tonic, however, and she won't give it to you until you return her Crystal Eye to her.
Matoya the Witch, in Matoya's Cave
Levistone
The Levistone is used to lift large objects into the air. Such a stone is needed to make the Airships in the world fly. Deep in the Ice Cavern, guarded by the Evil Eye, a Levistone sits unused. If you can get to it, it can be used to raise the Airship from the Lykion Desert.
Ice Cavern
Lute
After defeating Garland and rescuing Princess Sara, you are rewarded with the Lute. Your party receives the Lute very early in the game, and carries it with them through all of their travels. Only at the very end of the game is its function revealed; it is used to remove the Plate covering the stairs leading into the depths of the Temple of Fiends.
Princess Sara, in Castle Cornelia
Mystic Key
Throughout the land, there are a lot of doors that are locked and barred. The only way to open them is with the Mystic Key. The Elf Prince will give you this key, but only after waking him with Matoya's Jolt Tonic.
Elf Prince, in the Castle of Elf.
Nitro Powder
Nerrick the Dwarf is building a canal to connect the Aldi Sea to the rest of the world. However, if he is to succeed, he will need the Nitro Powder. The Nitro Powder is in Castle Cornelia, but behind a locked door; only the Mystic Key will grant you access.
Castle Cornelia
Oxyale
The Oxyale is used to breathe underwater, and is necessary if you wish to travel to the Sunken Shrine (which, by the way, you do). It flows freely from the spring in Gaia, but only the Fairy can get it for you. Unfortunately, the Fairy has been kidnapped by a pirate and sold to the Caravan; buy her back if you want the Oxyale (and, if we must say it again, you do).
Fairy at Gaia
Rat Tail
In the Cardia Islands lives Bahamut, King of the Dragons. Many years ago he was forced from his castle by a horde of monsters. Now the castle is used as a proving ground for the dragons, and for you, if you dare. The proof that you passed the test is the Rat Tail. Give this to Bahamut and he shall bestow a great gift upon you.
Citadel of Trials
Rosetta Stone
The ancient Rosetta Stone was lost when the Sunken Shrine sank into the ocean. The legendary Dr. Unne in Melmond can teach you the language of the Lufenia with the aid of this Rosetta Stone. Once you have the Oxyale, you can journey to the bottom of the sea and retrieve the Rosetta Stone.
Sunken Shrine
Star Ruby
The Titan's Cave is the only way to reach the Sage Sarda. But the Titan isn't going to let you pass through his tunnel without paying a toll. Luckily, the Titan has a weakness; he likes to eat precious gems. The Star Ruby that the Vampire guards is just what the Titan needs if you are to pass through his tunnel.
Vampire, in the Terra Cavern
Warp Cube
A robot from the Flying Fortress escaped and floated far to the west, carrying a Warp Cube. This Warp Cube is required to teleport from the Tower of Mirage to the Flying Fortress. Only a few weak monsters guard the Warp Cube; one need only canoe upriver from Onlak to retrieve it.
Waterfall Cavern

Regular Items | Key Items | All Items

Caves of Narshe: Final Fantasy I
Version 6
©1997–2025 Josh Alvies (Rangers51)

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