Cal | Type | HP | GP | EXP | Attack | Hit % | |
None | 1369 | 500 | 1000 | 96 | 99 | ||
Magic Atk. | Speed | Defense | Evade % | Mag. Def. | Mag. Ev. % | ||
41 | 11 | 2 | 80 | 25 | 60 | ||
Level | Stolen/Dropped Items | Dropped Item % | |||||
47 | 0 | ||||||
Added Attack Properties | Status Immunities | ||||||
None | None | ||||||
Elemental Absorb | Weakness | ||||||
None | None | ||||||
Strategy | |||||||
Speed is the name of the game. The battle will start out as three Cals and three Brinas. Their attacks are pretty weak. Try to take them out using basic strategy. Cecil attack, Kain jump, Yang use Kick or attack normally, Rosa cures when needed or uses Aim. If you don't cut them all down in time, they will unite into Calbrina who is a bit more formidable. Its attacks are heftier. It also uses Glance which confuses one of your guys, and Hold, both of which can get awfully annoying if they hit. Keep your strategy in motion though. If one of your characters becomes confused, have Rosa attack that character with her light damaging bow and arrow (and if Rosa's the one who's confused, then she'll have to sustain a blow from one of the other three. Have a healing item with her name on it right after). After Calbrina takes a certain amount of damage, it'll transform back into the six dolls. It doesn't matter if you defeated a couple of them when the transformation happened, the retransformation always brings back all six. That's why speed is of the essence. Hopefully you get them all before they have the chance to transform into Calbrina again. | |||||||
Caves of Narshe: Final Fantasy IV
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.