Zeromus | Type | HP | GP | EXP | Attack | Hit % | |
None | 61000 | 0 | 0 | 174 | 99 | ||
Magic Atk. | Speed | Defense | Evade % | Mag. Def. | Mag. Ev. % | ||
32 | 69 | 1 | 90 | 17 | 60 | ||
Level | Stolen/Dropped Items | Dropped Item % | |||||
96 | 0 | ||||||
Added Attack Properties | Status Immunities | ||||||
None | None | ||||||
Elemental Absorb | Weakness | ||||||
None | None | ||||||
Strategy | |||||||
Enjoy this battle. It is indeed the final battle of the storyline, so have fun with it. First things first, you can't battle Zeromus unless you have Cecil use the Crystal on him. After you do that, Zeromus transforms into his true form. And dang, is he ugly. Not only in his grotesque appearance, but also in his fighting style. Do not be fooled. This guy is the hardest, longest battle in the entire game. Save the best for last was the mantra, I guess. Zeromus' moves are plentiful. His most prolific move is Big Bang, a large electric attack that destroys a bunch of HP. Not only that, but your HP also ticks down little by little after the attack. This is the move you'll have to worry about the most. On top of that, he has a move called Black Hole. This takes away any and all status effects that anyone—you or he—has inflicted on them. Meaning if you had Cecil on Haste, there goes his Haste. If you had Zeromus on Slow, there goes his Slow. If Edge had reflect, there goes his reflect. If you've managed to turn Cecil into a giant, fire-breathing cheetah... you get the picture. He has a fairly strong physical attack. However, even though I say it's fairly strong, this is the worst move he has in his bag of tricks. Other moves you'll have to look out for are White, Flare, Virus, and Meteo. That is one tall order, I must say. As for your how your characters should react to this behemoth of a boss, it's actually nothing new. Your plan should be inflicting lots and lots of damage while keeping everyone alive. Easier said than done, believe me, I know. Cecil is going to strike with his sword. Kain is going to use Jump. Edge will use his Throw command. Throw anything and everything you have for some heavy damage. When you're out of things to throw, have him use his physical attack. Rosa is going to keep everyone's HP up, obviously. Cure4 is your best friend in this battle. When someone goes down, use Life2 to bring them back up. If there is any moment where everyone's alive and their HP is substantial, have Rosa give Zero a blast of White. Rydia is going to use a trifecta of Flare, Meteo, and Baham as her main methods of damage. Rydia also becomes a secondary healer. If additional healing or reviving is necessary, have her summon Asura. This battle will probably require the use of and to replenish Rosa and Rydia's MP. Have Cecil, Kain, or Edge use them when necessary. Also, if a Life is necessary, have them use one as well. | |||||||
Zeromus | Type | HP | GP | EXP | Attack | Hit % | |
None | 65000 | 0 | 0 | 32 | 85 | ||
Magic Atk. | Speed | Defense | Evade % | Mag. Def. | Mag. Ev. % | ||
0 | 53 | 0 | 0 | 0 | 0 | ||
Level | Stolen/Dropped Items | Dropped Item % | |||||
47 | 0 | ||||||
Added Attack Properties | Status Immunities | ||||||
None | None | ||||||
Elemental Absorb | Weakness | ||||||
None | None | ||||||
Caves of Narshe: Final Fantasy IV
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.