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Final Fantasy IV Walkthrough

Written by  Sabin
Contributor

21. We Think "Zot" is Onomatopoeia

Enemies: Centaur Knight, Purple Bavarois, Gremlin, Ice Lizard, Red Mousse, Yellow Jelly, Hell Turtle, Fiery Hound, Cold Beast, Puppeteer, Puppet, Soldieress, Black Knight, Sorceress
Treasures: ArmorFlame Mail, SwordFlame Sword, HammerGaia Hammer, ClawHell Claw, ShieldFire Shield, ClothesSage's Surplice


You never see just where Kain brings you, but you can't think about that. After Golbez proposes that you hurry to the top floor before he offs Rosa, you'll gain control with three visible ways to go. They all lead to the same place, but if you go in the direction of the north east path, you'll find a treasure chest containing armor for Cecil. Head through the door onto the next level. Head down the hall and to the left. This part gets a bit confusing as there are many different doorways and corridors that lead to dead ends. But it's not that puzzling. Right before you reach the next door, you'll find a treasure chest. A warning to you: this is actually a monster-in-the-box. Defeat the monster and get a stronger sword for Cecil. Move onto the next level. There will be two ways to go this time, but again, they both lead the same place. Go the path more towards the bottom as it's less winding; fewer steps to chance encountering an enemy. The next door is all the way to the left of the hallway at the top of the screen.

Follow the hallway down. You'll eventually come to an intersection with one path leading up and another going right. If you go up, you'll come to three doors, all of which lead to a treasure chest. It's perilous to venture to get the treasures if you're weak, but they are very useful treasures, one being armor for Cecil, a better weapon for Cid, a better weapon for Yang, and better armor for Tellah.

Once you get those, head back down the hall and go to the right this time, which leads you to the next level. As you come down the hall, the first door you see will lead you to a save point, which I'm sure you're happy to see. Take the time to recover, save your game, then head out. Right as you reach the door to the top of the tower, you get accosted by the so-called Magus Sisters. They claim they serve Barbariccia, the self-proclaimed Devil of Wind. You're going to have to get through them before you can save Rosa. So put your dukes up.

Mindy
mindy
Bestiary #: 203
Type
HP
GP
EXP
Attack
Hit %
Mage
2590
3000
2500
30
75
Magic Atk.
Speed
Defense
Evade %
Mag. Def.
Mag. Ev. %
10
69
1
0
0
0
Level
Dropped/Stolen Items
Dropped Item %
26
None
0
Special Attacks
Resistance
None
PoisonDarknessMutePigSmallToadStoneSwoonBerserkConfuseSleepParalyzeCurse
Absorb
Weakness
None
None
 
Strategy
 
This battle is organized, but is actually pretty easy. At the start, they'll do what they call a Delta Attack. The bark is worse than the bite. Sandy will cast OReflect on Cindy. Cindy will tell Mindy to "go for it", then attack normally. With Cindy having reflective power, Mindy will cast OFira, OBlizzara, OThundara, or OBio on Cindy so that it reflects off her and onto one of your party members. They repeat this until one of them is killed. It's easy to replenish the HP lost for one of these attacks. Simple method really. Cecil attacks normally. Cid attacks normally. Since there is a lot of time in between attacks, this is the perfect time for Yang to use Power. Those three are attack Cindy. Have Tellah revolve between OFira, OBlizzara, and OThundara to take some damage off Sandy or Mindy.
The strategy is simple for this battle, and it's based on one sole fact: Cindy has the power to revive her lost sisters. So if you take out Sandy or Mindy first, Cindy can revive them. That makes the strategy obviously to focus all attacks on Cindy and take her out first. If she goes down, the Delta Attack is disrupted and Sandy and Mindy are forced to use their other attacks. Mindy attacks with low level black magic spells OFire, OBlizzard, and OThunder. Sandy, meanwhile, simply serves as an annoyance, using status effecting white magic, OConfuse, OSlow, and OCura. Since Mindy really isn't doing huge damage, knock Sandy out next because the only way you'll lose this battle now is if a confused character does it for them. The Magus sisters should prove to be no challenge for you.
 



Cindy
cindy
Bestiary #: 202
Boss Monster
Type
HP
GP
EXP
Attack
Hit %
Mage
4599
3000
2500
36
80
Magic Atk.
Speed
Defense
Evade %
Mag. Def.
Mag. Ev. %
11
7
2
50
11
0
Level
Dropped/Stolen Items
Dropped Item %
16
None
0
Special Attacks
Resistance
None
PoisonDarknessMutePigSmallToadStoneSwoonBerserkConfuseSleepParalyzeCurse
Absorb
Weakness
None
None
 



Sandy
sandy
Bestiary #: 201
Boss Monster
Type
HP
GP
EXP
Attack
Hit %
Mage
2591
3000
2500
30
80
Magic Atk.
Speed
Defense
Evade %
Mag. Def.
Mag. Ev. %
11
7
1
45
11
60
Level
Dropped/Stolen Items
Dropped Item %
16
None
0
Special Attacks
Resistance
None
PoisonDarknessMutePigSmallToadStoneSwoonBerserkConfuseSleepParalyzeCurse
Absorb
Weakness
None
None
 



Before moving on, better head back to the save point and rest up. Golbez is just ahead.

When you get into the room to make the transaction complete, Golbez turns on you and attempts to kill your party after he receives the Earth Crystal. Imagine that. You really shouldn't be that surprised. I mean, Golbez is rotten to the core. Why someone would ever barter with him is just stupid. Cecil is left for dead. Tellah then exacts his revenge, taking on Golbez for his daughter. Against everyone's request, Tellah sacrifices his own life to barrage Golbez with OMeteor. Unfortunately, it barely scars the man of evil, and Tellah is leveled to the ground, killed under the magnificent force of the spell he cast. The power of Tellah's magic was strong enough to break the spell Golbez had over Kain as well. Weakened and outnumbered, Golbez keeps Cecil alive while fleeing the tower with his non-Rosa prize. With Cecil's life spared, he can save Rosa from a trap Golbez had set up.

Before you take another step, fully equip Rosa from her barebones equipment. Otherwise, she won't last one battle while escaping the tower. Once you're set on equipment, begin your descent back to the airship.

Or: don't.

Barbariccia, the Element Fiend of Wind, makes her grand appearance. And her job is to make sure you don't make it out alive.

Barbariccia
barbariccia
Bestiary #: 216
Boss Monster
Type
HP
GP
EXP
Attack
Hit %
None
8636
5500
9000
82
99
Magic Atk.
Speed
Defense
Evade %
Mag. Def.
Mag. Ev. %
63
16
0
0
12
60
Level
Dropped/Stolen Items
Dropped Item %
31
None
0
Special Attacks
Resistance
Ray, Spin, Weak
PoisonDarknessMutePigSmallToadStoneSwoonBerserkConfuseSleepParalyzeCurse
Absorb
Weakness
None
None
 
Strategy
 
This battle is fairly tough. It's going to take some finesse and good timing to defeat the fiend. Barbariccia is a formidable opponent. She starts out at a "rest stage", but will transform into a cyclone. This is where her most powerful attacks come from, including the brutal weakening spell of OTornado. Restoring HP after the attack will be extremely important.

Barbariccia also packs a wallop of a normal attack. Also in her arsenal of tricks is a move that slowly petrifies one of your characters. On top of it all, she has a lot of HP. So the battle could take more than a few minutes to triumph.

Kain is going to be the x-factor in this fight. He says right before you battle that "Fighting in air is my specialty too." Obviously, therefore, have Kain use Jump. This will take away a good chunk of HP every time, but it also breaks the cyclone and brings Barbariccia back to her "rest stage". Have him Jump every time. Cecil will be an attacker/healer. When everyone's HP is respectable, have him attack. But if someone's HP is in dire need of recovery, especially right after Barbariccia uses OTornado, have him cast OCura or use OHi-Potions. Rosa is going to use OCura all the time. Someone is bound to need it by the time she comes up. If someone has been on slow petrifiction, have Rosa use a Soft or OEsuna when that character is just about to be fully petrified. Yang is going to use Power on most occasions, but if someone needs it, he's going to use a healing item for that person. Same goes for Cid. He attacks with his hammer except when someone is low on HP. As long as Kain is using Jump, Barbariccia will lose HP. Try to keep everyone alive to do the most collective damage you can. If you find yourself in a situation where everyone except Kain has died, do not try to bring them back to life. Have Kain continue jumping. Barbariccia can't attack while he's in the air, and maybe you'll get lucky. You may have to give this one or two shots before you succeed.
 




After your battle, the whole tower begins to collapse. When it seems like you'd never make it out alive, Rosa saves you all by casting OTeleport. For some reason, you end up in Cecil's room at Baron. She must have been saving up her MP for that one.

The group discusses what to do next about Golbez and the crystals. Kain informs you that there are more than just the four crystals you know about. There are also dark crystals which lie below the surface in the mythical Underworld.

Kain presents the group an item that is used to enter the Underworld: a OMagma Rock key. But where is it used? Cid suggests that you fly around the world until you find it. Lucky for you, this walkthrough lets you know where it is so you can avoid flying around aimlessly for hours on end.

Before you leave Baron, do you recall trying to go down one hall in the right most tower but not being able to? Try going back there now. Go through all the halls to the right most tower and down the hall. Head into the secret throne room and look upon the ghost of the former king. He tells you to visit the Land of Summoned Monsters and to return and he shall grant you a gift. The Land of Summoned Monsters is in the Underworld, if you were wondering, and you'll get there when the time comes for it.

For now, just leave Baron.


Caves of Narshe: Final Fantasy IV
Version 6
©1997–2026 Josh Alvies (Rangers51)

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