Abductor Bestiary #266 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 22 | 1500 | 2000 | 0 | 0 | 35 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 7 | 10 | 0 | 0 | 0 | 10 | |
Stolen Items |
Dropped Items |
||||||
Common: Gaia Gear | Common: Ether | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Never take the first turn, because you need to be able to heal if your HP is knocked down to one. Magic Barrier is very useful, as is Counter if you're a physical attacker. As long as you stay healed from the heaviest attacks, most job classes except Berserker can take this monster out. | |||||||
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.