Apprehender |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Magic Beast | 59 | 22200 | 1000 | 0 | 0 | 51 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
73 | 18 | 50 | 20 | 23 | 10 | 50 | |
Stolen Items |
Dropped Items |
||||||
Common: Ash | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Woefully weak to fire, the wide variety of fire-based attacks you should have by now will be sufficient to win the battle. For additional amusement and abuse, use Ifrit to cause it to cower and lose turns. | |||||||
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.