Nergade |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Undead | 20 | 13333 | 10000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
54 | 11 | 20 | 0 | 0 | 25 | 20 | |
Stolen Items |
Dropped Items |
||||||
Common: Power Drink | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
All three of these little creeps are undead and not heavy, so curative and life-restoring options will cause damage, including instant death in the case of something like a Phoenix Down. However, they can also revive each other when knocked out, so the better option is to use something like Requiem to hit them all at once. Carbuncle is a good choice for defensive setups, and you can even cheat a bit with Odin or the Samurai's !Fdraw. | |||||||
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.