CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
N/A
N/A
N/A
No
0
N/A
Single, default enemy
Spell Description
Countdown to Stop spell.
Adds status: Stop
Other Notes
Stop on target when countdown is up. Fails against Heavy targets. The timer depends on the Oracle's Job level reached with a minimum of 10. Like all timers, the timer is halved or doubled by the effects of Haste and Slow, respectively, and stopped altogether by the effects of Stop.
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
N/A
N/A
N/A
No
0
N/A
Single, default enemy
Spell Description
Countdown to Transformation
Adds status: Toad
Other Notes
Toad on target when countdown is up. Fails against Heavy targets. The timer depends on the Oracle's Job level reached with a minimum of 10. Like all timers, the timer is halved or doubled by the effects of Haste and Slow, respectively, and stopped altogether by the effects of Stop.
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
N/A
N/A
N/A
No
0
N/A
Single, default enemy
Spell Description
Countdown to Death
Adds status: Death
Other Notes
Kills enemy when countdown is up. Fails against Heavy targets. The timer depends on the Oracle's Job level reached with a minimum of 10. Like all timers, the timer is halved or doubled by the effects of Haste and Slow, respectively, and stopped altogether by the effects of Stop.
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
N/A
N/A
50
No
50
Lightning
Single, default enemy
Spell Description
Countdown to Thunder Attack
Other Notes
Thundara on target when countdown is up. Fails against Heavy targets. The timer depends on the Oracle's Job level reached with a minimum of 10. Like all timers, the timer is halved or doubled by the effects of Haste and Slow, respectively, and stopped altogether by the effects of Stop.
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
N/A
N/A
50
No
50
Ice
Single, default enemy
Spell Description
Countdown to Ice Attack
Other Notes
Blizzara on target when countdown is up. Fails against Heavy targets. The timer depends on the Oracle's Job level reached with a minimum of 10. Like all timers, the timer is halved or doubled by the effects of Haste and Slow, respectively, and stopped altogether by the effects of Stop.
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
N/A
N/A
50
No
50
Fire
Single, default enemy
Spell Description
Countdown to Fire attack
Other Notes
Fira on target when countdown is up. Fails against Heavy targets. The timer depends on the Oracle's Job level reached with a minimum of 10. Like all timers, the timer is halved or doubled by the effects of Haste and Slow, respectively, and stopped altogether by the effects of Stop.
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
N/A
N/A
45
No
45
N/A
Single, default ally
Spell Description
Countdown to Curative effect
Other Notes
Cura on target when countdown is up. Fails against Heavy targets. The timer depends on the Oracle's Job level reached with a minimum of 10. Like all timers, the timer is halved or doubled by the effects of Haste and Slow, respectively, and stopped altogether by the effects of Stop.
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
N/A
N/A
N/A
No
0
N/A
Single, default ally
Spell Description
Countdown to healing effect
Removes status: DarknessPoisonMiniToadPetrifySilenceConfuseOldParalyzeSleep
Other Notes
Esuna on target when countdown is up. Fails against Heavy targets. The timer depends on the Oracle's Job level reached with a minimum of 10. Like all timers, the timer is halved or doubled by the effects of Haste and Slow, respectively, and stopped altogether by the effects of Stop.
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
15
N/A
N/A
No
N/A
N/A
Single Enemy
Spell Description
Drains HP, even on Undead enemies.
Locations
Other Notes
All Dark Arts are learned by having a Necromancer kill an enemy that can teach the art.
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
18
N/A
N/A
No
N/A
N/A
All Enemies
Spell Description
Inflicts status on all enemies.
Adds status: ConfuseOld
Locations
Found: Lemure, Exoray
Other Notes
All Dark Arts are learned by having a Necromancer kill an enemy that can teach the art. Most Dark Arts that deal damage also have a chance of inflicting a status ailments. While the elemental damage is unblockable, the status ailment bit is not. This status ailment is set when (0..99) < (target's Magic Evasion%).
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
38
N/A
N/A
No
N/A
Ice
Single Enemy
Spell Description
Elemental attack, also adds status.
Adds status: Stop
Locations
Other Notes
All Dark Arts are learned by having a Necromancer kill an enemy that can teach the art. Most Dark Arts that deal damage also have a chance of inflicting a status ailment. While the elemental damage is unblockable, the status ailment bit is not. This status ailment is set when (0..99) < (target's Magic Evasion%).
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
38
N/A
N/A
No
N/A
Poison
All Enemies
Spell Description
Elemental attack, also adds status.
Adds status: Poison
Locations
Other Notes
All Dark Arts are learned by having a Necromancer kill an enemy that can teach the art. Most Dark Arts that deal damage also have a chance of inflicting a status ailment. While the elemental damage is unblockable, the status ailment bit is not. This status ailment is set when (0..99) < (target's Magic Evasion%).
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
38
N/A
N/A
No
N/A
Fire
Single Enemy
Spell Description
Elemental attack, also adds status.
Adds status: HP Leak
Locations
Other Notes
All Dark Arts are learned by having a Necromancer kill an enemy that can teach the art. Most Dark Arts that deal damage also have a chance of inflicting a status ailment. While the elemental damage is unblockable, the status ailment bit is not. This status ailment is set when (0..99) < (target's Magic Evasion%).
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
38
N/A
N/A
No
N/A
Wind
All Enemies
Spell Description
Elemental attack, also adds status.
Adds status: Stone
Locations
Other Notes
All Dark Arts are learned by having a Necromancer kill an enemy that can teach the art. Most Dark Arts that deal damage also have a chance of inflicting a status ailment. While the elemental damage is unblockable, the status ailment bit is not. This status ailment is set when (0..99) < (target's Magic Evasion%).
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
38
N/A
N/A
No
N/A
Lightning
All Enemies
Spell Description
Elemental attack, also adds status.
Adds status: Paralyze
Locations
Other Notes
All Dark Arts are learned by having a Necromancer kill an enemy that can teach the art. Most Dark Arts that deal damage also have a chance of inflicting a status ailment. While the elemental damage is unblockable, the status ailment bit is not. This status ailment is set when (0..99) < (target's Magic Evasion%).
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
42
N/A
N/A
No
N/A
N/A
Single Enemy
Spell Description
Curse sets a random status ailment out of Toad, Mini, Poison, Darkness, Old, Sleep, Confuse, Berserk, Silence and HP Leak
Adds status: ToadMiniPoisonDarknessOldSleepConfuseBerserkSilenceHP Leak
Locations
Found: Ironclad
Other Notes
All Dark Arts are learned by having a Necromancer kill an enemy that can teach the art. Most Dark Arts that deal damage also have a chance of inflicting a status ailment. While the elemental damage is unblockable, the status ailment bit is not. This status ailment is set when (0..99) < (target's Magic Evasion%).
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
52
N/A
N/A
No
N/A
N/A
All Enemies
Spell Description
Non-elemental attack.
Locations
Other Notes
All Dark Arts are learned by having a Necromancer kill an enemy that can teach the art.
 
MP
Level
Spell Power
Reflectible
Hit %
Elemental
Target
66
N/A
N/A
No
N/A
N/A
All Enemies
Spell Description
Non-elemental attack.
Locations
Found: Hades
Other Notes
All Dark Arts are learned by having a Necromancer kill an enemy that can teach the art.
 
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)

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