Final Fantasy V Walkthrough
Written by Djibriel
Contributor
1.23: The Seven Seas
Enemies: Sahagin, Thunder Anemone, Sea Ibis, Corbett
Blue Magic: Goblin Punch
When you chase after Mid and find Cid in the second floor of the Pub again, Mid enters with you and slaps some sense back into the old man. Also, they storm off to go fix you up some Fire-Powered Ship. Going up after them (there's a lot or following Cid & Mid from now on, better get used to it) will further the plot.Galuf finally tells you the backbone of the story. The dark mage Exdeath was sealed thirty years ago in this world by the power of the Crystals. Galuf was one of the four people who did this. So the meteor that appeared at the start of this game carried Galuf, the meteor near Walse tower sent the golden warrior and finally the meteor near Karnak came with the Werewolf, all bent on stopping the release of the seal on Exdeath.
Galuf passes out from the hard work of remembering. No matter, we've got ourselves a fire-powered ship to boss around. Let's take a look at the Map! See the white dot to the South-West? That's Jachol, our first stop. We'll also be visiting the South-Eastern crescent-shaped island. It's called Crescent Island.
On the seas, you will find yourself being attacked every now and again. Lightning-elemental attacks are nice to have so !Black casters will have a good time. Note that while !Gaia was awesome all the time, it's not so hot on the fire-powered ship. Tsunami is just moderate non-elemental damage to all targets, and Whirlpool reduces the non-Heavy targets to a single digit of HP. Sahagin are fishmen, weak to Lightning. You can Control them to see Goblin Punch, but you should already have it.
Sea Ibis only has 25 HP! They have crazy Evasion and Magic Evasion though, so you'll want unblockable attacks to nail them. Shiva/Ifrit, Goblin Punch, just some options for you. Another thing to know, by the way, is that floating/flying enemies often are incapable of avoiding Aerial attacks. Aerial attacks are Bows and Whips. Beastmasters will whip them up good, is what I'm saying. Every time.
Thunder Anemones suck because they absorb Lightning-elemental attacks. You can't multi-target Thundara when they're around. They have no elemental weakness either. They compensate for being stupid by dropping Lightning Scrolls all the time.
To the northwest, you may find Corbettes. They're mean mothers. They have 2800 HP, are weak to Lightning-elemental attacks and dish out mean physical attacks and Breath Wing. Flash is a great spell to utilize against them, and using !Control takes them right out of the battle. They'll be able to use Tailscrew when Controlled (also when used through !Release), so you can use their own attacks against them. Like Tailscrew, Gravity and Death Claw also work.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.