Final Fantasy V Walkthrough
Written by Djibriel
Contributor
1.32: The Ancient Ruins and the Battle with Adamantoise
Enemies: Adamantoise
Note: With the new information regarding Lenna and Faris being siblings and all, a new cutscene opens up at Castle Tycoon meteor; as soon as you enter the castle the Chancellor will once again offer you a stay for the night, during which a memory will be shared between Lenna, Faris and the player. You're not really getting anything out of it, but it deepens character(s).Remember Gohn, Town of Ruin, where you almost had a confrontation with King Tycoon, south of the Desert of Shifting Sands? Fly near it (or approach the location by foot, it's pretty much the same) and the entire town will, holy freaking God, rise into the air. Trivia: the newly found desert houses grassland enemies.
Let's ask Cid and Mid what we should be doing now. It seems even the hidden characters that the ancient civilization is composed of nowadays had also realized the Earth Crystal is about to shatter. Which is bad news, but logical enough. They landed the city as to no longer burden the Earth Crystal, but it seems somebody under the powers of Exdeath has initiated flight sequence again. We need to stop that, but we can't reach the thing. Fortunately, the frontal lobes of Mid and Cid are active as always. There's crazy talk of Adamantite which can strengthen the hull or whatever. Let's go find it, it's located in the Tycoon meteorite Galuf traveled in.
When you open the meteorite, dive inside and remove the Adamantite from its location, you've doomed yourself. Trying to exit will have a powerful foe deliver woe onto thee. Stand your guard!
Adamantoise Bestiary #258 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 20 | 2000 | 125 | 0 | 0 | 20 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
31 | 18 | 0 | 0 | 25 | 5 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Iron Draft | Common: Turtle Shell | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Adamantoise has high defense and inherent Shell status, so no attacks can guarantee high damage. Pick away at him with Ice-elemental attacks, while keeping healed from its strong physicals, or just use Level 5 Death. | |||||||
Adamantoise is an interesting enemy. He just attacks with a barrage of powerful physical attacks, meaning he falls to the !Guard/Counter combo. He is vulnerable to Ice-elemental attacks, but since he's not Heavy and not protected from instant-death attacks you'll want to nail him with attacks that take advantage of that. However, note that every time a magical attack would normally connect, it may miss versus Adamantoise due to his inherent Shell status, which in this game does not only affect magical damage output but actually reduces the Hit Rate of blockable magic attack by 50%. Missile, Gravity and Death Claw all work on the guy, but you'll have a hard time actually hitting him with it.
Also, magical attacks that would normally cut straight through this guy's defenses (Ice-elemental attacks) are still halved in damage, so even Frost Rod plus Blizzara attacks will do around 600 damage. Two-Handed Blizzara spellblades cut a big gaping hole in his HP pool, though.
Level 5 Death is Adamantoise's bane; it's unblockable and nails him in a single shot. Basically, engage the boss with full HP on everybody, stick in the Back Row, equip Main Gauches and Elven Mantles where possible and you should prevail; you can't rely per se on sneaky tactics, but you should be fully prepared to simply outmuscle the guy. If not, set !Guard on a Monk and there's no losing.
Fly back to the Catapult so Cid and Mid can get down and dirty with your airship and the Adamantite you brought them. Meanwhile, you rest up and replenish HP/MP like you should. In the morning: cannons! Bollocks.
You can now use the action button where ever you are on the Overworld Map to either go up or down. Going up will allow you to face the flying ruins (why are they called ruins?). Note: the Thief's Sprint support ability can speed up the ship. There are four small cannons here; face them to engage in a battle.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.