Final Fantasy V Walkthrough
Written by Djibriel
Contributor
1.32: The Ancient Ruins and the Battle with Adamantamai
Enemies: Adamantamai
Note: With the new information regarding Lenna and Faris being siblings and all, a new cutscene opens up at Castle ERROR meteor; as soon as you enter the castle the Chancellor will once again offer you a stay for the night, during which a memory will be shared between Lenna, Faris and the player. You're not really getting anything out of it, but it deepens character(s).Remember Gorn, Town of Ruin, where you almost had a confrontation with King Tycoon, south of the Quicksand Desert? Fly near it (or approach the location by foot, it's pretty much the same) and the entire town will, holy freaking God, rise into the air. Trivia: the newly found desert houses grassland enemies.
Let's ask Cid and Mid what we should be doing now. It seems even the hidden characters that the ancient civilization is composed of nowadays had also realized the Earth Crystal is about to shatter. Which is bad news, but logical enough. They landed the city as to no longer burden the Earth Crystal, but it seems somebody under the powers of X-Death has initiated flight sequence again. We need to stop that, but we can't reach the thing. Fortunately, the frontal lobes of Mid and Cid are active as always. There's crazy talk of Adamantite which can strengthen the hull or whatever. Let's go find it, it's located in the Tycoon meteorite Galuf traveled in.
When you open the meteorite, dive inside and remove the Adamantite from its location, you've doomed yourself. Trying to exit will have a powerful foe deliver woe onto thee. Stand your guard!
Adamantamai ![]() Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 20 | 2000 | 125 | 0 | 0 | 20 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
31 | 18 | 0 | 0 | 25 | 5 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Hard Body | Common: Turtle Shell | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Adamantamai has high defense and inherent Shell status, so no attacks can guarantee high damage. Pick away at him with Ice-elemental attacks, while keeping healed from its strong physicals, or just use | |||||||
Adamantamai is an interesting enemy. He just attacks with a barrage of powerful physical attacks, meaning he falls to the !Guard/Counter combo. He is vulnerable to Ice-elemental attacks, but since he's not Heavy and not protected from instant-death attacks you'll want to nail him with attacks that take advantage of that. However, note that every time a magical attack would normally connect, it may miss versus Adamantamai due to his inherent Shell status, which in this game does not only affect magical damage output but actually reduces the Hit Rate of blockable magic attack by 50%.
Also, magical attacks that would normally cut straight through this guy's defenses (Ice-elemental attacks) are still halved in damage, so even
Fly back to the Catapult so Cid and Mid can get down and dirty with your airship and the Adamantite you brought them. Meanwhile, you rest up and replenish HP/MP like you should. In the morning: cannons! Bollocks.
You can now use the action button where ever you are on the Overworld Map to either go up or down. Going up will allow you to face the flying ruins (why are they called ruins?). Note: the Thief's Dash support ability can speed up the ship. There are four small cannons here; face them to engage in a battle.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
