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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

2.14: The Town of Moore

Treasures: KnifeHunting Knife

Features: Piano

You've got the liberty of sea-travel again, and rest assured the submarine grants access to a few places hitherto out of your reach. There's a few locations you can visit. You could enter X-Death's Castle, only to find the soldiers of Surgate trying to reach X-Death in vain. You could travel to Surgate Castle and hear the rage and sadness of its inhabitants, but it doesn't help you. You could take the Wind Drake who waits for you on shore to Kelb and inform Kelga, but all you bring is sadness.

No, we set out to find Gill a while ago, and now is the time to approach him. Krile's still urging us to go, so he must somehow still be alive; perhaps the cave took an air bubble with it while it sank, who knows. However, there are a few things to be done before finding Gill. We should go to Moore, western-most white dot on the World Map.

There's little to do here; it's just a town covering its awesome new equipment and spell selection. There's a KnifeHunting Knife hidden in one of the barrels left of the Pub; just for evasive purposes, but still a decent blade. Know, by the way, that two KnifeHunting Knifes do not stack. Speaking of Pubs, there's a Piano here! Play it! If you've been following the walkthrough...

"A piano virtuoso indeed!!! ...After a bit more practice, anyway."

Weapon Shop: The BowElfin Bow, if you have one or more BowGale Bows, is incredibly useless in every sense of the word. What is of note, though, is that the BowElfin Bow has a 15% chance of inflicting a Critical Hit, hitherto unheard of with Bows. This does not make it better than the BowGale Bow, but it is neat. The KnifeAir Lancet, is awesome. Why? Because it boosts the thus far unboostable Wind-elemental attacks! This is especially good news since we're not far from obtaining OAero3, the 3rd tier Blue Wind-elemental attack. Buy them for your Mages and Clothes characters, they'll like them.

Armor Shop: Not much to say here, really. There's upgrades for everybody. You decide if you want to keep the HelmetLamia's Tiaras or take up on the HelmetPoet's Cap. The latter has more Defense, the former more Magic Defense, gives a slightly greater Magic Power boost and protects against OMuddle. I'd say go with the Tiara. AccessoryDiamond Bands should be useless amidst all the AccessoryGenji Gloves, AccessoryElf Cloaks and AccessoryFire Rings.

Magic Shop (White): This is so sweet. I know you're excited. Buy them all, and use them with gusto. If Gil is an issue, OCure3 and OBersrk are more important than ORflect, but see what you need; you can already set both Berserk and Reflect with !Mix.

Magic Shop (Black): The new 3rd tier spells all transfer to Spellblade as well. As Black Magic they're just very powerful. You can ditch the RodPoison Rod for the rest of the game and switch back to the weaker ones which boost the primary elements. On Spellblade effects, the elemental spells are a bit different from the others; when the target is vulnerable to the element and not Heavy, the Spellblade effect will simply kill the target in a single hit, disregarding damage output. If you're short on Gil at this point, consider getting only one of the level 5 spells here; as far as weaknesses in the upcoming parts goes, there really isn't much difference.

Magic Shop (Time): OHaste2 is especially nice. Get the others anyway if you have Gil to spare, which is unlikely at this point.

This town's a hole. Get out. Now, get in yo' submarine and travel to the north where a new summon monster is waiting.

Caves of Narshe: Final Fantasy V
Version 6
©1997–2026 Josh Alvies (Rangers51)

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