Final Fantasy V Walkthrough
Written by Djibriel
Contributor
3.13: Taking the Black Chocobo; the Battle with Bahamut
Enemies: Rock Slug, Gaelicat, Cockatrice, Headstone, Ankheg, Ammonite, Landcrawler, Bahamut
Blue Magic: Flash,
Aqua Breath
Check your map and see where you parked your Black Chocobo. Take it to the great desert to the northeast. Ignore the tower to the southwest and head up until you find North Mountain.
In the desert, you may find a few new enemies! Ankhegs are reminiscent of the Undergrounder found in the Gil Cave (centipedes that use Quake attacks). They do not absorb Earth-elemental attacks, unlike their lesser brethren, and they are weak to Ice. Ammonites are mere cannon fodder. Of special note is how neither the Ankhegs nor the Ammonites register as Desert dwellers;


Landcrawlers only appear in the southern portion of the desert. They have 22000 HP and may use Maelstrom, a multi-target attack that reduces the target's HP down to a single digit. They have a Special Technique called !Crush, which sets Confuse; watch out for that. They are vulnerable to Death and not Heavy, so Odin, the



Ascending the Mountain should be easy. The enemies haven't upgraded since the last time you came here, so something like !Kick should kill everything. The purple flowers are still poisonous, but now you can use




Bahamut Bestiary #298 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 99 | 40000 | 10000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
69 | 16 | 20 | 5 | 10 | 20 | 20 | |
Stolen Items |
Dropped Items |
||||||
Common: Dragon Fang | Common: Dragon Fang | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
Having reflect up and ![]() | |||||||
Bahamut has a large array of elemental multi-target assaults, some of which are more painful than others. Blaze and Lightning basically do the same thing (max HP/4 damage), and the other attacks are just magical attacks you should protect yourselves from with


- < 35000: Atomic Rays, Frost
- < 30000: Blaze, Earth Shaker
- < 25000:
Aqua Breath, Lightning
- < 20000: Maelstrom, Ice Storm
- < 15000: Poison Breath, Zombie Breath
- < 10000: Mega Flare
Maelstrom is just a pain in the neck. Shell status and

Defensively, calling on Carbuncle or







Bahamut is not technically a Dragon, sadly, so Dragon Cannon (via !Combine),









Bahamut is the strongest summon spell in the game! It's barrier-piercing and non-elemental, and thus not capable of being boosted. It's about as powerful as boosted Syldra, but not as powerful as boosted Leviathan. Boosted Leviathan is a hassle though, what with the in-battle preparation and all.
As you can see, we now have all spells except for two. We're missing a single Blue spell (if you kept up) and a single Summon spell. Let's get them!
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.