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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

4.3: The Sealed Temple: Lethe Court

Enemies: Great Dragon, King Behemoth, Crystal Dragon, Assassin, Behemoth, Dinozombie, Claret Dragon, Ironclad, Hades, Guardian, Launcher (A), Launcher (B), Wave Cannon

Treasures: Elixir , SwordMutsunokami, ArmorRobe Of Lords

Blue Magic: ODoom, ORoulette, OFlash, OFlame Thrower, ODark Spark, OOff-Guard, OMighty Guard, OMissile

Here be dragons, watch out. I mean 'dragons' here metaphorically, there are not really dragons here. Ironclad, Assassin and Dinozombie require Golem and powerful attacks. King Behemoth isn't Heavy, Behemoth is vulnerable to Sleep. Hades is new. He's not a good boy.

It seems Azulmagia was only one example of a race of giant Blue Mages. Hades has 33333 HP, is Heavy, Undead and immune to everything you'd like to set on it. It uses Black spells (OFlare, ODeath), Blue spells (ODoom, ORoulette, ODark Spark), Dark Arts (Deep Freeze, Meltdown, Curse) and two impressive monster attacks: Reaper's Sword and Almagest. When that thing uses Almagest, you can say goodbye to 5000+ HP per character. The only things that can protect you against that are the ShieldAegis Shield (33% nullify), AccessorySorceror's Mantle (50% damage), Shell status (50% damage) and the ShieldForce Shield (nullifies). Whatta guy. Deep Freeze and Meltdown both inflict sufficient damage to kill the character it targets, unless it's protected from Ice (Deep Freeze) or Fire (Meltdown).

Kill these things ASAP. You can't use !Control or !Catch on these guys, which is a pain. OQuick + BowApollo's Harp, all the OHoly spells you can throw at it, stuff like that. Hades counters Magic with either OFlare (33%) or ODeath (33%) and non-Magic with !Sickle (33%), so casting Carbuncle prior to throwing that OHoly party I just recommended might be a good idea. Also note that Hades is not fickle with that !Sickle and will leave quite a mark.

The path here is crystal clear. There's a chest with a SwordMutsunokami, the strongest katana with a 50% (!) critical percentage, and an Elixir. Find the eldritch warp point. You´ll be transported to another part of the Shadowed Gate; nothing to do here but find the next eldritch warp point. Another part of the Shadowed Gate here; there's the next warp point to the left of you, which leads to the Stairs of Destiny.

Bend to the right and follow the stairs unil you find the ArmorRobe Of Lords, a Robe with truly superior Defense, Magic Defense and Magic Evasion (24%). No special properties. Get back to the entrance of the Stairs of Destiny, then go to the left. You'll meet a sparkle.

Guardian
Guardian
Bestiary #317
Type
Level
HP
MP
Gil
EXP
Speed
None
97
55000
60000
0
0
?
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
110
30
50
0
40
10
0
Stolen Items
Dropped Items
Common: Blitzshot
Common: AccessoryCrystal Orb
Command Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Lightning
None
Blue Magic
Status Immunities
None
DarknessPoisonMiniToadPetrifyDeathSilenceBerserkConfuseParalyzeSleepOldStopSlow
 
Strategy
 
This four-part mech has tons of HP and a cannon that will kill every member of your party if it gets its attack off (defend against this by having someone Jumping!). The main target is invincible until the Launchers are dead, but you should wait to kill them until after the Wave Cannon, as it is the most dangerous part at first and is the only part that can't be resurrected. Once the Guardian is alone, you have only four rounds until the Launchers are returned, so hit as much as possible. All of the attacks that you would assume to be powerful are; consider equipping HelmetRibbons, ArmorBone Mail, and AccessoryAngel Rings to up your defenses.
 



Wave Cannon
Wave Cannon
Bestiary #320
Type
Level
HP
MP
Gil
EXP
Speed
None
97
22000
55000
0
0
?
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
120
30
100
0
20
0
0
Stolen Items
Dropped Items
Common: Blitzshot
Common: Blastshot
Command Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Lightning
None
Blue Magic
Status Immunities
None
DarknessPoisonMiniToadPetrifyDeathSilenceBerserkConfuseParalyzeSleepOldStopSlow
 
Strategy
 
This four-part mech has tons of HP and a cannon that will kill every member of your party if it gets its attack off (defend against this by having someone Jumping!). The main target is invincible until the Launchers are dead, but you should wait to kill them until after the Wave Cannon, as it is the most dangerous part at first and is the only part that can't be resurrected. Once the Guardian is alone, you have only four rounds until the Launchers are returned, so hit as much as possible. All of the attacks that you would assume to be powerful are; consider equipping HelmetRibbons, ArmorBone Mail, and AccessoryAngel Rings to up your defenses.
 



Launcher (A)
Launcher (A)
Bestiary #318
Type
Level
HP
MP
Gil
EXP
Speed
None
97
20000
50000
0
0
?
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
110
30
50
0
20
10
0
Stolen Items
Dropped Items
Common: Blastshot
None
Command Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
LIghtning
None
Blue Magic
Status Immunities
None
DarknessPoisonMiniToadPetrifyDeathSilenceBerserkConfuseParalyzeSleepOldStopSlow
 
Strategy
 
This four-part mech has tons of HP and a cannon that will kill every member of your party if it gets its attack off (defend against this by having someone Jumping!). The main target is invincible until the Launchers are dead, but you should wait to kill them until after the Wave Cannon, as it is the most dangerous part at first and is the only part that can't be resurrected. Once the Guardian is alone, you have only four rounds until the Launchers are returned, so hit as much as possible. All of the attacks that you would assume to be powerful are; consider equipping HelmetRibbons, ArmorBone Mail, and AccessoryAngel Rings to up your defenses.
 



Launcher (B)
Launcher (B)
Bestiary #319
Type
Level
HP
MP
Gil
EXP
Speed
None
97
20000
50000
0
0
?
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
110
30
50
0
20
10
0
Stolen Items
Dropped Items
Common: Blastshot
None
Command Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
LIghtning
None
Blue Magic
Status Immunities
None
DarknessPoisonMiniToadPetrifyDeathSilenceBerserkConfuseParalyzeSleepOldStopSlow
 
Strategy
 
This four-part mech has tons of HP and a cannon that will kill every member of your party if it gets its attack off (defend against this by having someone Jumping!). The main target is invincible until the Launchers are dead, but you should wait to kill them until after the Wave Cannon, as it is the most dangerous part at first and is the only part that can't be resurrected. Once the Guardian is alone, you have only four rounds until the Launchers are returned, so hit as much as possible. All of the attacks that you would assume to be powerful are; consider equipping HelmetRibbons, ArmorBone Mail, and AccessoryAngel Rings to up your defenses.
 



Guardian! Throwback to Final Fantasy VI for the SNES? Who knows. The Guardian will feel like this dungeon's easiest boss fight, but it is still a nice challenge. The Guardian has three additional animi built into it. There are two Launchers that simultaneously attack you and protect the Guardian itself, and there is the Wave Cannon front panel that does nothing until it's ready to fire, at which point it performs a double Wave Cannon attack. If you don't have at least one character up in the air with !Jump when that thing goes off, you've lost your battle, as double Wave Cannon deals 100% of your maximum HP and inflicts Sap just for the hell of it. The Guardian itself is immune to attacks until you've destroyed both Launchers, at which point you can start damaging it.

You'll start the battle being attacked by the two Launchers and the Wave Cannon front panel starting its countdown. The Launcher on top is capable of using the nameless (Valiant Attack), a missile attack which cuts current HP by 50% and sets Old. In addition, it may use OMissile, Rocket Punch and Rainbow Wind. The other Launcher can use (Valiant Attack), and OFlash, OMissile and Mustard Bomb. Both Launchers have 20000 HP; every first turn is (Valiant Attack), every second turn is one of the other options.

The Wave Cannon goes like this:

DIFFUSION BEAM CANNON:
ONLINE LASER CROSSHAIR BRIGHTNESS: 20
SAFETY LOCK: OFFLINE
BARREL PRESSURE RISING BLAST SHIELDING: ACTIVATED
ENERGY CELLS: 128% CAPACITY
FIRING (and then you get a dual Wave Cannon)

You'll want to destroy both Launchers and the Wave Cannon, then pound on the Guardian itself. The Guardian won't start attacking until its Launchers have been destroyed, at which point it'll start off with a Delta Attack. Three more attacks can be performed, after which Guardian will have repaired both Launchers. When those are back, it'll turn itself invincible again.

HelmetRibbons, ArmorBone Mail and AccessoryAngel Rings will protect you from the weakening effects of (Valiant Attack). HelmetRibbons are best, since they also help against Delta Attack, OFlash and Rainbow Wind. The most important target to focus on is the Wave Cannon, as that's the countdown to Game Over part of the machine. In the meantime, you'll take percentage-based damage, but with all them HelmetRibbons on yer head, you won't suffer a lot. Next up, time to take out the Launchers. !Dualcast OHoly and Dual-Wield Flare Spellblade effects are very powerful in this fight. Once when the Launchers are gone, Guardian will be a lone target. Time to bust out !Rapid Fire, !Dualcast OMeteor, whatever other stuff you know and like.

For your troubles, you'll get a AccessoryCrystal Orb. It'll give you +5 Magic Power, superior Magic Defense and 12% Magic Evasion, once more proving there are tons of ways to be inferior to AccessoryHermes Sandals.

Ascend for the final showdown. Lethe Court - The Void is bereft of any random encounters.

Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)

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