Final Fantasy VI Espers
The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.
Fenrir | Level Bonus | Location | |
MP +30% | After defeating Phunbaba, Mobliz, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
70 | Howling Moon | Creates illusionary images of the party. | |
Etymology | |||
In Norse mythology, this giant wolf was the enemy of all gods. | |||
Spell List | MP Cost | Learn Rate | Description |
20 | x10 | Removes party from dungeon or battle. | |
53 | x5 | Attempts to teleport all enemies to another dimension. Can not hit targets immune to instant death. | |
10 | x3 | Stops target's ATB bar. | |
Golem | Level Bonus | Location | |
Stamina +2 | Purchase at auction in Jidoor. | ||
Summon MP Cost | Summoned Attack | Description | |
33 | Earthen Wall | Protects party from physical attacks. | |
Etymology | |||
In Jewish legend, a creature of stone brought to life by a holy man. | |||
Spell List | MP Cost | Learn Rate | Description |
25 | x5 | Restores HP. | |
12 | x5 | Increases target's physical defense. | |
10 | x5 | Stops target's ATB bar. | |
Ifrit | Level Bonus | Location | |
Strength +1 | Magitek Research Facility, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
26 | Scorches all enemies in a fiery blaze. | ||
Etymology | |||
Originates from the Middle East, spelled "Efreet." Efreet was a spirit of fire who lived in the City of Brass. | |||
Spell List | MP Cost | Learn Rate | Description |
4 | x10 | Light fire-typed damage to one or more targets. | |
20 | x5 | Three times as powerful as "Fire," with same effect. | |
15 | x1 | Takes HP from the target and heals the caster by the same amount. | |
Kirin | Level Bonus | Location | |
None | After finding Terra in Zozo, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
18 | Holy Aura | Gradually restores the party's HP. | |
Etymology | |||
From Chinese mythology, a creature part horse and part dragon. Kirin are good luck symbols. | |||
Spell List | MP Cost | Learn Rate | Description |
5 | x5 | Restores HP. | |
3 | x5 | Determines target's HP, MP, and weaknesses. | |
3 | x4 | Removes "Poison" and "Seizure" status from one target. | |
10 | x3 | Gradually restores HP. | |
25 | x1 | Restores HP. | |
Lakshmi | Level Bonus | Location | |
Stamina +2 | After defeating Chadarnook, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
74 | Alluring Embrace | Restores HP to all allies. | |
Etymology | |||
A small, young stellar object or a young actress. | |||
Spell List | MP Cost | Learn Rate | Description |
5 | x25 | Restores HP. | |
15 | x20 | Cures any ailment except "Zombie." | |
10 | x20 | Gradually restores HP. | |
25 | x16 | Restores HP. | |
40 | x1 | Restores HP. | |
Maduin | Level Bonus | Location | |
Mag.Pwr. +1 | Magitek Research Facilty Lab, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
44 | Chaos Wave | Unleashes a tide of anger on enemies. | |
Etymology | |||
From Irish mythology, spelled "Mael Duin." | |||
Spell List | MP Cost | Learn Rate | Description |
21 | x3 | Three times as powerful as "Ice," with same effects. | |
20 | x3 | Three times as powerful as "Fire," with same effect. | |
22 | x3 | Three times as powerful as "Bolt," with same effect. | |
Midgardsormr | Level Bonus | Location | |
HP +30% | Umaro's Cave, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
40 | Crushes enemies with seismic waves. | ||
Etymology | |||
Derived from "terra," which is Latin for "earth." In the Japanese game, called "Midgard's Serpent," a child of Loki in Norse mythology who was destined to consume the earth at Ragnarok. | |||
Spell List | MP Cost | Learn Rate | Description |
50 | x3 | Earth-elemental attack hits all onscreen allies and enemies that are not currently in the air. Ignores targets' defense, can not hit floating enemies. | |
48 | x1 | Removes 75% of one or more targets' current HP. Can not hit targets immune to instant death. | |
75 | x1 | Takes 93.75% of HP of all onscreen enemies and allies. | |
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.