Final Fantasy VI Espers
The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.
Alexandr | Level Bonus | Location | |
None | Doma Throne after Cyan's dream, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
90 | Justice | Heavy holy-typed damage to all enemies. | |
Etymology | |||
Named for one of the first great empiricists of the Western world, Alexander the Great, King of Macedonia. Or maybe that Russian Czar. Unfortunately, history decided it'd be a fun idea to have more than one famous Alexander, just to make life difficult. | |||
Spell List | MP Cost | Learn Rate | Description |
15 | x15 | Cures any ailment except "Zombie." | |
15 | x10 | Increase's target's magic defense. | |
12 | x10 | Increases target's physical defense. | |
25 | x10 | Removes effects of spells from a target. | |
40 | x2 | Pearl (Holy)-typed damage to one target. |
Bahamut | Level Bonus | Location | |
HP +50% | After defeating Doom Gaze (without using X-Zone), WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
86 | Sun Flare | Non-elemental attack on all enemies. | |
Etymology | |||
The mythological king of the dragons. | |||
Spell List | MP Cost | Learn Rate | Description |
45 | x2 | Heavy non-elemental damage. Ignores target's defense. |
Bismark | Level Bonus | Location | |
Vigor +2 | Magitek Research Facility Lab, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
50 | Sea Song | Moderate water-typed damage done to all enemies. | |
Etymology | |||
Spell List | MP Cost | Learn Rate | Description |
4 | x20 | Light fire-typed damage to one or more targets. | |
5 | x20 | Ice-typed damage to one or more targets. | |
6 | x20 | Light lightning-typed damage to one or more targets. | |
30 | x2 | Revives a dead party member. (12.5% HP) |
Carbunkl | Level Bonus | Location | |
None | Magitek Research Facility Lab, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
36 | Ruby Power | Casts "Rflect" on all allies. | |
Etymology | |||
A garnet with the color of deep red. | |||
Spell List | MP Cost | Learn Rate | Description |
22 | x5 | Puts a magic-reflecting wall in front of the target. | |
10 | x3 | Speeds up ATB bar for one target. | |
15 | x2 | Increase's target's magic defense. | |
12 | x2 | Increases target's physical defense. | |
20 | x2 | Removes party from dungeon or battle. |
Crusader | Level Bonus | Location | |
MP +50% | At the location of the defeat of the last dragon, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
96 | Purifier | Massive non-elemental attack on all onscreen enemies and allies. | |
Etymology | |||
Originally called "Jihad," the Islamic term for "holy struggle." As Crusader, refers to the holy knights who attempted to take the holy land for the Catholic church in the late dark ages. Also see "Knights of the Round" from FF7. | |||
Spell List | MP Cost | Learn Rate | Description |
62 | x10 | Heavy typeless damage done to all enemies. Ignores targets' defense. | |
85 | x1 | Massive fire and wind-elemental attack hits all onscreen allies and enemies. Ignores targets' defense. |
Fenrir | Level Bonus | Location | |
MP +30% | After defeating Phunbaba, Mobliz, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
70 | Moon Song | Creates multiple images of the party to increase evade percentage. | |
Etymology | |||
In Norse mythology, this giant wolf was the enemy of all gods. | |||
Spell List | MP Cost | Learn Rate | Description |
20 | x10 | Removes party from dungeon or battle. | |
53 | x5 | Attempts to teleport all enemies to another dimension. Can not hit targets immune to instant death. | |
10 | x3 | Stops target's ATB bar. |
Golem | Level Bonus | Location | |
Stamina +2 | Purchase at auction in Jidoor. | ||
Summon MP Cost | Summoned Attack | Description | |
33 | Earth Wall | Absorbs a number of physical attacks for the entire party. | |
Etymology | |||
In Jewish legend, a creature of stone brought to life by a holy man. | |||
Spell List | MP Cost | Learn Rate | Description |
12 | x5 | Increases target's physical defense. | |
10 | x5 | Stops target's ATB bar. | |
25 | x5 | Restores HP. |
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.