Pimp Your Imp
As soon as you obtain the Falcon in this brave new World of Ruin and fly around
and beat up helpless ostriches, you notice some weird new pieces of equipment
that start at the top of your equipment list but are never equipped with
Optimum. Also, why is it that they don't appear to do anything? Well, they're meant for imps! Imps!
Imps do not benefit from the Defense and Attack of most equipment, including Fists. One point is added to both Defense and Battle Power instead when you equip something that's not meant for an Imp.
However, there are four pieces of Imp equipment (that's an entire set) that are meant for Imps. They include the
Impartisan (non-elemental Lance every character but Umaro can equip), the
Tortoise Shield, the
Saucer helmet, and the
Reed Cloak, all of which sport
incredible Defense and Magic Defense while absorbing Water-elemental attacks
and teaching the Imp spell at a x1 rate.
They don't fully work unless you have the Imp status, though; Attack Power and Defense of these items are reduced to 1 when they are equipped on a character that is not an Imp. Magic Defense, Evasion and Magic Evasion do still work, as does the elemental properties and the spell teaching.
Win an Reed Cloak from a Sprinter, Steal a
Saucer from a Tumbleweed,
Steal a
Tortoise Shield from a Basilisk and Steal an
Impartisan from a Greater Mantis and you've got your Imp warrior right there. Turn a character into an
Imp, equip away, and you have a character that excels in defensive properties
yet lacks a little on the offense. This can be remedied by giving this Imp
warrior the
Dragoon Boots and a
Dragon Horn; the ultimate Dragoon (remember, the
Impartisan has an Attack Power of 254, which is far superior to the strongest
'normal' Lance). All this guy lacks is versatility. It's up to you if the lack
of special skill and Magic skillset (not to mention a possibly cool set of
sprites) outweighs the defensive and often offensive advantages of this
Imp Dragoon.
Personally, I feel that Cyan and Sabin make great Imp Dragoons as they lack
the Magic Power for a truly effective offensive Magic skillset and they lose
very little with their special skill since the average Jump result isn't
too much weaker than Flurry/Phantom Rush. I should also add that Setzer could
also be pimped this way while still keeping the Fixed Dice, since the damage output of the
Fixed Dice
ignores the Imp status of the wielder.
And, if nothing else, whatever. You've got an Imp in your party, and that's awesome.
Version 6
©1997–2025 Josh Alvies (Rangers51)
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