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Final Fantasy VI Magic

The magic system in Final Fantasy VI is a little strange compared to many other RPGs. Since your characters are not (as) constrained by class, they can be almost equally proficient in the magical arts as they are the physical. Every character that can use magic can learn every spell in the game - except Lore, of course! - and you may well find that by the time you finish the game, your magic arsenal outstrips your physical by a good margin.

Classes


Defensive Magic

Antdot
MP
Reflectible
Runic
Elemental
Target
3
No
Yes
N/A
Single
Learn From
EsperKirin × 4
Terra learns organically at level 6
Celes learns organically at level 8
Spell Description
Removes "Poison" and "Seizure" status from one target.
Removes status: poisonseizure
 
Cure
MP
Reflectible
Runic
Elemental
Target
5
Yes
Yes
N/A
Single/Multi
Learn From
EsperShiva × 3; EsperKirin × 5; EsperSraphim × 20; EsperStarlet × 25
Terra learns organically at level 1
Celes learns organically at level 4
Spell Description
Restores HP.
 
Cure 2
MP
Reflectible
Runic
Elemental
Target
25
Yes
Yes
N/A
Single/Multi
Learn From
EsperKirin × 1; EsperUnicorn × 4; EsperGolem × 5; EsperSraphim × 8; EsperStarlet × 16
Terra learns organically at level 33
Spell Description
Restores HP.
 
Cure 3
MP
Reflectible
Runic
Elemental
Target
40
Yes
Yes
N/A
Single/Multi
Learn From
EsperStarlet × 1; EsperPhoenix × 2
Spell Description
Restores HP.
 
Life
MP
Reflectible
Runic
Elemental
Target
30
No
Yes
N/A
Single
Learn From
EsperBismark × 2; EsperSraphim × 5; EsperPhoenix × 10
Terra learns organically at level 18
Spell Description
Revives a dead party member. (12.5% HP)
 
Life 2
MP
Reflectible
Runic
Elemental
Target
60
No
Yes
N/A
Single
Learn From
EsperPhoenix × 2
Terra learns organically at level 49
Spell Description
Revives a dead party member. (100% HP)
 
Life 3
MP
Reflectible
Runic
Elemental
Target
50
No
Yes
N/A
Single
Learn From
EsperPhoenix × 1
Spell Description
One time auto-revive. (12.5% HP)
 
Regen
MP
Reflectible
Runic
Elemental
Target
10
Yes
Yes
N/A
Single
Learn From
EsperKirin × 3; EsperSraphim × 10; EsperStarlet × 20
Spell Description
Gradually restores HP.
Adds status: Regen
 
Remedy
MP
Reflectible
Runic
Elemental
Target
15
No
Yes
N/A
Single
Learn From
EsperUnicorn × 3; EsperSraphim × 4; EsperAlexandr × 15; EsperStarlet × 20
Spell Description
Cures any ailment except "Zombie."
Removes status: DarknessPoisonImpPetrifySilenceConfusionSeizureSleepSlow
 
Classes


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)

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