Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.24: Back to Jidoor
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Enemies: Vulture, Iron Fist, Bloodfang, Rock Wasp, Paraladia


Your choice of team is more limited now, as both Locke and Celes are forced into your party. It's too bad, as both are relatively weak characters at the moment. But hey, forced is forced. Know that physical attacks, unless barrier-piercing, are almost entirely useless in the next scenario, so Cyan is out from the get-go (Fang fails to measure up to your other offensive options, and Flurry is going to be laughable most of the time). Shadow is still in the Kohlingen Inn if you haven't already taken him from there. However, if you take him now, he will leave the party again later and to replace him you'll have to march all the way back to Narshe. You shouldn't consider Shadow at this point.
It boils down to Sabin, Edgar, and Gau. If you haven't trained Gau, it's no contest and you'll want to bring the Figaro brothers. If you have, it's no contest and you'll want to add Gau. Seriously, he is obscenely strong at this point of the game, provided you go Rage Hunting in a bit. Between Edgar and Sabin, I'd definitely pick Edgar over Sabin. They're about equal in offense at this point, but Edgar has the option of using the

If you picked Gau, you'll want to pick some new Rages from the new monsters you encountered. Useful Rages include: Anguiform, Aspiran, Rock Wasp, Veil Dancer, Gobbledygook and Hill Gigas. Hill Gigas' Magnitude 8 will be stronger than Wind Slash in multi-target damage, but it cannot hit Floating targets. Anguiform and Aspiran both hit the weakness of pretty much everything in the next real dungeon, so don't feel complete until you've found them. The previous section has instructions for returning to the Veldt.
Also, you've received Magicite! Magicite are awesome little gems that allow you to summon the corresponding Esper once a battle, learn the spells the Magicite teaches, and even in some cases give you a stat boost when you level up! To unequip an Esper, select a blank slot from the Esper list.
Your job now is to find a proper means of transportation towards the Empire. See, you need to go to Vector, capital of the Empire. This city is on a continent, and while you are also on a continent, it's sadly an entirely different one. While Celes is apparently wearing a bathing suit, swimming is not an option. Maybe you can get yourself a ship in Jidoor? Money buys anything, right? While walking to Jidoor, you'll be surprised to note that every battle ends with an added message of you obtaining Magic AP! That's good - those are the points you need to learn spells from your Magicite. Multiply the points you get by the learning rates for spells shown when viewing Magicite in the menu, and you can see how close you are to learning a particular spell.
When you've reached Jidoor, you may want to rest at the Inn. The guy standing in front of the counter has some new info about this guy called 'the gambler,' who likes operas. Kind of the dumbest thing ever, talking to strangers about strangers, no? At Owzer's place, you'll find somebody called the Impresario. He's having a bad time. Talk to him and grab the letter he drops as you leave. The Impresario is the Big Chief of the Opera. Everybody loves that place, especially because of the lead singer, Maria. Setzer Gabbiani, world-cruising playboy of a gambler that he is, has announced in a private letter to the Impresario that he will kidnap Maria right from the stage. The Impresario doesn't want Maria to be kidnapped. That's bad for business. However, he also does not want to call off the next show. That's bad for business. He's in a tight spot. Oh, the troubles of capitalism. You might also have noted that Celes is the 'spitting image' of Maria, it seems. At this point, you need to go to the Opera House, where you'll try to set up a meeting with Setzer, pilot of the world's only airship, the Blackjack.
Once you reach the Opera House, all will be self-explanatory. So, allow me to skip to the next thrilling action sequence, which involves a scene that ranks highly for many Final Fantasy gamers.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.