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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

1.47: The Airborne Approach

Airship
3/4
2
1
1/4
1
1

Enemies: Sky Armor, Spitfire, Typhon, Ultros, Air Force, Laser Gun, Missile Bay, Bit

Uh-oh!
It's the Imperial air force!
They've got us surrounded!
We're going to have to engage them!

So it seems you still haven't gone through every last one of the Imperial soldiers just yet. Lovely. You'll have to fight four battles in succession now. Each battle can either consist of a single Spitfire and a single Sky Armor, or a Spitfire and two Sky Armors. It's always a forced pincer, but that's okay, as they have little damaging physical attacks to take advantage of it with. In between, you have a bit of time to use Items and whatnot. Then, you'll notice how "There's something strange up ahead! It's coming this way!" You have to fight two additional battles against the IAF like this. After the third, Ultros hops off that, well, whatever it is that he approaches you on. He just has an unshakeable talent for making one want to tear him a new one. Sky Armors are the weaker of the two. Normally, they simply use Magitek Laser or !Reverse Thruster, but if one is alone, it might even consider firing a Missile or two. Spitfires are the scourge of the low-level player. Every turn, he has a 33% chance of using Absolute 0, a multi-target Ice-elemental attack. If he's alone, he has a 33% of using Diffractive Laser, a multi-target Lightning-elemental attack that is about half as effective as Absolute 0 is, so I don't know what's up with that.

The strategy is very simple. If Strago has access to OLv. 5 Death, he should use it to take out any Spitfire monsters right away (OLv. 4 Flare affects Sky Armor, but that's probably far too expensive). EsperSiren just stops these guys from doing any damage whatsoever (not counting Spitfire's Specials), so make sure one of your characters has it. Summon EsperSiren, listen to her Lunatic Voice, loot the buggers if you have Locke with you (rare Elixirs on Spitfire, and the common Ether isn't half bad either), and kill them all. Wind Song (home Dance!), Cyan's KnifeKazekiri blades and Gau's Guard Leader Rage all offer a chance at Wind Slash, which kills all enemies (on both sides of you).

It's worthy of note that the Spitfire, the proud top model of the Imperial Air Force, is not Floating. And we figured those Wyvern were bad. Ugh.

"No, really! This is our last battle! Honest!"
Typhon
Typhon
Bestiary #300
Type
Level
HP
MP
Gil
EXP
None
26
10000
40000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
55
0
Stolen Items
Dropped Items
Common: DirkDagger
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathconfusion
None
Elemental Absorb
Elemental Weakness
fire
icewater
Lores
Command Immunities
None
Control, Scan
  

Ultros
Ultros
Bestiary #301
Type
Level
HP
MP
Gil
EXP
None
26
17000
8000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
3
0
20
10
0
Stolen Items
Dropped Items
Common: Dried Meat
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
water
firepoison
Lores
Command Immunities
None
Control, Scan
 
Strategy
 
Ultros is an absolute joke this time, with a very simple script and weak stats. He has three attacks: Attack, !Octopus Ink, and Tentacle, so we're back to basics. If he reaches 12800 HP - that's about 5000 damage, something a OBio spell coming from a normally leveled RelicEarring-boosted Terra can do in ONE hit - he will complain and call his buddy, Typhon. "Ultros: Looks like I lose again! But today I brought along a buddy of mine! Mr. Typhon! Come on down!!!" From here, he'll keep attacking like he used to, only he'll talk about the monstrosity now.

Typhon is nothing to worry about either. His attacks are unassuming, his stats fairly weak: Attack and Fireball are past their prime. When he dies, he'll use a final Snort attack on everybody. Gezondheid!

Strategy? Psh. Summoning EsperPhantom at the very start takes care of Attack and !Octopus Ink, and you can Berserk or Silence Mr. Typhon as soon as he comes down. You're invulnerable. Not that a normal OCure or OCura spell couldn't prevent any kind of danger, but... on the offensive side, OFira and OBio work very well on Ultros (yes, he suddenly traded his Lightning-weakness for a Poison one), and Chupon can suck down some OBlizzara spells. It's just acceleration material though, as this is a very easy battle. Expand Full Strategy
  

Typhon sneezed you off the ship! And if he didn't, you probably tripped after completing that obscene victory dance of OVanish/ODoom. You fall off the Blackjack, tumbling down towards the Floating Continent. On the way down, you'll encounter the head of the IAF, a big machine thingy called Air Force. I wouldn't know if it's piloted or just a sentient machine or what; all I know is it's attacking me with very powerful spells I'm not too fond of. Let's take a look at him.

Laser Gun
Laser Gun
Bestiary #303
Type
Level
HP
MP
Gil
EXP
None
24
3300
335
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
9
0
130
140
0
Stolen Items
Dropped Items
Common: X-Ether
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
None
  

Missile Bay
Missile Bay
Bestiary #304
Type
Level
HP
MP
Gil
EXP
None
25
3000
7000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
8
0
135
150
0
Stolen Items
Dropped Items
Common: ToolsDebilitator
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
None
  

Bit
Bit
Bestiary #305
Type
Level
HP
MP
Gil
EXP
None
25
420
285
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
230
160
0
Stolen Items
Dropped Items
Common: RelicAmulet
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
Control
  

Air Force
Air Force
Bestiary #302
Type
Level
HP
MP
Gil
EXP
None
25
8000
750
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
12
0
150
120
0
Stolen Items
Dropped Items
Common: Elixir
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
Control
 
Strategy
 
The parts to this battle: Air Force, Laser Gun (the part to the right of Air Force), and Missile Bay (the dark red part below Air Force). In the SNES game, the Missile Bay was light grey like the Laser Gun. Why they decided to change *that* of all things will forever be a mystery.

Missile Bay fires off Missile attacks. Nothing ground-shaking there. If it gets weak and reaches 1536 HP - that's after taking 1464 HP damage - it might get a shot at using Launcher. Laser Gun uses Magitek Laser and Atomic Rays. If it hits 1536 HP – after taking 1764 HP damage - it loses the Atomic Rays option, but gains Diffractive Laser, which is slightly weaker than Atomic Rays.

Air Force itself will just use Magitek Laser and Diffractive Laser. When Laser Gun dies, a Bit will be released. Bit is an opponent that takes no turns; the only thing it does is float about on constant Runic stand-by, absorbing all your Magic spells. At this point, Air Force will try to self-apply Haste status (and fail, as he's immune to Slow) and start counting down; at this point, the Bit will leave the battlefield and Air Force will use Wave Cannon, a very strong multi-target Lightning-elemental attack. By this point, you should be fully healed though, so you won't die from it if all is well. After Wave Cannon, Air Force will launch another Bit and start counting again.

The first thing on your mind is taking out Missile Bay. If you have Locke in the party, try to Steal for as long as he's around; Missile Bay has a rare ToolsDebilitator you probably don't have yet. EsperZona Seeker is a brilliant summon here, as the Shell status can really help you out in this battle, and once Missile Bay is gone, you can safely summon EsperKirin to override all Sap effects with the positive Regen blessings.

Heal regularly, keep your defenses up, and you'll defeat Air Force in no time at all. If you're really having trouble, you can break RodThunder Rods. Something to remember if you're playing the game blindfolded. Or just blind.

An alternate strategy if you picked three characters that all heavily rely on Magic (Locke, Relm, Celes, for example) is the following. Since you want to prevent Bit from showing up above all else, don't kill Laser Gun. Instead, you can stop his attacks for long periods of time if you combine the Slow and Stop status ailments on it. Kill off Missile Bay, use your speed-reducing grey magic on Laser Gun and focus all spells on Air Force. No Bit, no Wave Cannon, no fuss. Expand Full Strategy
  

You'll get a RelicPrincess Ring for your trouble, which is about as useless as a traveling carnival prize of the same name.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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