Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
3.3: The Seals of Water and Fire
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Flame Labyrinth |
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Grand Cavern |
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Switch to Party 2
Dinozombie is one of the easier opponents. It may rarely Petrify a character with Dread Gaze and could in theory revive a character as a Zombie with Crypt Dust, but you won't see it working since it won't specifically target KO'd characters. It will counter attacks with Blaze, but since its Magic Power is so low it will deal little damage. The Dinozombie is vulnerable to all status ailments excluding Imp, so you can use


On the other side, it appears the Seal of Lightning was entirely ridiculous as once you go right and explore the area, you can just go visit the same Seal of Lightning from the other side. A Seal of Heaven blocks a door as well, so there's nothing here. Going up after saying goodbye to the turtle will get you to a skeleton button. Ominous: "When the door is opened, the Red shall be awoken." Yeah, whatever, the in-game writing is pretty horrid at this stage of the game. Press the button. What disaster could possibly come from unleashing an ancient evil long since locked away, right? A distant door opens. Pressin' on! There's a blocked door to the right protected by the Seal of Fire, and an empty gravestone to the left. Also, I guess a dragon is attacking you in the middle.
Blue Dragon (Redux) Bestiary #376 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 57000 | 16000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 15 | 20 | 150 | 150 | 10 | |
Stolen Items |
Dropped Items |
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Common: X-Potion | Common: Save The Queen | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
While the name 'Redux' is simply a gimmick to help distinguish between the two sets of dragons, it might as well have stood for 'reduction' in this case. Maybe Blue Dragon was flipping through his big brother's lad mags when they were dealing out the fancy upgrades, or maybe the head of the GBA remake team has a severe disliking for all things blue. We may never know the cause, but one thing is clear; Blue Dragon (Redux) is the almost comically inept one of the gang. Blue Dragon (Redux) will attack twice every turn, either physically, with !Blue Fang (sets Stop) or with an multi-target Water-elemental attack. He'll counter any damage done to him with a 33 % shot at Attack. Whenever a character has the Protect, Shell or Haste status, Blue Dragon (Redux) will set Darkness, Poison and Slow on itself and try to swap the statuses with a Rippler attack. That's about it. All Water-elemental attacks are easily absorbed with one of the three defensive pieces of Imp equipment, so no worries there. Rippler, due to the Imp immunity bug, can be blocked with a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Once you've washed Blue Dragon (Redux) down the undoubtedly impressive baroque drain they've installed in the Dragon Temple, you should receive a Save The Queen for your troubles.
"The Seal of Water is broken!" God, I hope that doesn't mean something is giving birth at the moment... Nope, we're safe. A Seal of Water back in the Burning Labyrinth dissolves, and revealing two Seals we haven't had the luxury of seeing so far. Probably awesome anyway. Past the hallway Blue Dragon (Redux) had squeezed itself into is nothing but another Seal of Lightning, so all Party 2 has to do is head back to the Shrine of Serenity.
The Save The Queen, by the way, is an awesome sword for Celes. It grants her a +7 on her Magic Power like her other options at this point, but also ups her Speed and Stamina, is wicked powerful, and raises both her Evasion and Magic Evasion stats by 40%. It doesn't beat the


Take the party back to the Shrine of Serenity. Walk down, ride the turtle and exit the Dragon Temple into the Earth Labyrinth. Walk around the stairway column all the way up to the bridge that's being kept present for you, and enter the Shrine of Serenity for some saving.
Start with Party 1
Abaddon is another Undead fiend easily dispatched with any revival magic or item. When active, it will try to set minor status ailments on you (Slow, Silence, Sleep, Confuse, Imp or rarely the Disaster attack) but on noccasion will just set Berserk on itself. It will counter damage done with normal physicals or !Sharpened Claw, which deals twice as much damage. Whatever,


Dragon Aevis is quite aggressive, attacking with physical attacks, Wind Slash and !Wing Spike, which deals double damage. When struck by a Magic spell, it has a 66% chance of counterattacking with Cyclonic, which is bad. Dragon Aevis is vulnerable to




Pick a defensive party now, one that has learned

Red Dragon (Redux) Bestiary #375 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 59000 | 12000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 15 | 20 | 150 | 150 | 10 | |
Stolen Items |
Dropped Items |
|||||
Common: X-Ether | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
What draconic misdeeds Red Dragon (Redux) performed to deserve being confined even within the walls of the Dragon's Den is a mystery, especially since the rampaging Earth Dragon Redux and the vicousvicious little Ice Dragon (Redux) were both free to wander up and down its derelict halls. At any rate, its fiery temper, moral degeneration and the ability to set things aflame with its mere gaze - all common stereotypes associated with redheads - will provide you with a formidable foe. The thing about Red Dragon (Redux) is that it can't be killed. By giving up its lifeforce it effectively becomes immune to all damage done by you, including elemental attacks it is weak against such as ![]() ![]() However, Red Dragon (Redux) is using it's its very lifeforce to gain this expert defense, so this isn't a fight of trading blows, it's an attempt to stay alive among the attacks of Red Dragon (Redux). Of course, the Joker's Death attack produced by the Slot command can kill this thing, but it'll be a cold day in Ethiopia when I'll tell you lot to start counting on Joker's Death. Yeah, anyway. Red Dragon's arsenal is pretty much what you'd expect. The first turn he'll use three attacks, all of which can be either a normal physical attack, the instant-kill attack !Red Fang or a strong magical attack, either ![]() ![]() ![]() ![]() ![]() ![]() We'll need to focus on staying alive through the fight and somehow circumventing dying due to his final ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The best way to deal with the final ![]() ![]() ![]() ![]() ![]() | ||||||
For your troubles, you get the






Anyway, in the now-derelict prison there's a secret passage leading to a Megalixir. It's on the right wall. Grab it, and get the party to the button tile in this room and switch to Party 2!
Switch to Party 2
With Party 3 still on the button tile holding up the bridge, Party 2 is now going to get the treasure that was waiting for you behind the Seal of Water that we actually encountered. It's all the way back, so walk down until you're outside the Dragon's Den, enter the left entrance, pick the left opening and continue through the Burning Labyrinth to find an opening into the Earth Labyrinth. Here, you find two chests containing an X-Potion and a Remedy.
Now, trace back your steps until you're outside of the Dragon's Den again, and pick the right entrance. Go to the right (ignoring the branch leading to the button tile) and go up the first staircase that you see to enter the Dragon Temple. In the Dragon Temple, to the northwest, you can now access a gravestone with the following inscription: "If ye would face a drake divine, search ye between the molten pools within the Inner Eye..."
That's not stupid at all and we'll totally be sure to keep that it in mind. Never mind all that nonsense, we need to get Party 2 to Party 1. Exit the Dragon Temple, walk around the staircase column to the north, across the little one-tile bridge, and leave the Earth Labyrinth to the south-east of the Shrine of Serenity, into the Flame Labyrinth. Here, find Party 1 to the south-east of the entrance, and find the other button tile near Party 1. Go stand on it. Another rock disappears! I guess we have little choice but to get Party 3 and go there.
Switch to Party 3
Armodullahan are quite nasty as opponents, but you'd be surprised how many can forgive this thing the grossest of transgressions due to the fact it has a rare

Armodullahan is immune to your status ailments (including Death), isn't Undead and inherently Hasted, so it's an unyielding target. Its favored weapon is the instant death attack; Armodullahan can use




Magic Dragon doesn't look that threatening, but it's surprisingly adept at maintaining itself while inflicting more damage than you would give them credit for. They use an assortiment of Lores randomly, including







Hexadragon is a powerful Fire-elemental adversary. Its power with Fire-elemental attacks is intimidating, but luckily it's not immune to the element itself and is it vulnerable to both Confuse (which you can set easily) and Instant Death attacks.




Make it so. Pass Party 1 and 2 on the right side and find the Grand Cavern. If you're in the Inner Eye Labyrinth, you're in the wrong place. Many bridges extend to the right, but there's nothing you can do there at the moment. Ignore the fork at the end and just go in the opening, which is the Shrine of Repose. This looks like a nice place to gather our troops again. Use the Save Point if you want.
Even though this section doesn't wrap up as nicely as the previous one, at least one of the three parties has reached a new Shrine and hey, the next section's impressive enough by itself so I'm gonna go ahead and switch now. No, to another chapter. Not another party.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.