Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
3.5: The Seal of Heaven
Holy Palace |
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Shield Dragon is a durable bugger. They’re vulnerable to sweet stuff such as Silence, Stop and Imp. They've got unexpected affinities with status ailments; they may use Soul Extraction which never misses (sets Zombie) and counter Attacks with !Jarring Blow, which sets Confuse. They may also use this attack randomly, so beware. The Silence status stops the Soul Extraction attacks, and if you summon Golem or Fenrir you'll likely be protected from most of their attacks. These things may randomly drop a Force Armor. That's more or less okay, I guess.
In the top-left corner, a chest contains Gogo's ultimate armor: the Magus Robe. Had you fooled there for a bit with the word 'ultimate', right? In the top-right corner, Holy Dragon (Redux) awaits you.
Holy Dragon (Redux) Bestiary #382 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 55000 | 22000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
30 | 22 | 10 | 150 | 200 | 40 | |
Stolen Items |
Dropped Items |
|||||
Common: Elixir | Common: Zanmato | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
In simpler times, white magic was all about loving thy neighbor. If someone strikes you on the right cheek, cast Protect and take it. Holy Dragon (Redux) does not concern itself with ethics, never read Aristotle, is probably not even really related to your holy man of choice anyway. Holy Dragon (Redux) is an elemental weapon, and bad news for us, it's a rocket launcher. Holy Dragon (Redux) perhaps isn't the most difficult fight in the Dragon's Den, but it's definitely a lot harder than any sparring match we engage in with his peers. The Holy element is the only element we can't really absorb without a lot of fuss. A single character can be safeguarded with the Paladin's Shield, and there's up to two Ragers that can absorb or null the Holy element, this much is true. However, the odds you've got the Shield and two Ragers on your team aren't so large. Holy Dragon (Redux)'s attacks are nasty. It can use up to three Saintly Beam attacks in every odd turn, swapping to the occasional Holy spell after the general battle timer has exceeded 20 Doom intervals (which is about 13 seconds uninterrupted by slowdown you may have installed with the 'Wait' option in the menu). Every even turn will feature physical attacks; of which !Heavenly Wrath is extremely powerful. If Holy Dragon (Redux) is attacked it has a 66% chance of using Curaga on itself, regaining about 6000 HP. It may also counterattack with Heartless Angel 1/3 of the time. On a character with average defenses (say, Thunder Shield, Circlet and Genji Armor), Saintly Beam will deal about 1000 damage, and up to three of them will kill those characters unless they're high-leveled. In addition, there's the risk of attacking Holy Dragon (Redux), getting a Heartless Angel counter and then seeing your entire party get slaughtered by Heartless Angel. Oh yeah, and there's the barrier of Curaga. We can cast Reflect on Holy Dragon (Redux) to stop it from healing itself for a while, but this also means we can't cast spells that bounce off Reflect barriers (such as -aga spells and Flare), nor can we choose to Rage Great Malboro or Baalzephon, since they use Bio and Blizzaga, respectively. Nasty, nasty. Okay, here's what we're going to do. Max out Magic Defense on all characters. This will make all physical attacks hurt like hell, but after throwing up the Maginot Line we shouldn't really have to worry about them. Or, at least not as much as Saintly Beam and Holy spells. Tortoise Shields and Reed Cloaks have very high Magic Defense, as do Force Shields. Stick to your Minerva Bustiers, as they halve damage done by Holy-elemental attacks. If your Magic Defense exceeds 200, it's pretty doable. Make sure to equip Zona Seeker as well; you'll want Shell on all characters throughout the match. Mighty Guard works just as well. Equip Prayer Beads as well, as while we've been preparing for the magical attacks it's the stray physical ones that may hand us defeat. If you have a Paladin's Shield, know that revival takes top priority. If you can combine the Soul of Thamasa and the Paladin's Shield with anybody that knows Arise, you're in business. Take any Holy Lances off of Edgar and Mog, and take note that the random Holy spell from the Lightbringer may heal Holy Dragon (Redux). As soon as you enter the battle, cast Hastega, summon Golem and Fenrir, use Mighty Guard or summon Zona Seeker and cast Reflect on Holy Dragon (Redux). Ragers can be awesome, but only with either Magic Urn, a great healing asset that absorbs Holy-elemental attacks, or Io, that negates the element but uses Flare Star, which is quite damaging to Holy Elemental Evil II. Here's the kicker. Never attack Holy Dragon (Redux) when you know he's free to Curaga the damage away afterwards, as likely you'll deal less damage than 6000. The less you attack the less you run the risk of Heartless Angel/Saintly Beam, which spells your demise in most cases, so make your hits count. The biggest ally you have in this battle is the Quick spell. Since the first attack you make in your Quick-induced double turn will never provoke counters, you can entirely avoid Holy Dragon (Redux) casting Curaga and using Heartless Angel. Another great help is the Force Field attack; once Strago or Gogo has managed to nullify the Holy element, Saintly Beam will never kill a character again. Note that (obviously) Curaga still works. That's all the advice I can give you. Holy Dragon (Redux) is a nasty critter, but if you find your flow you should be able to take him down eventually. If you really can't get past the thing, set a 255 Defense Back Row Gau up with anything that nullifies or absorbs Holy-elemental attacks (preferably Io or Baalzephon) and go watch a movie. After the movie, you should've won. Expand Full Strategy | ||||||
For your troubles (being actual troubles this time) you'll get the Zanmato, which is Cyan's best weapon: it's a Holy-elemental katana which raises his Evasion by 30% and ups his Strength by 7 as well. It's pretty swanky and his best choice regardless of what you want to do with him.
Two Seals of Heaven are broken: one in the Inner Eye Labyrinth and one in the Dragon Temple. Only one more dragon to go, and by method of logical deduction this must be Gold Dragon (Redux). Let's go find it! It's nowhere near as deadly as Holy Dragon (Redux), so don't worry. Gold Dragon (Redux) has been unlocked in an area way behind us now; we can either backtrack all the way there, or take a shortcut by using the Teleport spell and start at the beginning again. Obviously, the seven slain dragons will remain slain, so no harm there. All switches will reset, but that won't be bothering us.
Cast Teleport! Setzer'll find himself on the Falcon by himself, because he was secretly the main character all along.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.