Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
1.5: Dali and the Waltz
Treasures: Potion x4,
Aries,
Eye Drops, 120 Gil,
Ether,
Leather Wrist,
Phoenix Down,
Phoenix Pinion,
Antidote, 156 Gil,
Iron Helm, 95 Gil
After some fat's been chewed, Dagger will worry about Vivi, who has yet to return. With her back in the party, you can search out some items around town. In that guest bedroom, get the


Enter the windmill and look behind the device's crankshaft spinning on the ground floor - you can get the key item


Down the windmill's secret entrance, get the 156 Gil below the tiny lift and scoot down the simple dirt corridor. After Dagger stays Zidane's slayin' hand, enter the lit-up hut to find a




In the storage area after, a






Steiner is inquiring about the cargo ship at Observatory Mountain. Search the base for 135 Gil and a

Black Waltz 2 ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Human, Flying | 6 | 1030 | 3017 | 441 | 0 | 14 | 9 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 10 | 11 | 3 | 20 | 9 | 12 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
![]() | |||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | ![]() | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Gradual Petrify | |||||||||
After the second Waltz is pushing up daisies, you can rest back at the inn or depart on the cargoship immediately (choose the former). Rest for free back in town and take care of any preparations (items, equipment, mognet). I will mention something that's become ubiquitous in FF9 circles - the "Cotton Robe Trick."
This involves buying many




When you're ready, exit to the cargo ship from the pumpkin patch. Equip


Visit the odd workers in the engine room and then use the ladder to access the topdeck, where Steiner is. When he prevents passage back down, break for the bridge. A little while later, it's the last Waltz… or is it?
Black Waltz 3 (1) ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Human, Flying | 7 | 1128 | 2080 | 0 | 0 | 15 | 9 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 11 | 10 | 3 | 20 | 9 | 43 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | None | ||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | ![]() | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Gradual Petrify | |||||||||
BW3 flees after getting the beating of its life, meaning no AP or spoils are thrown your way. Well, out of the frying pan and into Falcon's Gate…
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.