Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
4.3: The Crystal World
Enemies: Lich (Crystal), Tiamat (Crystal), Kraken (Crystal), Stilva, Maliris (Crystal), Behemoth,
Deathguise,
Trance Kuja,
Necron

Anyway, walk in the expanse of space (just move forward) and Zidane will come to a light that teleports him to the crystal world proper. The fourth screen down will have a save point, except this one has all the previous options + 'Teleport' (teleport to first save point, one-way-only). Save and

Deathguise ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Demon, Bug, Flying | 74 | 65535 | 9999 | 8916 | 0 | 94 | 25 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
7 | 10 | 10 | 9 | 49 | 25 | 46 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | |||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | ![]() | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | ![]() ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
When in 'Open' mode, it will use its regular physical-type attacks; when in 'Closed' mode, it will use its nasty spells like 'Death,' 'Twister,' etc. Have Steiner use Shock / Climhazzard, Zidane attack and steal, Eiko use Curaga / Full-Life / Holy, Dagger be everyone's nurse, Vivi use Flare, and Quina use Mighty Guard. Freya can Jump / Dragon's Crest like usual, while Amarant gets to spread Aura around and use No Mercy when available. This is actually a simple battle of sorts, but sometimes Deathguise leads off with 'Meteor,' which can kill/heavily damage everyone at once and make a whole mess of everything. If this happens, I honestly suggest resetting until the first round goes in your favor. You can hit it with Slow, but that's about all there is for Doomga- uh, I mean, Deathguise.
As soon as the battle is done, you can go back and save! Just don't proceed towards Kuja.





Trance Kuja ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Human | 64 | 42377 | 2813 | 0 | 0 | 82 | 23 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
7 | 10 | 24 | 8 | 50 | 23 | 41 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | None | None | |||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | None | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
Amarant should get to work with Aura'ing everyone, then start using the No Mercy schtick; Steiner should be Shock-ing like crazy. Eiko should be doing Curaga-all just about every turn, and if she finds an opening, a Shell spell is a good choice. Zidane can steal if he wants, but damaging is a bit more important. 'Flare Star' is just as nasty as before, and you will get to see it a lot more use if you cast Reflect on everyone - don't! Quina needs to break out Mighty Guard if s/he's with, and Freya should Jump to avoid most damage, or use Dragon's Crest if it's maxed-out. Vivi's the Flare master again, and Dagger's just the Curaga-all person. Should Kuja give himself Reflect status, dispel it so he doesn't inflict more damage by bouncing spells off himself. Basically, a party past level 50 should have more than enough HP to withstand any attack - 'Flare Star' is the most damaging, and it's tolerable… and can even miss! Just make sure Eiko knows the attack and adapts to it!
Afterwards, you can choose your party again and view the menu (take off any useless ability – Alert, Master Thief, etc. - and put stones into status protection and/or 'Restore HP'). Then, it's off to a final showdown with… wait, what's this boss doing here? Surprise intervention's right down the hall, buddy…
Necron ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Flying | 69 | 64100 | 9999 | 0 | 0 | 88 | 24 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
7 | 28 | 31 | 9 | 23 | 24 | 44 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | None | ||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | ![]() | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | ![]() ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
Whatever party you have, the basic setup comes out like so: have someone on standby to use an




- Zidane - attack, use Trance, steal
Elixirs for use
- Steiner - Use Shock / Climhazzard, Item heal if necessary
- Amarant - Use Aura / No Mercy / Chakra, Item heal if necessary
- Eiko - Use Curaga-all, Esuna, Holy, Phoenix, Dispel
- Quina - Mighty Guard, Angel's Snack, Magic Hammer
- Dagger - Curaga-all
- Vivi - Flare, Flare, Flare!
- Freya - Dragon's Crest, Jump, Lancer
Enjoy the incredibly sweet ending scenes, because you sure as heck earned them! Oh, and don't forget that you can play a blackjack minigame at the very end of ends!
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.