Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
3.3: Defending Alexandria
Treasures: Hi-Potion,
Elixir,
Angel Earrings (only one of the three can be obtained)
Function: | Send Out: |
---|---|
Gather Information | Blutzen & Kohel |
Protect the Townspeople | Weimar & Haagen |
Contact Lindblum to Request Reinforcements | Breireicht & Laudo |
Begin Preparations to Fire the Cannons | Dojebon & Mullenkedheim |
If you get them all correctly, Beatrix gives Dagger the



Beatrix and Steiner, fighting Mistodon (B)s out in the town! Put her


Kill the first Mistodon (B) in the ticketbooth square, and exit south. Another battle occurs when you try to head towards the bar; when you finally do, the 3rd battle happens (two at once). Both their attacks should do the trick, but the Seiken skills help, too. Heal up after each battle! Destroy the 4th, 5th, 6th, and 7th waves in the next alley, which come consecutively (Steiner will get an utterance in the last fight).
The view switches back to Dagger! She will be unable to leave and enter some siderooms, so just head up towards her room. Instead of entering it or the queen's chamber, take the left room to find an stairway up. Follow the new path to the altar. After a few Eiko scenes, the view's back to Zidane's crew.
Go up the stairs and save in the guardhouse. There's an optional boss that can be fought now for A great and rare accessory that teaches Auto-Haste, so you won't want to miss it. Put everyone into the back row (as magic potency doesn't change when in back) - you will be glad you did.
Tantarian ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Demon | 41 | 21997 | 1456 | 4472 | 12585 | 55 | 17 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
5 | 10 | 10 | 6 | 27 | 17 | 30 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
Slot 1: ![]() | ![]() | ||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
![]() | ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Gradual Petrify | |||||||||
If you didn't beat it on Disc 2, this is the last time you will be able to fight it in the castle library. Equip the 'Bandit' skill, make sure that Freya can use Reis's Wind, put the

Attack | Result |
---|---|
Edge | Physical damage to one target |
Poison | Inflicts Poison on one target |
Paper Storm | Physical damage to everyone |
Doom | Inflicts Death Sentence on one target |
Tantarian is susceptible to Darkness/Slow, so lead off with the

When Tantarian's true state is found, use only Bio on it! Physical attacks on his revealed state will only reset the process. When "opened" Tantarian will only use crap Poison magic, giving the party time to heal up to full for the next round with Doom and such. Use Chakra to replenish the MP supply, for both Vivi and Freya. Its

There is also the Auto-Reflect approach. Focusing on Tantarian when it's closed, bouncing a multi-target Fira off all allies (each will need to have the Auto-Reflect) will amount to four consecutive Fira hits on the boss, able to do 9999 if enough Focusing has been done. It makes the battle quite easy!
In any case, use Focus a few times; with the boost, Fira will murder the guy in the closed form!
Once you beat it, go back and save. When ready, head up the same path Dagger took and bring Zidane up the altar steps. It's off to…
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.