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Square Enix Show Big at First 2022 Nintendo Direct
Nintendo did their first Direct presentation of the year on Thursday evening, and Square Enix were a big part of it, with no fewer than six games/series being shown, starting with two that are coming in just a few weeks. Triangle Strategy is first up, with the game's release coming in just a few weeks on March 4. There's now a new demo that includes the first three chapters, and will allow savedata to carry over to the full release for those who try it out.
Chocobo GP is releasing just after Triangle Strategy, on March 10, and Nintendo opened preorders as part of Nintendo Direct. Nintendo talked a little bit about the first "season" of the game, describing the multiplayer rewards that players can earn by competing in the game's featured 64-player bracketed tournaments. The description is a little hard for me to follow, but it looks like you can start with the Lite version of the game and still collect rewards, and also can pay real money for additional rewards opportunities. That part doesn't sound as great.
There were rumors of a Chrono Cross remaster pretty recently, and this Direct made it official, with a release of Chrono Cross coming to Switch on April 7. It looks to track somewhat to some other remasters, with Final Fantasy IX coming immediately to mind for me, as the new version will have some enhanced graphics (but not all) and enhanced music, and some built-in trainers for users who would like a boost through the game. The "Radical Dreamers" text-based adventure will also be included, in its first official release outside of Japan.
Additionally, the first two Front Mission games are coming to Switch in the near future; the first will release sometime this summer, while the second has no release window as yet. The first game wasn't released in the United States until a Nintendo DS version, and the second has never come to the West officially until now. And speaking of, now for the first time, LIVE A LIVE will also be exiting Japan, releasing worldwide for Switch on July 22. And, finally, if you haven't ended up with Kingdom Hearts yet, the online-required Cloud version of Kingdom Hearts: Integrum Masterpiece also released during Nintendo Direct, offering all the games in a single purchase streamed online.
And as one final aside, the delayed release of Final Fantasy VI Pixel Remaster got its new release date: it will now be out on February 23. Thanks to Folklore for that reminder!
Source: Gematsu, IGN
Chocobo GP is releasing just after Triangle Strategy, on March 10, and Nintendo opened preorders as part of Nintendo Direct. Nintendo talked a little bit about the first "season" of the game, describing the multiplayer rewards that players can earn by competing in the game's featured 64-player bracketed tournaments. The description is a little hard for me to follow, but it looks like you can start with the Lite version of the game and still collect rewards, and also can pay real money for additional rewards opportunities. That part doesn't sound as great.
There were rumors of a Chrono Cross remaster pretty recently, and this Direct made it official, with a release of Chrono Cross coming to Switch on April 7. It looks to track somewhat to some other remasters, with Final Fantasy IX coming immediately to mind for me, as the new version will have some enhanced graphics (but not all) and enhanced music, and some built-in trainers for users who would like a boost through the game. The "Radical Dreamers" text-based adventure will also be included, in its first official release outside of Japan.
Additionally, the first two Front Mission games are coming to Switch in the near future; the first will release sometime this summer, while the second has no release window as yet. The first game wasn't released in the United States until a Nintendo DS version, and the second has never come to the West officially until now. And speaking of, now for the first time, LIVE A LIVE will also be exiting Japan, releasing worldwide for Switch on July 22. And, finally, if you haven't ended up with Kingdom Hearts yet, the online-required Cloud version of Kingdom Hearts: Integrum Masterpiece also released during Nintendo Direct, offering all the games in a single purchase streamed online.
And as one final aside, the delayed release of Final Fantasy VI Pixel Remaster got its new release date: it will now be out on February 23. Thanks to Folklore for that reminder!
Source: Gematsu, IGN
Posted in: Square-Enix News, North America
CoN Performance Improvements
It's been quite a long time since I've had anything good to talk about with CoN progress. I'm still trying! I promise! So, with that in mind, I do have a little bit to talk about today that probably isn't the most exciting for most of you reading this but hopefully will still help you enjoy your CoN experience just a bit more.
Starting this past weekend, I've shifted a big chunk of the CoN website into an Amazon Cloudfront CDN. This should mean pretty much nothing to you readers out there - if I did my job correctly - but it does have some potential benefits. For one, the site should load faster now, particularly in the case of the images we use in our guides and website (and forums!). Additionally, it did give me the opportunity to fix another couple minor bugs that I found while doing the conversion; and, down the road further, this is the first step to making the rest of the site faster and more useful for you people out there using it to complete your games or generally enjoy Final Fantasy.
Of course, this also means that if you see something that's looking weird, I'd appreciate you letting me know. I went hard into the move-fast-and-break-things approach for this, and while I'm pretty sure I didn't do the "break things" part, well, you never know. And, if for some reason you have some curiosity about how exactly I did this and why now, you can always visit my personal blog where I go into a deeper dive.
Thanks for sticking around CoN - we're happy to have you visiting, using our resources, and in fact reading this!
Starting this past weekend, I've shifted a big chunk of the CoN website into an Amazon Cloudfront CDN. This should mean pretty much nothing to you readers out there - if I did my job correctly - but it does have some potential benefits. For one, the site should load faster now, particularly in the case of the images we use in our guides and website (and forums!). Additionally, it did give me the opportunity to fix another couple minor bugs that I found while doing the conversion; and, down the road further, this is the first step to making the rest of the site faster and more useful for you people out there using it to complete your games or generally enjoy Final Fantasy.
Of course, this also means that if you see something that's looking weird, I'd appreciate you letting me know. I went hard into the move-fast-and-break-things approach for this, and while I'm pretty sure I didn't do the "break things" part, well, you never know. And, if for some reason you have some curiosity about how exactly I did this and why now, you can always visit my personal blog where I go into a deeper dive.
Thanks for sticking around CoN - we're happy to have you visiting, using our resources, and in fact reading this!
Posted in: CoN Site News
Final Fantasy XVI Development Delayed Six Months
Naoki Yoshida, producer of Final Fantasy XVI, posted a message through various official sources today that the development of the game has been delayed by roughly half a year due to COVID-19. Because of the need for teams to work from home, there's been issues with communication coming out of the Tokyo office, which in turn has caused problems with asset deliveries from outsourced partners. In extreme cases, those deliveries have been cancelled.
The news wasn't all doom and gloom though; Yoshida stated the next big news drop is due for Spring 2022. Additionally, he listed the tasks they are currently working on:
So while there have been delays, the game sounds like it has progressed fairly well into its development cycle.
Yoshida ended with an apology for not delivering more news in 2021 as had been previously stated, and thanked fans for their continued patience.
Source: Official Site
The news wasn't all doom and gloom though; Yoshida stated the next big news drop is due for Spring 2022. Additionally, he listed the tasks they are currently working on:
- Increasing graphic resource quality
- Refining combat mechanics
- Fleshing out individual battles
- Putting the finishing touches on cutscenes
- Conducting overall graphical optimization
So while there have been delays, the game sounds like it has progressed fairly well into its development cycle.
Yoshida ended with an apology for not delivering more news in 2021 as had been previously stated, and thanked fans for their continued patience.
Source: Official Site
Posted in: Square-Enix News, News from Japan
Final Fantasy VI Pixel Remaster Delayed to February
As recently as yesterday, Final Fantasy VI Pixel Remaster had a release date of "2021" on Steam - I know, because I checked it after seeing the latest screenshots in Famitsu. Last night, though, Square Enix published an update on social media announcing that the game would be pushed back to February 2022.
The announcement simply says that "in order to bring you the best experience possible, we're allowing the necessary time to apply final polish while finishing development on the game." So, the typical amount of detail in such an announcement, but no reason to think that things are wildly out of control.
As a make-good, two more tracks have been added to the soundtrack available for pre-orders: a Timelapse Remix of Locke's Theme, and a new instrumental of Aria di Mezzo Carattere. The Timelapse Remixes are a blended version of the original OST and the new soundtrack.
Source: Final Fantasy on Twitter, Final Fantasy VI on Steam
The announcement simply says that "in order to bring you the best experience possible, we're allowing the necessary time to apply final polish while finishing development on the game." So, the typical amount of detail in such an announcement, but no reason to think that things are wildly out of control.
As a make-good, two more tracks have been added to the soundtrack available for pre-orders: a Timelapse Remix of Locke's Theme, and a new instrumental of Aria di Mezzo Carattere. The Timelapse Remixes are a blended version of the original OST and the new soundtrack.
Source: Final Fantasy on Twitter, Final Fantasy VI on Steam
Posted in: Final Fantasy VI
Chocobo GP Gets Second Version and Release Date
Chocobo GP, the Mario Kart-alike announced recently, got a news update from Square Enix today announcing both a "Lite" version and a release date of March 10, 2022. The game will be released simultaneously worldwide for Switch.
The "Lite" version, just announced, will be similar to a wide-release demo and will be free to play. While the full game will have a "story mode," which serves as the game's progression mechanic for unlocking characters and abilities, the Lite version allows the player to sample only the prologue and take part in some local and online multiplayer. Any saved data from the Lite version will port into the full version when purchased.
The new trailer also shows a bit more of the game's unique features like the 64-player knockout tournament online mode, so if you're interested in at least the Lite game it's worth a quick watch.
Source: Gematsu
The "Lite" version, just announced, will be similar to a wide-release demo and will be free to play. While the full game will have a "story mode," which serves as the game's progression mechanic for unlocking characters and abilities, the Lite version allows the player to sample only the prologue and take part in some local and online multiplayer. Any saved data from the Lite version will port into the full version when purchased.
The new trailer also shows a bit more of the game's unique features like the 64-player knockout tournament online mode, so if you're interested in at least the Lite game it's worth a quick watch.
Source: Gematsu
Posted in: Square-Enix News
ICYMI: Square Enix at The Game Awards
The 2021 iteration of The Game Awards, the awards show for games that is kind of... I guess an awards show for games that also kind of wants to be E3-light, happened last evening. My assumption is that the "E3-light" part is really the more interesting for folks, though, and in that regard Square Enix did show up with a couple nice treats.
The biggest and most immediate news we already suspected: a release of Final Fantasy VII Remake for PC. That was confirmed last night, and not only that, it was confirmed for next week and also confirmed to include Intergrade. Unlike the PlayStation 5 release that pretty much nobody has gotten to play because nobody has a PS5, this one will not be able to be upgraded from a previous PS4 purchase. That said, the PC version will still play at up to 4k with a good enough rig, and the specs to play at 1080 seem quite reasonable aside from perhaps the 100GB space requirement! The game will be available on the Epic Games Store only, at least for now.
Forspoken, the game long known as Project Athia, also got a new trailer last night and, I believe, the first specific announced release date: May 24, 2022. The game will be released only for PlayStation 5 and Windows. The new trailer is below for your enjoyment.
On top of that, if you are interested in the awards themselves, Square Enix as a developer and publisher won five. Two were for Final Fantasy XIV, and one each for Life Is Strange: True Colors, Guardians of the Galaxy, and Nier: Replicant.
Source: Square Enix Blog, Wikipedia
The biggest and most immediate news we already suspected: a release of Final Fantasy VII Remake for PC. That was confirmed last night, and not only that, it was confirmed for next week and also confirmed to include Intergrade. Unlike the PlayStation 5 release that pretty much nobody has gotten to play because nobody has a PS5, this one will not be able to be upgraded from a previous PS4 purchase. That said, the PC version will still play at up to 4k with a good enough rig, and the specs to play at 1080 seem quite reasonable aside from perhaps the 100GB space requirement! The game will be available on the Epic Games Store only, at least for now.
Forspoken, the game long known as Project Athia, also got a new trailer last night and, I believe, the first specific announced release date: May 24, 2022. The game will be released only for PlayStation 5 and Windows. The new trailer is below for your enjoyment.
On top of that, if you are interested in the awards themselves, Square Enix as a developer and publisher won five. Two were for Final Fantasy XIV, and one each for Life Is Strange: True Colors, Guardians of the Galaxy, and Nier: Replicant.
Source: Square Enix Blog, Wikipedia
Posted in: Square-Enix News, North America
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Caves of Narshe Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.