Final Fantasy V Bosses
You may be here looking at the Final Fantasy V bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.
Enemies | Bosses | All | GBA Additions
Launcher (A) Bestiary #318 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 97 | 20000 | 50000 | 0 | 0 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
110 | 30 | 50 | 0 | 20 | 10 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Blastshot | None | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
This four-part mech has tons of HP and a cannon that will kill every member of your party if it gets its attack off (defend against this by having someone Jumping!). The main target is invincible until the Launchers are dead, but you should wait to kill them until after the Wave Cannon, as it is the most dangerous part at first and is the only part that can't be resurrected. Once the Guardian is alone, you have only four rounds until the Launchers are returned, so hit as much as possible. All of the attacks that you would assume to be powerful are; consider equipping Ribbons, Bone Mail, and Angel Rings to up your defenses. | |||||||
Launcher (B) Bestiary #319 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 97 | 20000 | 50000 | 0 | 0 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
110 | 30 | 50 | 0 | 20 | 10 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Blastshot | None | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
This four-part mech has tons of HP and a cannon that will kill every member of your party if it gets its attack off (defend against this by having someone Jumping!). The main target is invincible until the Launchers are dead, but you should wait to kill them until after the Wave Cannon, as it is the most dangerous part at first and is the only part that can't be resurrected. Once the Guardian is alone, you have only four rounds until the Launchers are returned, so hit as much as possible. All of the attacks that you would assume to be powerful are; consider equipping Ribbons, Bone Mail, and Angel Rings to up your defenses. | |||||||
Leviathan Bestiary #296 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Dragon | 37 | 40000 | 2000 | 0 | 0 | 49 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
85 | 16 | 1 | 10 | 25 | 15 | 1 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Reflect Ring | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | |||||||
Elemental Absorb | Elemental Weakness | ||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Since Leviathan is a Dragon, Apollo's Harp really hurts the thing. A Berserker with Two-Handed and a Titan's Axe is very powerful as well, as is casting Thundaga off four Reflective targets (or just on Leviathan directly). You have a lot of offensive and defensive options. Thundaga spellblade is something to consider as well. Cast Hastega, Mighty Guard and Golem, then nail him with your violence. Coral Rings help absorb Tidal Wave attacks that may counter Thundaga spells. Heal when necessary; this is really a simple fight. | |||||||
Liquid Flame Bestiary #251 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 19 | 3000 | 100 | 0 | 0 | 35 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
18 | 5 | 10 | 20 | 0 | 15 | 20 | |
Stolen Items |
Dropped Items |
||||||
None | Common: Flame Scroll | ||||||
Command Immunities | Elemental Immunities | ||||||
Physical, Slow, Haste, Stop, Shell, Catch, Control | |||||||
Elemental Absorb | Elemental Weakness | ||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Magissa Bestiary #246 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 8 | 650 | 200 | 0 | 0 | 30 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
14 | 5 | 1 | 0 | 0 | 0 | 1 | |
Stolen Items |
Dropped Items |
||||||
None | Common: Whip | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Magissa uses primarily magic, with only a 33% chance of a physical attack every other turn. She will call Forza into the battle once she hits 300HP or less; Forza is a physical brawler. The former can be silenced, and the latter can be put to sleep. Using Protect for front row characters is a good idea. | |||||||
Manticore Bestiary #265 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Magic Beast | 19 | 3300 | 1000 | 0 | 0 | 35 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 7 | 1 | 10 | 10 | 20 | 1 | |
Stolen Items |
Dropped Items |
||||||
Common: Phoenix Down | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Characters with low HP are in danger from Manticore, but more resistant characters should have no problem dealing enough damage to knock it out. As it is not Heavy, it can be hit with things like !Flirt, Death Claw, and Gravity. | |||||||
Melusine Bestiary #287 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 29 | 20000 | 500 | 0 | 0 | 50 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
49 | 15 | 5 | 10 | 90 | 0 | 5 | |
Stolen Items |
Dropped Items |
||||||
Common: Leather Armor | Common: Maiden's Kiss | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | |||||||
Elemental Absorb | Elemental Weakness | ||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
She starts the battle weak to fire, so if you can hit her heavily with fire-based attacks immediately, you can knock off a great deal of HP before she executes her first Barrier Change and her weakness becomes random. After that, you'll need to either figure out the weakness and hit it before she changes again, or use barrier-piercing attacks throughout. As usual, Golem and Carbuncle are huge boons. | |||||||
Minotaur Bestiary #291 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 37 | 19850 | 0 | 0 | 0 | 35 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
99 | 9 | 0 | 0 | 0 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
None | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | |||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Just like you, this beast can only use physical attacks. However, you're different in that you can short-circuit this restriction through clever use of items like the Defender, or !Mix to up your defenses as you slog it out physically. | |||||||
Necrophobe Bestiary #308 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 66 | 44044 | 10000 | 0 | 0 | 47 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
99 | 16 | 50 | 10 | 50 | 50 | 50 | |
Stolen Items |
Dropped Items |
||||||
Common: Luminous Robe | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Necrophobe can't be hit until the Barriers are gone. The Barriers can be petrified or insta-killed, though you'll have to survive their reflected Flare and Holy spells first. Once they're gone, set up Protect, Shell and Golem and pick away until Necrophobe is below 10000 HP - the rest might then be knocked off after your next attack by your buddy Gilgamesh. | |||||||
Neo Exdeath Bestiary #314 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Heavy | 97 | 55000 | 55000 | 0 | 0 | 1 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
99 | 19 | 0 | 0 | 0 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
None | None | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control, Scan | |||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Made up of four targets, each with distinctive stats and attacks, it's best to get your strategy for this monster straight from the walkthrough. | |||||||
Neo Shinryu Bestiary #322 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Dragon | 97 | 65000 | 60000 | 0 | 0 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
200 | 40 | 8 | 20 | 100 | 100 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | None | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
This is a very difficult battle. You should check our detailed superbosses guide for strategies. | |||||||
Nereid Bestiary #294 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Undead | 20 | 13333 | 10000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
54 | 11 | 20 | 0 | 0 | 25 | 20 | |
Stolen Items |
Dropped Items |
||||||
Common: Power Drink | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
All three of these little creeps are undead and not heavy, so curative and life-restoring options will cause damage, including instant death in the case of something like a Phoenix Down. However, they can also revive each other when knocked out, so the better option is to use something like Requiem to hit them all at once. Carbuncle is a good choice for defensive setups, and you can even cheat a bit with Odin or the Samurai's !Iainuki. | |||||||
Odin Bestiary #290 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 2 | 17000 | 500 | 0 | 0 | 50 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
60 | 10 | 50 | 10 | 20 | 20 | 50 | |
Stolen Items |
Dropped Items |
||||||
Common: Protect Ring | Common: Flame Shield | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
You have a minute to finish this battle, and that can be scary because Odin can Zantetsuken you from the very first round. However, you needn't go too far into the battle if you can spellblade Break - if it hits, you're done. | |||||||
Omega Bestiary #311 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 119 | 55530 | 60700 | 50000 | 0 | 76 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
115 | 25 | 199 | 95 | 190 | 150 | 199 | |
Stolen Items |
Dropped Items |
||||||
None | Common: Omega Badge | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control, Scan | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
This is a very difficult battle. You should check our detailed superbosses guide for strategies. | |||||||
Omega Mk.II Bestiary #321 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 97 | 65000 | 60000 | 0 | 0 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
150 | 30 | 200 | 100 | 200 | 200 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Force Shield | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
This is a very difficult battle. You should check our detailed superbosses guide for strategies. | |||||||
Omniscient Bestiary #292 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 53 | 16999 | 30000 | 0 | 0 | 26 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
100 | 20 | 20 | 0 | 0 | 8 | 20 | |
Stolen Items |
Dropped Items |
||||||
None | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Get reflective status on, pronto. Once you do that, you can defend all of Omniscient's attacks aside from Drain while you pick away at the wizard with your own magic. | |||||||
Phobos Bestiary #295 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Undead | 39 | 13333 | 10000 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
55 | 11 | 20 | 0 | 0 | 25 | 20 | |
Stolen Items |
Dropped Items |
||||||
Common: Goliath Tonic | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
All three of these little creeps are undead and not heavy, so curative and life-restoring options will cause damage, including instant death in the case of something like a Phoenix Down. However, they can also revive each other when knocked out, so the better option is to use something like Requiem to hit them all at once. Carbuncle is a good choice for defensive setups, and you can even cheat a bit with Odin or the Samurai's !Iainuki. | |||||||
Purobolos Bestiary #263 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 22 | 1500 | 100 | 0 | 0 | 20 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
45 | 7 | 10 | 0 | 0 | 0 | 10 | |
Stolen Items |
Dropped Items |
||||||
Common: Eye Drops | Common: Potion | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Since you need to defeat all of the monsters in quick succession, or risk them resurrecting each other, either Silence as many as possible, or focus on dealing damage to all the targets at once. The latter works best, but be aware that Purobolos will heal every time they are hit with a Summoned monster. | |||||||
Ramuh Bestiary #255 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 21 | 4000 | 300 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
27 | 8 | 50 | 10 | 20 | 5 | 50 | |
Stolen Items |
Dropped Items |
||||||
Common: Hi-Potion | Common: Ramuh | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Death Claw and Time spells work well against Ramuh. Consider using Silver Specs on physical attackers to defend against Darkness. If you have them, Dark Spark and Level 5 Death can kill him in two turns if they hit. | |||||||
Sandworm Bestiary #256 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Desert | 18 | 3000 | 10125 | 0 | 0 | 50 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
25 | 10 | 1 | 0 | 0 | 10 | 1 | |
Stolen Items |
Dropped Items |
||||||
None | None | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Hitting one of Sandworm's holes gives you a 2-in-3 chance of getting countered by Gravity. It's safest to use multi-target magic, particularly Aqua Breath as its nature multiplies its damage against Sandworm by a factor of eight. | |||||||
Shinryu Bestiary #312 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Dragon | 97 | 55550 | 51000 | 0 | 0 | 87 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
175 | 38 | 128 | 20 | 60 | 60 | 128 | |
Stolen Items |
Dropped Items |
||||||
Common: Dragon Seal | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control, Scan | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
This is a very difficult battle. You should check our detailed superbosses guide for strategies. | |||||||
Shiva Bestiary #249 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 11 | 1500 | 1000 | 0 | 0 | 25 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 6 | 0 | 0 | 0 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Phoenix Down | Common: Frost Rod | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
It's far easier to defeat Shiva and her cronies once you have Fira. Without it, Blue magic is your best bet. Either way, consider using Flash and Pond's Chorus first to disable the Ice Commanders. For more details on winning with or without Fira, see Walkthrough chapter 1.17. | |||||||
Siren Bestiary #245 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 2 | 900 | 200 | 0 | 0 | 35 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
15 | 6 | 0 | 0 | 0 | 20 | 0 | |
Stolen Items |
Dropped Items |
||||||
None | Common: Bronze Armor | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Soul Cannon Bestiary #259 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 36 | 22500 | 1000 | 100 | 40 | 55 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
7 | 2 | 1 | 0 | 5 | 10 | 1 | |
Stolen Items |
Dropped Items |
||||||
Common: Dark Matter | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control, Scan | |||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Take out the Launchers first, using Level 5 Death or your most powerful Lightning-elemental attacks, preferably multi-targeted. They can inflict Old and big chunks of damage. Once they're gone, continue to use Lightning-elemental attacks and Time magic (Slow and Haste) to buy time to try to avoid Wave Cannon. | |||||||
Titan Bestiary #264 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 1 | 2500 | 2000 | 0 | 0 | 25 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
45 | 7 | 0 | 10 | 10 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Hi-Potion | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Enemies | Bosses | All | GBA Additions
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.