Final Fantasy V Bosses
You may be here looking at the Final Fantasy V bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.
Abductor |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 22 | 1500 | 2000 | 0 | 0 | 35 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 7 | 10 | 0 | 0 | 0 | 10 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | Common: Ether | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
Never take the first turn, because you need to be able to heal if your HP is knocked down to one. Magic Barrier is very useful, as is Counter if you're a physical attacker. As long as you stay healed from the heaviest attacks, most job classes except Berserker can take this monster out. | |||||||
Abductor (2) |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 29 | 2500 | 1000 | 0 | 0 | 50 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 6 | 0 | 0 | 0 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Tonic | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() | ||||||
Adamantamai |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 20 | 2000 | 125 | 0 | 0 | 20 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
31 | 18 | 0 | 0 | 25 | 5 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Hard Body | Common: Turtle Shell | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Adamantamai has high defense and inherent Shell status, so no attacks can guarantee high damage. Pick away at him with Ice-elemental attacks, while keeping healed from its strong physicals, or just use ![]() | |||||||
Alte Roite |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 58 | 6000 | 1000 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
45 | 20 | 5 | 70 | 45 | 60 | 5 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Antolyon |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 34 | 8100 | 1000 | 3000 | 0 | 50 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
48 | 13 | 0 | 10 | 20 | 20 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Potion | Common: Cottage | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Since you have only two party members, your options are more limited than usual. Try applying a lot of status ailments to the monster, especially ![]() | |||||||
Apprehender |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Magic Beast | 59 | 22200 | 1000 | 0 | 0 | 51 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
73 | 18 | 50 | 20 | 23 | 10 | 50 | |
Stolen Items |
Dropped Items |
||||||
Common: Ash | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
Woefully weak to fire, the wide variety of fire-based attacks you should have by now will be sufficient to win the battle. For additional amusement and abuse, use Ifrit to cause it to cower and lose turns. | |||||||
Archeoavis |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 21 | 1600 | 2000 | 0 | 0 | 30 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
39 | 7 | 1 | 10 | 30 | 6 | 1 | |
Stolen Items |
Dropped Items |
||||||
None | Common: Giant Drink | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control, Scan | ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Notes | |||||||
Fought four times at 1600HP, then revived with 2500HP. | |||||||
Strategy | |||||||
Hasted Berserkers with 2-Handed can physically pierce Archeoavis' strong defenses. Released monsters can also be potent, and magic can be effective as well if you keep track of Archeoavis' shifting elemental absorptions. Once you get to the final form, stop using magic. | |||||||
Atomos |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 41 | 19997 | 10000 | 0 | 0 | 36 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
10 | 10 | 80 | 0 | 14 | 20 | 80 | |
Stolen Items |
Dropped Items |
||||||
Common: Dark Matter | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Atomos will try to kill you with ![]() | |||||||
Azulmagia |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 57 | 27900 | 50000 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
65 | 21 | 50 | 10 | 30 | 70 | 50 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
This guy does nothing but cast blue magic, and he knows virtually all of it. There are a few spells you can teach him, though, and if you do, he will then use them back on you. This works the best with ![]() ![]() ![]() ![]() | |||||||
Bahamut |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 99 | 40000 | 10000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
69 | 16 | 20 | 5 | 10 | 20 | 20 | |
Stolen Items |
Dropped Items |
||||||
Common: Dragon Fang | Common: Dragon Fang | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
Having reflect up and ![]() | |||||||
Barrier |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 44 | 8800 | 300 | 0 | 0 | 1 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
100 | 10 | 5 | 0 | 30 | 10 | 5 | |
Stolen Items |
Dropped Items |
||||||
None | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control, Scan | ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Necrophobe can't be hit until the Barriers are gone. The Barriers can be petrified or insta-killed, though you'll have to survive their reflected ![]() ![]() ![]() ![]() | |||||||
Byblos |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Magic Beast | 24 | 3600 | 1000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
30 | 15 | 20 | 30 | 10 | 30 | 20 | |
Stolen Items |
Dropped Items |
||||||
Common: Hard Body | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
The quickest way to win is to use ![]() ![]() | |||||||
Byurobolos |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 22 | 1500 | 100 | 0 | 0 | 20 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
45 | 7 | 10 | 0 | 0 | 0 | 10 | |
Stolen Items |
Dropped Items |
||||||
Common: Eye Drop | Common: Tonic | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
Since you need to defeat all of the monsters in quick succession, or risk them resurrecting each other, either Silence as many as possible, or focus on dealing damage to all the targets at once. The latter works best, but be aware that Byurobolos will heal every time they are hit with a Summoned monster. | |||||||
Carbuncle |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Magic Beast | 44 | 15000 | 10000 | 0 | 0 | 50 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
50 | 2 | 50 | 70 | 50 | 50 | 50 | |
Stolen Items |
Dropped Items |
||||||
Common: Turtle Shell | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Carbuncle starts in a reflective state and bounces spells off of itself onto you. After three turns of this, it will switch to a healing phase; at this point its defenses go down, including reflect, and you can pound on it until it starts casting offensive spells again. The lower its HP gets, the more dangerous its offensive spells get. | |||||||
Catastroph |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 71 | 19997 | 19997 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
67 | 18 | 20 | 15 | 40 | 20 | 20 | |
Stolen Items |
Dropped Items |
||||||
Common: Soft | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Catastroph hates things that float and will try to pull them down to earth every turn so it can use an earth-based attack. Even having one floating party member will make him forget anything but pulling that member down, so if you cast ![]() ![]() | |||||||
Commander |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 11 | 1500 | 1000 | 0 | 0 | 25 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 6 | 0 | 0 | 0 | 0 | 10 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() | ||||||
Strategy | |||||||
It's far easier to defeat Shiva and her cronies once you have ![]() ![]() ![]() ![]() | |||||||
Cray Claw |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Magic Beast | 43 | 2000 | 500 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
37 | 6 | 1 | 0 | 25 | 25 | 1 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | Common: ![]() | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() | ||||||
Strategy | |||||||
A wide variety of attacks and status ailments can hurt this monster. Lightning-elemental attacks will hurt the most, and it can also be Paralyzed, Stopped, put to sleep, or even killed by the ![]() | |||||||
Crystal (Earth) |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 1 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() ![]() ![]() ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||
Crystal (Fire) |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 15 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() ![]() ![]() ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||
Crystal (Water) |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 50 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 15 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() ![]() ![]() ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||
Crystal (Wind) |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 55 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 10 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() ![]() ![]() ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||
Dragon Bulb |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 31 | 100 | 1000 | 0 | 0 | 17 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
5 | 20 | 50 | 0 | 0 | 50 | 50 | |
Stolen Items |
Dropped Items |
||||||
None | Common: Phoenix Down | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | None | ||||||
Strategy | |||||||
Dragon Grass |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 33 | 12000 | 1000 | 0 | 0 | 39 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 6 | 50 | 0 | 0 | 40 | 50 | |
Stolen Items |
Dropped Items |
||||||
None | Common: Elixir | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Enkidoh |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 29 | 4000 | 1000 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
50 | 5 | 40 | 20 | 0 | 0 | 40 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | None | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch | ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
Pound on Gilgamesh until he gets below 6000 HP, and then he will bring Enkidoh into the fight. Enkidoh will immediately heal Gilgamesh. After that, use Golem to protect against physicals, and continue to beat on Gilgamesh (using ![]() | |||||||
Faltzer |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 8 | 850 | 100 | 0 | 0 | 37 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
14 | 9 | 0 | 0 | 3 | 5 | 0 | |
Stolen Items |
Dropped Items |
||||||
None | Common: Power Drink | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Magissa uses primarily magic, with only a 33% chance of a physical attack every other turn. She will call Faltzer into the battle once she hits 300HP or less; Faltzer is a physical brawler. The former can be silenced, and the latter can be put to sleep. Using ![]() | |||||||
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.