Final Fantasy V Walkthrough
Written by Djibriel
Contributor
1.2: The Road to Tule
Enemies: Steel Bat, Devil Crab, Stroper
Treasures: Leather Cap
Lenna will always be the first to act due to her superior Agility. Take the


The monsters aren't very interesting yet so I'll just quickly name them and what they do.
Steel Bats are flying bats. They attack physically, with !Claw (1.5x damage) and the




Stropers are entirely uninteresting. They merely fight and are silly.
Devil Crabs have 3 Defense, which is enough to make life a little annoying for you. They attack physically and with !Pincer (Attack x 1.5).
Any slash with the


Let this be a moment to say that running from battle is bad. Don't allow it. Why is this? Far, far into this game you may choose between two weapons, of which the sword version loses power every time you run away. Never run and it'll be the strongest Sword you'll ever find. Run a few times and it'll be just mediocre. The alternate option powers up when you run, but you can always start running then if you believe that weapon to be the superior of the two. Obviously, if you're already firmly rooted in the


You could at this point return outside, but Bartz'll get on Boko automatically, so we're still not allowed to wander the Overworld Map freely. Guess we should continue. Once you enter the cave, Bartz will comment on the existence of a recovery spring to the left of you. Go there to heal up from the damage you received while fighting the Goblins. In the next room, the only path you can follow will take you across a small cutscene, for this cave is not uninhabited; a shady looking fellow checks his surroundings, notices nothing threatening and pushes a button to grant passage for him. Before you gloat over your hiding skills and follow him, be sure to grab the

Push the button like the other guy did to open the oddly snake-like door. Only a few steps further you'll notice a ship sailing merrily merrily down the stream, but how does it accomplish this feat without the wind blowing? Mysteries abound in this action-packed cave! Let's continue.
Great. Now there are pirates.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.