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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

1.29: The Battle with the Sandworm

Sandworm
Sandworm
Bestiary #256
Type
Level
HP
MP
Gil
EXP
Speed
Desert
18
3000
10125
0
0
50
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
10
1
0
0
10
1
Stolen Items
Dropped Items
None
None
Command Immunities
Elemental Immunities
Catch, Control
None
Elemental Absorb
Elemental Weakness
Water
None
Blue Magic
Status Immunities
None
DarknessPoisonMiniToadPetrifyDeathSilenceBerserkConfuseParalyzeSleepOldStop
 
Strategy
 
Hitting one of Sandworm's holes gives you a 2-in-3 chance of getting countered by OGravity. It's safest to use multi-target magic, particularly OAqua Breath as its nature multiplies its damage against Sandworm by a factor of eight.
 



Here's the deal. There are three Holes which Sandworm will regularly pop out. Every time you hit a hole with a non-Magic attack, it has a 66% counter rate with a OGravity spell. The Sandworm in the meantime will use Battle and a move called Quicksand. Quicksand will deal 60 damage to everybody and set the Sap status.

Multi-target magical attacks are the way to go. OAqua Breath deals 8 times as much damage to Sandworm since it's a Desert creature. A normally leveled !Blue caster will take out Sandworm in a single attack. Releasing a Dhorme Chimera will deal about 2300 damage, thoroughly crippling him (nets you counter-OGravity spells though). Water Scrolls are very powerful, especially if the character using !Throw has a mage's Magic Power. Summoning RodThunder Rod-boosted Ramuh deals good damage too, and doesn't evoke counterattacks.

It's not that hard a fight. Keep Berserkers away from this fight; they'll attack the holes most of the time. If your AxeDeath Sickle casts ODoom on a hole, you'll get a chance of countering for both the physical strike and the added spell, strangely enough.

When you're done, you've made a bridge. Excellent! *guitar noises*

Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)

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