Final Fantasy V Walkthrough
Written by Djibriel
Contributor
1.5: The Wind Shrine
Enemies: Black Goblin, White Serpent, Moldwynd, Mani Wizard, Wing Raptor
Treasures: Broadsword, Leather Cap, Potion x5,
Staff
Blue Magic: Aero,
Goblin Punch
Black Goblins attack with


White Serpents have three attacks; Attack, !Tail (Attack x 1.5) and Entangle which sets Paralyze for about two turns. They're weak to Ice-elemental attacks, which might aid you in the future.
Moldwynd are demons of wind. They are able to cast


Mani Wizards attack physically with Attack and !Magic Stick, but will cast either a




On the second floor, there's a Tent in a chest and a door leading to a Save Point. Save at the Save Point if you want and continue. It's a consecrated circle, see? In this new room, there's a chest containing a

On the third floor, you can either walk all the way around or know that there's a secret passage here; you can walk through the thin wall to get to the door on the other side. This left door leads to a chest containing a




The bird guarding the stairs? Yeah, it needs to go. He'll attack you as soon as you stand in front of it, but be sure you're fully healed as Wing Raptor is fully capable of delivering big ouchies if you're not careful. I kinda suggest reaching level 5 before tackling the feathered fiend as you get a nice damage boost when you reach it and you can find

Wing Raptor Bestiary #243 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 1 | 250 | 25 | 0 | 0 | 25 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
7 | 3 | 1 | 0 | 0 | 10 | 1 | |
Stolen Items |
Dropped Items |
||||||
Common: Potion | Common: Phoenix Down | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() | ||||||
Strategy | |||||||
Every third turn, Wing Raptor will close his wings around him. Don't attack during this time! When his wings are open, attack, and keep healed in case of Breath Wing. Leveling past level 4 will make this battle easier. | |||||||
Wing Raptor's signature move is Breath Wing, a Wind-elemental attack that deals (25% target's maximum HP) damage. Wing Raptor will either use Attack (33%) or Breath Wing (66%) for two turns, after which it'll fold its wings over its beak and stop attacking. It gains 20 Defense and 40% Evasion in doing so, making any physical attack useless. Rods and Staves have the power to damage Wing Raptor in this form, but you shouldn't attack him now, as he'll counter any violence done to him by !Claw, as he clearly indicates:
"A fierce talon swipe will meet those who attack when its wings are closed!"
After it takes two turns, it'll revert back to normal and use a Breath Wing attack to say hello.
At 250 HP, Wing Raptor takes nine attacks with a level 4 party before going down. Sadly, that means it'll be able to take three rounds, during which he'll close itself down. If your party if fully healed it is entirely capable of taking in the worst case scenario of three Breath Wings. As long as you don't attack during his defensive phase, you're good to go. If you leveled beyond level 4, your


And you get another Phoenix Down. For that price, you'd expect them to be a little more rare, no?
On the third floor, there's a hidden passageway to a chest containing a

Which is broken.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.