Final Fantasy V Walkthrough
Written by Djibriel
Contributor
2.1: Alien World; Pao Island
Okay, so it's not really called Pao Island. It doesn't have an actual name, but it's an island full of Pao monsters without any other features. You think of a name, brainiac.There's nothing to do here except just walk around. There's Pao in the forests, Pao on the grasslands and Pao in the marshlands. Every small minute, no matter what you do, Lenna will suggest setting up a Tent. Never take girls camping, lemme tell ya, all they want to do is cuddle. Save now, and prepare Bartz for a solo battle.
Actually using a Tent gets you a cutscene where Lenna and Faris are 'abducted' and Bartz is attacked by an aptly named 'Abductor'.
Abductor Bestiary #266 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 22 | 1500 | 2000 | 0 | 0 | 35 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 7 | 10 | 0 | 0 | 0 | 10 | |
Stolen Items |
Dropped Items |
||||||
Common: Gaia Gear | Common: Ether | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Never take the first turn, because you need to be able to heal if your HP is knocked down to one. Magic Barrier is very useful, as is Counter if you're a physical attacker. As long as you stay healed from the heaviest attacks, most job classes except Berserker can take this monster out. | |||||||
I'd advise to set him up as a Mystic Knight (or something else with the Magic Barrier support ability; a Back Row Dragoon works remarkably well, as does a Samurai and his Shiradori) if he's a Heavy Armor character. A Berserker is a specifically bad idea in this battle. Clothes Bartz should definitely be a Monk due to Counter (so anything with Counter gets the job done as well) and Robe Bartz is grand as a Time Mage with !Black or something; the monster is vulnerable to Stop and Gravity but you'll need something to finish him off. That's just for winning the battle, though; if you want a shot at that rare Gaia Gear, a Thief is a necessity. Barehanded, !Mix, !Blue, !White, !Red and !Time all include ways of really screwing this guy over.
The Abductor may use Hurricane on the very first turn, dropping Bartz' HP down to a single digit. Here's where Magic Shell possibly kicks in. Never take the first turn; you'll want to be able to retaliate immediately should Hurricane make an appearance. Keep your eye out for Hurricane, heal up when it comes and keep damaging the Abductor until it dies. !Guard/Counter also works, by the way. Abductor can't finish you off if he can't damage you at all, now can he?
If you win, you'll get an Ether for you troubles, a Bestiary entry for Abductor and a chest containing...poison gas. Crud, you lose. If you lose, you'll just get taken away by the Abductor. So no Ether for you, and no Bestiary entry for Abductor either. Crud, you lose.
Trivia: if you win the battle, you get to walk around. Notice how the unlit campfire is one of the very few 2D objects in the game.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.