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Final Fantasy V Job Classes

Jobs


Dragoon

Dragoon

Vital Statistics

"Dragon knights who specialize in jumping and lance attacks."

Base Stats
Strength
Agility
Vitality
Magic Power
18
5
15
-12
Basic Skillset
Lvl.
Skill Name
Type
Equip Type
Description
ABP/Total ABP
1
!Jump
Action
None
Jump to deliver a powerful attack from above. Power is doubled when a spear is equipped.

Notes: Allows the character to use a Jump attack, causing it be jump into the air and remain off-screen for a period of time about equivalent of a turn. It will then land with an unblockable physical attack that's like an !Attack, only Row has no effect, special effects and additional magic spells won't be used, and no critical hits will ever appear. In addition, Spears and the Man-Eater will deal double damage. The attack Interceptor Rocket is specifically designed to stop Jump attacks.
50/50
2
!Lance
Action
None
Strike with dragoon powers to drain HP and MP.

Notes: This ability is an unblockable magical attack that drains both HP and MP from a single target.
150/200
3
Equip Lances
Support
Equip
Gain the ability to wield spears.

Notes: Gives the character base Freelancer Strength +18, and allows the character to equip Lances. While the Twin Lance is technically a Lance, it doesn't fall under this catagory, nor does the Man-Eater (you might've been confused by its illogical Jump bonus).
400/600
Location
Ronka Ruins

Job Description

The Dragoon is, more than any other Job, good at surviving. It takes fewer hits then the others due to !Jump, and it shares its impressive armor options with fellow heavy armor Jobs. While other heavy armor Jobs can make use of Two-Handed to inflict double damage, the Dragoon must Jump in order to do so, which means that the Dragoon will be away for half of the battle and thus the battle will be longer. Neither of these things bode well for the more frail units you may have in your party. I can best express this perhaps by calling the Dragoon the only egoistical heavy armor Job there is. Whether this is a good trait to have for a for your party is something you must decide for yourself. I find the best Dragoons to be those that defy the very thing that makes them a Dragoon in the first place and start to Dual-Wield Lances on the ground.

Job Ability Summary

Lances are just inferior choices to Knightswords (which are powerful) and Katanas (which have critical hit possibilities), so the only reason to equip them is !Jump. Using Equip Lances on any other Job will leave it without !Jump, so the ability is useless on anything but a Dragoon-themed Freelancer. !Jump is useless without Lances, so the same generally goes for that. The only two classes that can benefit from !Jump are the Gladiator (the only other Job that can wield a Lance) and (technically) the Dancer with a KnifeMan-Eater, though the later combo works better with the Dragoon as a base Job and the Equip Ribbons ability. !Lance is a bit useful, I guess, on mages. !Mix replenishes MP just as well though and has infinite amounts of miscellaneous options as a side dish.

Transfer to Freelancer

The Dragoon has inferior stats to other Jobs and no inherent ability is passed on. You can safely ignore the Dragoon if you want to end up as a Freelancer.

Equipment

Types: Weapons Armor Shields Helmets



Jobs


Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)

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