Final Fantasy V Walkthrough
Written by Djibriel
Contributor
2.11: Ghido the Sage and Xezat Matias Surgate
Enemies: Cure Beast, Land Turtle
Treasures: 5000 Gil, Float
Features: Swift Song
Even when rushing upstairs to get the Dragon Grass to the Wind Drake you'll hear the rustle of the NPCs; Krile's not feeling too well. Also, we hear that King Xezat Surgate has opened an attack on one of the four Barrier Towers which upholds the barrier protecting Exdeath's Castle; we'll check later. Now's the time to heal the Wind Drake and heed Krile's call; visit Ghido the Sage.As far as the dragon grass feeding procedure goes: everybody's stupid in the head but in the end it's all right so no biggie. Geez-oh-pete!
Take the Wind Drake to the cave to the north-east of Drakenvale. You can scout around the Overworld Map (no new monsters) but as soon as you enter the cave itself, Exdeath decides he hasn't been quite enough of an ass and submerges the entire island. Oh well. We could travel back to Castle of Bal, but Krile's still telling us Ghido is calling. Disregard that, let's go find Xezat and see if we can be of any help there.
To the west of what once was Ghido's Cave lies Castle Surgate.
Cure Beasts are crazy. They look after everything that's not them; every even turn, they'll cast Cura on every target but themselves. They're not too powerful when it comes to restorative magic though, so no worries. They rarely drop Elixirs, which is something to look forward to. They're altruistic all around, these bunnies.
Land Turtles are your source of Turtle Shells in this world, which is nice to know if you're employing the Mix outcome Drain Kiss. They're weak to Ice-elemental attacks like all lizards, and always drop the lusted-after Turtle Shells. They merely attack physically, so no worries there.
The enemies really aren't that interesting. Enter Castle Surgate. Neither the gates nor the guards are being very responsive but by pressing the button (isn't it the purpose of a castle to keep people out?) the gates open. Inside, there's magical fun and adventure! Everything starts in the Throne Room. Seems like King Xezat is a bachelor.
The stairs in the top-left corner take you outside, on the walls. There's only one way to go, past some scholars. They've got an ancient book called the Sealed Tome, but half of it is missing. In the Library of the Ancients, there was a nameless book of which only half was present; maybe there's a connection? Alas, it doesn't matter. Downstairs is a cranky librarian (comes with the job, I suppose). There are three books and much more shelves. The books:
- Weird Ronka
- Register of Monsters
- Forbidden Book
A-C | D-F | G-H | |
I-K | L-N | O-Q | R-S |
T-V | W-X | Y-Z | Empty |
When not carrying around a book, Bartz will look for an "Ass" magazine in the left part of the A-C shelf. Oh well, nobody's blaming you; one of the only girls you know dresses like a man and the other doesn't seem like she'd recognize an ass if she sat on one. Anyway, put the three books where they belong and the librarian will open up a new passage. If you screw up, you can leave the room and re-enter to see them scattered around again.
In this room, a book gives you the tip of combining !Lance with a mage. I never found this very useful as MP isn't that much of a problem and I'd rather go with more diversity (!Mix can drain MP just fine, thank you), but it never was my place to disagree with in-game information. Also, books are stupid and only sissies read them. Continue to a room with a lot of stuff. One of the stuff is a chest containing 5000 Gil. Leave through the door and cross the courtyard to find another door leading to another room of useless junk and a single chest, this one containing the Float spell, ever-so-useful for avoiding Earth-elemental attacks. Trace your steps back to the Throne Room.
The bottom-left stairway takes you to Xezat's room, where a book containing the Swift Song lies. You'll learn it upon inspection. The Swift Song slowly increases your speed while your Bard is singing; he or she will stop singing when struck by a physical attack.
The final stairway takes you down to the shops and Inn of Castle Surgate.
Weapon Shop: You haven't got any Heavy Lances yet, but the Javelin you might have stolen from the Sand Bears in the Desert of Shifting Sands is a tad stronger and equally non-elemental. The Poison Axe is stronger than the Death Sickle but weaker than the Gaia Hammer; it has a 67% chance of finishing a physical attack with the Poison spell; not what a Berserker is generally about, status ailments. The Osafune's simply the strongest Katana to date, it's not as funky as the Wind Slash, though. Buy whatever you think you need; none of these weapons are all too impressive or useless.
The Armor Shop sells no new items, and the Magic Shop sells no new spells.
When you're done, sleep at the Inn and take the Wind Drake to Xezat's fleet. Take a look at the World Map. See the south-eastern continent? This is the one where Exdeath's Castle is found. To the east of this continent, Xezat has begun his assault. Fly there. There are fourteen ships, but only one of them is large enough for the Wind Drake to land on.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.