Final Fantasy V Walkthrough
Written by Djibriel
Contributor
2.17: The Great Forest of Moore
Enemies: Mini Magician, Galajelly, Mammon, Imp, Wyrm, Crystal, Crystal (2), Crystal (3), Crystal (4)
Treasures: 2500 Gil, 4900 Gil, 9500 Gil, Ether, Phoenix Down, Cottage, Goliath Tonic, Morning Star, Elixir, Aegis Shield OR Flame Shield, Ash, Flametongue
Blue Magic: Lilliputian Lyric, Aera, Aeroga, Aqua Breath
The Great Forest of Moore is the birthplace of Exdeath, and a dark maze of intelligent trees. Tree spirits may open paths for you, but you'll need to find them first. And even with the Guardian Branch, there are many creatures in the forest who don't take too kindly to strangers.Mini Magicians must never be Confused, as they will cast spells such as Return (hassle) and Mute (bad for you). They may randomly cast Lilliputian Lyric, a Blue spell similar to Pond's Chorus which sets Mini. Well, why not. You can't Control them for it, so you'll have to wait and be patient. They will use it every third turn. You can have your White Mage heal Mini with the Mini spell.
Galajelly absorbs every element except Wind, and has crazy Evasion ratings. Aero spells are powerful enough, even multi-targeted, to kill them. !Gaia attacks always off them too, even Leaf Swirl. They have an attack called Rainbow Wind which sets both Darkness and Silence, rendering a character incapable of both physical and most magical attacks.
Mammon, like the Treants you saw earlier, like to cast the Berserk spell on themselves. Their physical onslaught is not very scary, and they are weak to Fire-elemental attacks.
Imp! I hate the Imp. They are fairly sturdy since they have no elemental weaknesses and have 2000 HP. Also, they may cast Confuse on characters, which is annoying. Especially versus the Imps it is nice to be able to inflict Stop or Confuse status all the time. They are not very interesting at all in general.
Wyrms may look intimidating, but are not so. Physicals to disregard? Breath Wing very rarely? Puh-leaze. You and me, we eat these babies for dinner and then some. It is a Dragon.
I've got a great strategy for you. All the monsters here are vulnerable to Romeo's Ballad, so have one character who can !Sing use it at all times. Have the other three attack, preferably with options that don't consume anything. Consider !Gaia as an easy way of dealing damage for the mages without using MP; though considerably weaker in terms of damage output, you'll suffer from very few hits in the Great Forest as long as you keep Romeo's Ballad up, so the speed of the battle isn't that important.
This is a long-ass walk through the park for you, so if you are adamant about Black Mages and Summoners, prepare to use Ether Drys and the like. If you possess the !Mix ability, using a Lilith's Kiss (Ether + Maiden's Kiss) will restore all the MP a target has (Imps top the chart with 200), or simply !Mix a Turtle Shell and a Potion to create a 80 MP restoring Ether. Flame Scrolls are handy versus Mammons and, coming from a thrower with sufficient Magic Power, able to kill Mini Magicians in a single hit as well.
Enter the forest. Dead ahead is a chest containing 2500 Gil. To the right is a tree with a hole in it; this is where a tree's spirit can be found. Next to the tree is a chest with an Ether. Get the Ether and interact with the tree go gain passage. Beneath the tree's roots, you travel to a new part of the forest.
Going up, bending to the right for a few tiles, you'll come across a chest with 4900 Gil. Keep to the top edge to find a Phoenix Down in a chest surrounded by flowers. Continue following the top border, but pass up a tree with a hole in it and continue. Eventually, there's a chest with 9500 Gil. Now, return to the spirit tree and open the new passageway.
You clearly see a chest when you surface; it contains a Cottage. All the way to the right is a chest containing a Goliath Tonic. Go all the way up from there and find a special Save Point, which you might need by now. From there, go to the left, up and a little up again; there's a chest with an Elixir. Now, go all the way up and stick to the right side until you encounter a chest with a Morning Star. This is some kind of super-flail; it deals physical damage and combines with Two-Handed. It's for everybody who uses Staves. Even with Two-Handed, damage isn't impressive. Now, go to the left.
Suddenly, a disaster strikes. There's not really anywhere you can go. There's a chest here containing an Aegis Shield. If you wait for a very slight while, you'll be able to pick up a Flame Shield instead.
The Flame Shield gives 7 Defense, 40% Evade, 5 Magic Defense and allows the wearer to absorb Fire-elemental attacks.
The Aegis Shield gives only 5 Defense, 33% Evade, no Magic Defense and merely protects against the Petrify status ailment. However, the Aegis Shield makes a similar check to magical attack as the Main Gauche does for physicals. 33% of any blockable magical attack misses a character with the Aegis Shield equipped. There is no such thing as 'unblockable' when it comes to the Aegis Shield; especially if you have Flame Rings, the Aegis Shield is probably the better choice.
If you pick the Aegis Shield or not, eventually a Moogle will pop up. Drop down and wait until the fire has raged out. You can restore your HP/MP in the water. Go up to see the chest again; you can pick up the Flame Shield now if you didn't pick the Aegis Shield.
Simply go to the left now that leaves and shadows are no longer blocking your vision. Get some Ash from a treasure chest. Ash can be Thrown, but it'll do pathetic damage and has no other use (at least, in the Super Famicom and PSX versions; it can be used with !Combine in FFVA). To the south there's an exit which'll take you to the Overworld Map. To the far left there's a Knightsword called the Flametongue; it's a Fire-elemental sword that's actually rather powerful. Note that a Knight with a Flametongue and a Flame Ring or Flame Shield can heal him- or herself. Also note that these Knights should be in the Front Row, as when they're in the Back Row they'll only deal 25% damage to themselves.
Pressing on to the north will get you to the Guardian Tree. Enter, please.
This fight has four targets. They represent the elements of the crystals; each target possesses a single element. This target absorbs that element and will use an elemental attack accordingly when weakened. Below 3000 HP, the Fire
Crystal Bestiary #277 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 15 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | |||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||
Crystal (3) Bestiary #279 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 50 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 15 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | |||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||
Crystal (2) Bestiary #278 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 1 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | |||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||
Crystal (4) Bestiary #280 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 55 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 10 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | |||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||
The key to their defeat lies in the lack of Heavy nature and vulnerability to the Death status. The Mix outcome Death Potion (Phoenix Down + Dark Matter) instantly kills a Crystal. Death Claw also works, although the Crystals' high level will make sure Death Claw will often miss. In the meantime, you can cast Slowga to lessen their amount of attacks, summon Golem to protect you from their physical abuse and blind the Crystals with the Flash spell. Flash may also miss, and the Mix outcomes Dark Sigh (Eye Drops + Dragon Fang) and Dark Gas (Eye Drop + Dark Matter) set Darkness disregarding their evasion, but if you're using !Mix than there's no reason not to instantly kill them anyway.
If you don't have the ingredients or ability to create Death Potions and can't use Death Claw, this fight is a bit harder. Reflect Rings protect you from Firaga and Aeroga, and you can cast Float beforehand to avoid Earth Shaker (Float bounces off the Reflect Rings as well). All that's left is Aqua Breath. Make sure to the set up the described protection barriers and cast Hastega to speed yourself up. Now, you'll want to make absolutely sure to pick on one target at the same time. You'll never be able to sustain your life when all four targets are using their elemental attacks. Use Graviga, Missile, dual Twin Lances, Drain Kiss, Two-Handed Flametongue, boosted Firaga and boosted Aeroga; as long as you make sure the element is not absorbed by the target you're attacking, it'll work well.
The fight isn't too hard, you can just maneuver yourself in a situation where you'll be very killed very quickly if you don't watch out.
In the end, it seems we've made a bit of a slip-up there. Exdeath arrives to assume domination of the crystals of this world; the very crystals we've granted him access to. Krile comes to rescue us from Exdeath's torment only to find herself as a target of Exdeath's force as well. In a display both heroic and foolish, Galuf fights back the power of one of the crystals, shattering it. The effects of this act will have to be seen; for now, Galuf faces Exdeath, alone.
Galuf will never die in this battle, though he'll remain at 0 HP for most of it. If Galuf uses Self-Destruct or TNT (a !Mix outcome), the battle will end automatically. Exdeath will have to take 7000 damage before he'll get angered and casts the three ultimate spell from the main magic schools: the Black Flare spell, the White Holy spell and the Time Meteor spell. After that, damaging Exdeath three times will end the battle.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.