Final Fantasy V Walkthrough
Written by Djibriel
Contributor
2.17: The Great Forest of Moore
Enemies: Mini Magician, Galajelly, Mammon, Imp, Wyrm, Crystal, Crystal (2), Crystal (3), Crystal (4)
Treasures: 2500 Gil, 4900 Gil, 9500 Gil, Ether, Phoenix Down, Cottage, Goliath Tonic, Morning Star, Elixir,
Aegis Shield OR
Flame Shield, Ash,
Flametongue
Blue Magic: Lilliputian Lyric,
Aera,
Aeroga,
Aqua Breath
Mini Magicians must never be






Galajelly absorbs every element except Wind, and has crazy Evasion ratings.

Mammon, like the Treants you saw earlier, like to cast the

Imp! I hate the Imp. They are fairly sturdy since they have no elemental weaknesses and have 2000 HP. Also, they may cast


Wyrms may look intimidating, but are not so. Physicals to disregard? Breath Wing very rarely? Puh-leaze. You and me, we eat these babies for dinner and then some. It is a Dragon.
I've got a great strategy for you. All the monsters here are vulnerable to Romeo's Ballad, so have one character who can !Sing use it at all times. Have the other three attack, preferably with options that don't consume anything. Consider !Gaia as an easy way of dealing damage for the mages without using MP; though considerably weaker in terms of damage output, you'll suffer from very few hits in the Great Forest as long as you keep Romeo's Ballad up, so the speed of the battle isn't that important.
This is a long-ass walk through the park for you, so if you are adamant about Black Mages and Summoners, prepare to use Ether Drys and the like. If you possess the !Mix ability, using a Lilith's Kiss (Ether + Maiden's Kiss) will restore all the MP a target has (Imps top the chart with 200), or simply !Mix a Turtle Shell and a Potion to create a 80 MP restoring Ether. Flame Scrolls are handy versus Mammons and, coming from a thrower with sufficient Magic Power, able to kill Mini Magicians in a single hit as well.
Enter the forest. Dead ahead is a chest containing 2500 Gil. To the right is a tree with a hole in it; this is where a tree's spirit can be found. Next to the tree is a chest with an Ether. Get the Ether and interact with the tree go gain passage. Beneath the tree's roots, you travel to a new part of the forest.
Going up, bending to the right for a few tiles, you'll come across a chest with 4900 Gil. Keep to the top edge to find a Phoenix Down in a chest surrounded by flowers. Continue following the top border, but pass up a tree with a hole in it and continue. Eventually, there's a chest with 9500 Gil. Now, return to the spirit tree and open the new passageway.
You clearly see a chest when you surface; it contains a Cottage. All the way to the right is a chest containing a Goliath Tonic. Go all the way up from there and find a special Save Point, which you might need by now. From there, go to the left, up and a little up again; there's a chest with an Elixir. Now, go all the way up and stick to the right side until you encounter a chest with a

Suddenly, a disaster strikes. There's not really anywhere you can go. There's a chest here containing an


The

The







If you pick the



Simply go to the left now that leaves and shadows are no longer blocking your vision. Get some Ash from a treasure chest. Ash can be Thrown, but it'll do pathetic damage and has no other use (at least, in the Super Famicom and PSX versions; it can be used with !Combine in FFVA). To the south there's an exit which'll take you to the Overworld Map. To the far left there's a Knightsword called the




Pressing on to the north will get you to the Guardian Tree. Enter, please.
This fight has four targets. They represent the elements of the crystals; each target possesses a single element. This target absorbs that element and will use an elemental attack accordingly when weakened. Below 3000 HP, the Fire
Crystal Bestiary #277 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 15 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() ![]() ![]() ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||

Crystal (3) Bestiary #279 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 50 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 15 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() ![]() ![]() ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||

Crystal (2) Bestiary #278 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 1 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() ![]() ![]() ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||
Crystal (4) Bestiary #280 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 77 | 7777 | 10000 | 0 | 0 | 55 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 10 | 1 | 0 | 10 | 20 | 10 | |
Stolen Items |
Dropped Items |
||||||
Common: Elixir | Common: Ash | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() ![]() ![]() ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic. | |||||||

The key to their defeat lies in the lack of Heavy nature and vulnerability to the Death status. The Mix outcome Death Potion (Phoenix Down + Dark Matter) instantly kills a Crystal.





If you don't have the ingredients or ability to create Death Potions and can't use















The fight isn't too hard, you can just maneuver yourself in a situation where you'll be very killed very quickly if you don't watch out.
In the end, it seems we've made a bit of a slip-up there. Exdeath arrives to assume domination of the crystals of this world; the very crystals we've granted him access to. Krile comes to rescue us from Exdeath's torment only to find herself as a target of Exdeath's force as well. In a display both heroic and foolish, Galuf fights back the power of one of the crystals, shattering it. The effects of this act will have to be seen; for now, Galuf faces Exdeath, alone.
Galuf will never die in this battle, though he'll remain at 0 HP for most of it. If Galuf uses




Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.