Final Fantasy V Walkthrough
Written by Djibriel
Contributor
2.18: Preparation for Retaliation
It's a harsh transition between Galuf's demise and the order of everyday, but as so often the world does not stop to mourn a single action. Exdeath must pay, but there's more to do. Mainly, since the end of the next dungeon will mean a big change in your options, this section is an overview of what you can still do here. There's a side-quest to be done which cannot be done later but is so special it's not like normal side-quests. Basically, all you get from it is a lot of Gil, and the only thing you have to do is punch a turtle.I shouldn't forget to mention that this turtle is an undead demonic Testudine with the strength of a thousand evil armies and almost impenetrable defenses. It's also poisonous. Most parties won't be able to defeat it, and even if you followed everything I've told you so far Gil Turtle is an extremely powerful opponent which requires you to utilize special tactics to take him down.
Should you want to travel between Castle of Bal and Exdeath's Castle, you could take the Wind Drake and make a detour over Drakenvale and Quelb. However, a more direct route takes you through Gil Cave, of which the entrances lie east of Castle of Bal and south-west of the Big Bridge. Here, only Undergrounder's appear; giant centepedes which attack with physical attacks and Earthquake, a multi-target Earth- elemental attack which you can avoid with Float. Level 4 Graviga can be used to quickly put a dent in all Undergrounder's HP, then finish with whatever.
In the middle of the path under the mountains is a pathway downwards which eventually curls upwards to a door. There's a bit where you can't see your lead character, but as soon as you can see him or her again, every tile will award you Gil! However, only the sun is free these days and for every step you take there's a chance Gil Turtle will attack you. He'll only attack you when you pick up Gil, so on the way back he won't make a showing.
Gil Turtle Bestiary #282 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Undead | 57 | 32768 | 8000 | 5000 | 0 | 66 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
115 | 13 | 90 | 40 | 40 | 55 | 90 | |
Stolen Items |
Dropped Items |
||||||
None | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | |||||||
Elemental Absorb | Elemental Weakness | ||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Gil Turtle is fast and uses physical attacks, and counters every attack twice, sometimes adding Darkness and Poison. If you beat him, he'll kill everyone not floating in retaliation. Up your evasion, put up Golem, haste yourself up, and use as many Ice-based attacks as you have available. | |||||||
Gil Turtle's AI script is simple and effective. He's fast like a greased lightning and attacks physically every turn. When damaged by whatever, he'll counter with !Turtle, which deals the same amount of brutal physical damage and sets Darkness and Poison. He counters twice. When defeated, he'll use an Earthquake attack which deals around 3500 damage to the entire party. If you're not Floating, you die. Cast Float beforehand, I suppose.
The strategy here depends a little on luck. His weakness is Ice, and that's what we'll have to exploit in order to defeat the thing. Boosted Blizzaga spells and Blizzaga spellblade effects are your best options on the offense; Requiem and Level 3 Flare also deal damage though quite a lot less. The key to your protection is the fact that whatever Gil Turtle is throwing at you, however intimidatingly powerful, are simply blockable physical attacks. Also, Gil Turtle's fast and will decimate you if you're loitering, but his true strength is his dual !Turtle omni-counter. This means that you can relatively safely boost your own strength in the meantime.
Equip Main Gauches and Elven Mantles; you've got two of the former and three of the latter if you picked up everything so far. Evasion is far superior to defense in this battle. The White Blink spell and the Ninja's !Image ability both grant the affected character the prospect of dodging the next two physical attacks, and Golem's Earthen Wall stops his attacks as well. With Golem, a few images and your own enhanced evasive abilities, Gil Turtle will get in precious few hits.
Set up the above and cast Hastega. Now, have every character capable of dealing significant damage do so. If a character is not capable of making a large impact (say, you've made a Time Mage with !Summon to support the party) just use Defense rather than deal a little damage, as Gil Turtle's counterattacks aren't worth it. Keep healing, reviving and damaging and you should be able to outpower Gil Turtle with luck on your side. If you want to get the Gil Cave's treasures though lack the power to battle Gil Turtle for it, there's a Quicksave trick you can try in FF VA. Every time you Quicksave and return, the tiles Gil Turtle is waiting for you randomizes. This means that you can take the money one tile at a time, use Teleport and Save on the Overworld Map. When you encounter Gil Turtle, reset and try again. This way, you eventually pick up all the money without ever having to meet Gil Turtle.
Note that once you leave the area behind the door, the tiles reset. Again, the first tile contains 10 Gil, the last tile contains 40960 Gil and Gil Turtle may appear whenever it feels like it. Infinite amounts of money, sure, but one trip gets you 81910 Gil which already is all the Gil you'll be spending in the future so there's really no good reason to do it all again.
Kelger: "Xezat...and Galuf... It seems I am all that remains of the Dawn Warriors... How ironic - the oldest and weakest of we four is the only one who still lives..."
In Castle of Bal, everybody dislikes Exdeath. This is because he killed their king. Like I said, at the end of the next dungeon comes a big change for you. Make sure you got the following; if you miss some stuff and care to see if you can still get it, please do.
White:
Black:
Time:
Summon:
- Golem
- Catoblepas
Blue:
- Aqua Breath
- Level 5 Death
- Level 4 Graviga
- Level 3 Flare
- Level 2 Old
- Pond's Chorus
- Lilliputian Lyric
- Flash
- Time Slip
- Death Claw
- Aera
- Aeroga
- Flame Thrower
- Goblin Punch
- Dark Spark
- Off-Guard
- Transfusion
- Vampire
- Magic Hammer
- Self-Destruct
- ????
- 1000 Needles
- White Wind
- Missile
Songs:
- Requiem
- Swift Song
Pianos:
- Regole
- Moore
Bestiary (52%):
- Normal enemies: #70 - #122 (exception #87), #176 and #177
- Aquatic enemies: N/A
- Boss enemies: #266 - #282
Special treasures: There's really not that much you could have left behind. Gotten the treasures from the Moogle Village? Collected enough Dragon Fangs for the upcoming dungeon? Did you ever get the Kornago Gourd? Obtained the Swift Song and all? Stolen enough Twin Lances?
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.