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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

2.17: The Great Moore Forest

Enemies: MiniMage, Galacjelly, Mamon, Imp, Succubus, Crystal (Fire), Crystal (Earth), Crystal (Water), Crystal (Wind)

Treasures: 2500 Gil, 4900 Gil, 9500 Gil, Ether, Phoenix Down, Cottage, Giant Drink, StaffMace, Elixir, ShieldAegis Shield OR ShieldFlame Shield, Ash, SwordFlame Saber

Blue Magic: OLitlSong, OAero2, OAero3, OAquaRake

The Great Forest of Moore is the birthplace of X-Death, and a dark maze of intelligent trees. Tree spirits may open paths for you, but you'll need to find them first. And even with the Elder'sBranch, there are many creatures in the forest who don't take too kindly to strangers.

MiniMages must never be OMuddled, as they will cast spells such as OReturn (hassle) and OMute (bad for you). They may randomly cast OLitlSong, a Blue spell similar to OToadSong which sets Mini. Well, why not. You can't Control them for it, so you'll have to wait and be patient. They will use it every third turn. You can have your White Mage heal Mini with the OSize spell.

Galacjelly absorbs every element except Wind, and has crazy Evasion ratings. OAero spells are powerful enough, even multi-targeted, to kill them. !Earth attacks always off them too, even Rage. They have an attack called Rainbow Wind which sets both Darkness and Silence, rendering a character incapable of both physical and most magical attacks.

Mamon, like the Trents you saw earlier, like to cast the OBersrk spell on themselves. Their physical onslaught is not very scary, and they are weak to Fire-elemental attacks.

Imp! I hate the Imp. They are fairly sturdy since they have no elemental weaknesses and have 2000 HP. Also, they may cast OMuddle on characters, which is annoying. Especially versus the Imps it is nice to be able to inflict Stop or OMuddle status all the time. They are not very interesting at all in general.

Succubuss may look intimidating, but are not so. Physicals to disregard? Breath Wing very rarely? Puh-leaze. You and me, we eat these babies for dinner and then some. It is a Dragon.

I've got a great strategy for you. All the monsters here are vulnerable to Love Song, so have one character who can !Sing use it at all times. Have the other three attack, preferably with options that don't consume anything. Consider !Earth as an easy way of dealing damage for the mages without using MP; though considerably weaker in terms of damage output, you'll suffer from very few hits in the Great Forest as long as you keep Love Song up, so the speed of the battle isn't that important.

This is a long-ass walk through the park for you, so if you are adamant about Black Mages and Summoners, prepare to use Dry Tinctures and the like. If you possess the !Mix ability, using a Lillith Kiss (Ether + Maiden'sKiss) will restore all the MP a target has (Imps top the chart with 200), or simply !Mix a Turtle Shell and a Tonic to create a 80 MP restoring Ether. Fire Skills are handy versus Mamons and, coming from a thrower with sufficient Magic Power, able to kill MiniMages in a single hit as well.

Enter the forest. Dead ahead is a chest containing 2500 Gil. To the right is a tree with a hole in it; this is where a tree's spirit can be found. Next to the tree is a chest with an Ether. Get the Ether and interact with the tree go gain passage. Beneath the tree's roots, you travel to a new part of the forest.

Going up, bending to the right for a few tiles, you'll come across a chest with 4900 Gil. Keep to the top edge to find a Phoenix Down in a chest surrounded by flowers. Continue following the top border, but pass up a tree with a hole in it and continue. Eventually, there's a chest with 9500 Gil. Now, return to the spirit tree and open the new passageway.

You clearly see a chest when you surface; it contains a Cottage. All the way to the right is a chest containing a Giant Drink. Go all the way up from there and find a special Save Point, which you might need by now. From there, go to the left, up and a little up again; there's a chest with an Elixir. Now, go all the way up and stick to the right side until you encounter a chest with a StaffMace. This is some kind of super-flail; it deals physical damage and combines with 2-Handed. It's for everybody who uses Staves. Even with 2-Handed, damage isn't impressive. Now, go to the left.

Suddenly, a disaster strikes. There's not really anywhere you can go. There's a chest here containing an ShieldAegis Shield. If you wait for a very slight while, you'll be able to pick up a ShieldFlame Shield instead.

The ShieldFlame Shield gives 7 Defense, 40% Evade, 5 Magic Defense and allows the wearer to absorb Fire-elemental attacks.

The ShieldAegis Shield gives only 5 Defense, 33% Evade, no Magic Defense and merely protects against the Petrify status ailment. However, the ShieldAegis Shield makes a similar check to magical attack as the KnifeHunting Knife does for physicals. 33% of any blockable magical attack misses a character with the ShieldAegis Shield equipped. There is no such thing as 'unblockable' when it comes to the ShieldAegis Shield; especially if you have AccessoryFire Rings, the ShieldAegis Shield is probably the better choice.

If you pick the ShieldAegis Shield or not, eventually a Moogle will pop up. Drop down and wait until the fire has raged out. You can restore your HP/MP in the water. Go up to see the chest again; you can pick up the ShieldFlame Shield now if you didn't pick the ShieldAegis Shield.

Simply go to the left now that leaves and shadows are no longer blocking your vision. Get some Ash from a treasure chest. Ash can be Thrown, but it'll do pathetic damage and has no other use. To the south there's an exit which'll take you to the Overworld Map. To the far left there's a Knightsword called the SwordFlame Saber; it's a Fire-elemental sword that's actually rather powerful. Note that a Knight with a SwordFlame Saber and a AccessoryFire Ring or ShieldFlame Shield can heal him- or herself. Also note that these Knights should be in the Front Row, as when they're in the Back Row they'll only deal 25% damage to themselves.

Pressing on to the north will get you to the Guardian Tree. Enter, please.

This fight has four targets. They represent the elements of the crystals; each target possesses a single element. This target absorbs that element and will use an elemental attack accordingly when weakened. Below 3000 HP, the Fire
Crystal (Fire)
Crystal (Fire)
Boss Monster
Type
Level
HP
MP
Gil
EXP
Speed
None
77
7777
10000
0
0
40
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
10
1
0
10
20
15
Stolen Items
Dropped Items
Common: Elixir
Common: Ash
Command Immunities
Elemental Immunities
Catch, Control
IceLightningPoisonHoly
Elemental Absorb
Elemental Weakness
Fire
None
Blue Magic
Status Immunities
PoisonMiniToadPetrifySilenceBerserkConfuseParalyzeSleepOldStop
 
Strategy
 
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic.
 


will cast OFire3, the Water
Crystal (Water)
Crystal (Water)
Boss Monster
Type
Level
HP
MP
Gil
EXP
Speed
None
77
7777
10000
0
0
50
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
10
1
0
10
20
15
Stolen Items
Dropped Items
Common: Elixir
Common: Ash
Command Immunities
Elemental Immunities
Catch, Control
IceLightningPoisonHoly
Elemental Absorb
Elemental Weakness
Water
None
Blue Magic
Status Immunities
None
PoisonMiniToadPetrifySilenceBerserkConfuseParalyzeSleepOldStop
 
Strategy
 
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic.
 


will cast OAquaRake, the Earth
Crystal (Earth)
Crystal (Earth)
Boss Monster
Type
Level
HP
MP
Gil
EXP
Speed
None
77
7777
10000
0
0
45
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
10
1
0
10
20
1
Stolen Items
Dropped Items
Common: Elixir
Common: Ash
Command Immunities
Elemental Immunities
Catch, Control
IceLightningPoisonHoly
Elemental Absorb
Elemental Weakness
Earth
None
Blue Magic
Status Immunities
None
PoisonMiniToadPetrifySilenceBerserkConfuseParalyzeSleepOldStop
 
Strategy
 
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic.
 


uses Earth Shaker and the Wind
Crystal (Wind)
Crystal (Wind)
Boss Monster
Type
Level
HP
MP
Gil
EXP
Speed
None
77
7777
10000
0
0
55
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
10
1
0
10
20
10
Stolen Items
Dropped Items
Common: Elixir
Common: Ash
Command Immunities
Elemental Immunities
Catch, Control
IceLightningPoisonHoly
Elemental Absorb
Elemental Weakness
Wind
None
Blue Magic
Status Immunities
None
PoisonMiniToadPetrifySilenceBerserkConfuseParalyzeSleepOldStop
 
Strategy
 
Each Crystal has a separate elemental absorb, so you can't multi-target elemental spells. The fastest way to defeat the set is to use Death-inflicting attacks, as the Crystals are not Heavy. Otherwise, Float and Reflect status are very useful to defend against the Crystals' magic.
 


casts OAero3. All attacks are always used on the entire party. Starting from the top, and continuing clockwise, the crystals are laid out as Fire, Water, Earth, and Wind.

The key to their defeat lies in the lack of Heavy nature and vulnerability to the Death status. The Mix outcome Death Potion (Phoenix Down + Dark Matter) instantly kills a Crystal. ODoomClaw also works, although the Crystals' high level will make sure ODoomClaw will often miss. In the meantime, you can cast OSlow2 to lessen their amount of attacks, summon Golem to protect you from their physical abuse and blind the Crystals with the OFlash spell. OFlash may also miss, and the Mix outcomes Gloom Sight (Eye Drop + Dragon Fang) and Gloom Gas (Eye Drop + Dark Matter) set Darkness disregarding their evasion, but if you're using !Mix than there's no reason not to instantly kill them anyway.

If you don't have the ingredients or ability to create Death Potions and can't use ODoomClaw, this fight is a bit harder. AccessoryWall Rings protect you from OFire3 and OAero3, and you can cast OFloat beforehand to avoid Earth Shaker (OFloat bounces off the AccessoryWall Rings as well). All that's left is OAquaRake. Make sure to the set up the described protection barriers and cast OHaste2 to speed yourself up. Now, you'll want to make absolutely sure to pick on one target at the same time. You'll never be able to sustain your life when all four targets are using their elemental attacks. Use ODemi2, OMissile, dual BoomerangDoublelances, Drain Kiss, 2-Handed SwordFlame Saber, boosted OFire3 and boosted OAero3; as long as you make sure the element is not absorbed by the target you're attacking, it'll work well.

The fight isn't too hard, you can just maneuver yourself in a situation where you'll be very killed very quickly if you don't watch out.

In the end, it seems we've made a bit of a slip-up there. X-Death arrives to assume domination of the crystals of this world; the very crystals we've granted him access to. Krile comes to rescue us from X-Death's torment only to find herself as a target of X-Death's force as well. In a display both heroic and foolish, Galuf fights back the power of one of the crystals, shattering it. The effects of this act will have to be seen; for now, Galuf faces X-Death, alone.

Galuf will never die in this battle, though he'll remain at 0 HP for most of it. If Galuf uses OExploder or TNT (a !Mix outcome), the battle will end automatically. X-Death will have to take 7000 damage before he'll get angered and casts the three ultimate spell from the main magic schools: the Black OFlare spell, the White OHoly spell and the Time OMeteo spell. After that, damaging X-Death three times will end the battle.

Caves of Narshe: Final Fantasy V
Version 6
©1997–2026 Josh Alvies (Rangers51)

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