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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

2.5: Sealed Castle

Enemies: Subterran, Verminator, Ferry Walk, Devourer, Mandrake, Kuzer, ShieldDrgn

Blue Magic: OPep Up, O????

The Kuzer looks very, very intimidating right now. It has massive damage potential, too; it uses the Blue spell O???? every turn, and with 5000 HP that turns out to be a one-hit KO attack very quickly. There are few ways to circumvent the Kuzers from ripping you interesting new ways to bleed. !Cntrl is the obvious one. Kuzers can also be petrified, so a OBreak spell or Break spellblade effect takes him out in a single shot. If you don't damage the Kuzer it'll never damage you, so there's plenty of time to set up your Sorceror.

When you've entered the sealed castle, its halls are derelict. But all is not silent in the halls of the dead; guarding the relics of old, the ancient weapons of yore, are ShieldDrgns. They've got quite a bit of Defense and Magic Defense, have an inherent Protect, Shell and Reflect status and attack with a lot of force. Physical attacks are bad; its Special !Knock Silly sets Confuse. It may also use Zombie Breath, a multi-target non-elemental and barrier-piercing attack which sets Zombie on every character it kills. There's but two ways to deal with a ShieldDrgn. You can either run from them or Control them. Controlling them allows you to use Blaze on themselves for 4999 damage every time. After four Blaze attacks, the ShieldDrgn should only have 3 HP left; something a physical in the back should be able to take care of.

Fun fact: !Catch one and it'll use Almagest, a multi-target Holy-elemental attack. It's not incredibly powerful coming from ShieldDrgn (around 750 damage), but it's this game's final boss trademark attack; only this cretin and some other random enemy uses it when Released. Ferry Walks absorb it! Jumping Jehosaphat!

The twelve weapons have been petrified after having remained untouched for millennia. Still, they represent a powerful force of good, and their names should sound familiar to most players.
Galuf's enthusiasm is touching, but there's really nothing here but dusty and once-powerful museum pieces. Let's get out of here and travel further, down south and east. You'll be able to meet Kuzers on the grasslands south of the Sealed Castle.

Eventually, you'll stop encountering monsters altogether, and you have but to go west to enter a forest.

Caves of Narshe: Final Fantasy V
Version 6
©1997–2026 Josh Alvies (Rangers51)

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