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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

2.6: The Power is Yours: Saving the Planet One Moogle at a Time

Enemies: Blood Slime, Acrophies, Moogle Eater, Lesser Lopros, Tyrannosaur

Treasures: 4400 Gil, Phoenix Down

Blue Magic: O????, OVampire

There's a Moogle a-treehuggin' nearby, but as soon as you talk to the Moogle, he'll make a run for it and fall down a hole. Lenna's big heart for everything non-human makes another appearance and the crew decides to follow the Moogle and pull it out of its own problems. Welcome to the Underground Waterway.

Note: you could also not talk to the Moogle and leave the forest at the other side. However, this'll just get you to a large desert surrounded by grassland and forest. While helping the Moogle creates another location in this part of the Overworld Map, it's not yet there. The two enemies you can meet in the desert, Cactus and Sandcrawler, are not worth your specific attention at this time and place in your life.

"I pushed my soul - into a deep dark hole - and then I followed it in..."

Whenever you get into the water in this cave, there are set tiles you're swept past which WILL trigger a battle every time you pass it. Walk into the water, and the current will sweep you onto a new piece of dry land. In the meantime, there's an A fight.

The Acrophies are the most dangerous opponents since their physical attacks often come in waves of four are quite painful; OLevel 5 Death or a helpful summoning of Ramuh takes them out right away. Moogle Eaters are just stupid squids that don't really know how to take damage or dish it out. The kind of enemy that brings a tentacle to a gun fight.

The Blood Slimes cannot avoid any spell. No, seriously, try it. It's a shame the unblockable Ifrit takes them down in a single hit, else it'd be something to take advantage of. They're inherently Poisoned, but you won't notice since Poison stops taking effects when they're dead, which should be about 2 seconds into the battle. They can randomly use OVampire, but only when they're alive (which they almost never are).

Lesser Lopros' have high defenses, are immune to the Poison elemental and can randomly use Breath Wing and Frost to make life difficult for you. To counter, use Fire-elemental attacks and the Toad status.

The best way to deal with every single encounter here - except for the Lesser Lopros - is a boosted Judgment Bolt. It will kill everything in a single hit and isn't as harsh on your MP as Titan is. Acrophies are the most dangerous enemies here, as they have quite some Defense and are physically powerful; OLevel 5 Death works on them.

On the next dry bit, you've but one option: walk into the water again. Two B battles, a new current, a new piece of dry land.

Here, there's a chest containing 4400 Gil. You can take two paths here; the one to the left and the one to the right. Should you go with the left slope, you'll fight an A battle and a B battle and appear in front of a small pathway where Lesser Lopros are abundant. You can take it to the main exit with a Phoenix Down chest. Should you go with the right slope, you'll fight a B battle and then an A battle and another bit of dry land before you have to fight another A battle. There's the Phoenix Down chest again.

At the end of this rock formation, you'll find "Mr. Moogle" cornered by some Undead Horror. Approach to face the thing.
Tyrannosaur
Tyrannosaur
Bestiary #269
Type
Level
HP
MP
Gil
EXP
Speed
Undead, Dragon
29
5000
1000
0
0
50
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
45
8
0
0
20
20
0
Stolen Items
Dropped Items
Common: Elixir
Command Immunities
Elemental Immunities
Catch, Control
Ice
Elemental Absorb
Elemental Weakness
None
Fire
Blue Magic
Status Immunities
PoisonMiniToadPetrifySilenceConfuseParalyzeSleepStop
 
Strategy
 
It's undead but not heavy. That means curative items will all work, and a Phoenix Down will kill it outright if it connects. If that feels like cheating, a wide variety of other attacks will work, but note that physical attacks will always be countered and Wind magic will be countered with Poison Breath.
 



The Tyrannosaur isn't that hard, rest assured. It's got a big head, a lot of teeth and no flesh to speak of, but that's about it. It'll attack physically every turn, with Attack and !Critical Attack. Every non-magical attack will be countered by either Attack, !Critical Attack or the Blue O???? spell, which you'll definitely want to avoid. It'll kill a character rather quickly into the battle. When hit by a Wind-elemental attack, it'll counter with Poison Breath on the entire party, but that's not too bad since you have no reason to attack the Tyrannosaur with Wind-elemental attacks in the first place. The omni-counter takes preference over the counter to Wind-elemental attacks, so only the truly Magic Wind-elemental attacks will provoke Poison Breath - OAero and OAera will; jumping with a SpearWind Spear and !Gaia's Wind Slash won't.

The bane of this thing's semi-existence is any reviving item. Since its Undead but not Heavy, a Phoenix Down may kill it. Note that when the resurrection effect of a Phoenix Down is inverted, it becomes susceptible to hit rates and thus may miss. Tyrannosaur is equally vulnerable to the Samurai's !Iainuki, OGravity spells, Blue OMissile and ODeath Claw spells, the Dancer's !Flirt, you name it. Should you want to go with some straight damaging attacks, boosted OFira and OFlame Thrower spells and Fira spellblade work like a charm. In the end, it'll rarely drop an Elixir.

This guy shouldn't be too much of a bother. When the Moogle is free to move, he'll show you the way to something. The message is clear, though; don't wander into the desert. 'Kay.

Whatever you say, Moogle, we promise...

Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)

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