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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

2.7: The Legacy of Mr. Moogle: Defiance

Enemies: Cactus, Sandcrawlr

Blue Magic: OBlowFish

Onto the Desert! I'm sure there's untold riches. Maybe that love interest for Bartz we're all still waiting for. Or maybe not, but a Moogle is a white and hot pink bat/mole hybrid, and I'll be damned if we're ever going to take advice from it. It says so in Das Kapital.

A Cactus will be the far less dangerous critter you'll encounter here. They attack physically and are weak to Water-elemental attacks. You can Control them into using OBlowFish; if you missed the spell against the Lamia monsters you can pick it up here. They're weak to Water-elemental attacks, so a Water Skill should definitely come in handy versus them. They've got a Heavy nature, by the way, which is surprising for an unassuming opponent such as the Cactus. They're Desert creatures as well, so OAquaRake deals eight times as much damage; if you've never done 6000 damage before, now's your chance.

The real threat are the Sandcrawlrs, thankfully never appearing with more than a single Sandcrawlr in a single battle. They have 15000 HP, which is thrice as much as that of the Tyrassaurus you faced a minute ago. Every turn they may use Maelstrom to lower your party's HP to a single digit. They're powerful on the physical attacks as well. They are hardly invincible, though. Control one and you've bought a ticket to victory. Petrify works so OBreak and the Break spellblade effects will be able to take one down no problem. A Death Potion can kill one, as can the AxeDeath Sickle's random ODoom spell. I'd just go with what the Sorceror can offer you (Break spellblade effects, for the slow people) as it's the most reliable. OAquaRake, by the way, will deal a lot of damage as well (around the 6200 area), so...

Anyway, there's really nothing here. It's something for your Bestiary, these things don't appear anywhere else. Now, go find that place where Mr. Moogle went off to. The hairball must be around here somewhere. From the southwestern-most corner, take one step to the east and up 'til you enter the Moogle Village.

As soon as you enter, the Moogles scatter like wild. You can't exit either; some frenzied Moogle will always run past you, blocking your path. There's three trees here with a door; the right-most one is occupied by Mr. Moogle. In the meantime, there'll be Moogles running around at set intervals. Mr. Moogle invites us over for tea and biscuits. Also, treasure.

When you're done here, the Moogles will have magically understood you're not there to maim their cute little faces and will just walk around. Yes, they all say "Kupo!" In the middle treehouse, there's a Moogle Suit you can wear; in the left-most house there's a locked chest. Wearing the Moogle Suit will cause the nearby Moogle to get his groove on. Love is bought with merchandise, as in all cultures. There's an AccessoryElf Cloak inside, which in my case is always good news.

On the KnifeDancing Dirk; it has a 50% chance of using !Dance as opposed to the normal physical attack. These dance effects are affected by gear which boosts the chance of Sword Dance appearing, so combining the KnifeDancing Dirk with a HelmetLamia's Tiara will work nicely. Whether it's a good idea to equip the KnifeDancing Dirk is a toss-up; average damage output improves a little, but it becomes less dependable. It's a fun thing anyway, and if you're not using Attack anyway it gives some stat boosts.

When you've raided the Moogle Village of its contents, talking to Mr. Moogle will get you out of there through a long and interesting cutscene. Fun fact: Krile appears to have the Power of Heart, rounding out the Planeteers in this game nicely.

Captain X-Death, he's our hero, gonna take population down to zero...

Caves of Narshe: Final Fantasy V
Version 6
©1997–2026 Josh Alvies (Rangers51)

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