Final Fantasy V Walkthrough
Written by Djibriel
Contributor
2.9: En Route to Quelb
Enemies: Aquathorn, Weresnake, Kornago, Cursed Being
Features: Requiem
I should probably give a description here...Aquathorns are conscious, swamp-dwelling plants that attack anything that comes close for sustenance. They can attack physically and have a 33% shot at using Slimers, which ensnares a character and slowly dissolves its body. That's just a creepy way of saying it sets Slow and HP Leak! When you Catch one, you get to see it cast a Death spell upon Release. Where does this pure hatred of life channeled into the purest example of dark arcane arts come from? Mysteries of an alien world... They absorb Water-elemental attacks and have a weakness to the Lightning element, befitting of their aquatic nature.
Weresnakes are nothing special, except for the fact they're inherently Poisoned. You could cure it for them with an Antidote or somesuch, but they'll still try to kill you.
Kornago toads are just super-delicious, but also quite murderous. They run away when they have less than 300 HP, which normally wouldn't be a problem since you could just let them; later on though, you'll want to Catch at least one of them. They're not Heavy and vulnerable to Paralyze, so Death Claw works like a charm when trying to obtain one; Stop and Sleep can also disable them. They will randomly use Pond's Chorus every turn as a stepping stone to their combined ambition to turn the world into a world of warty hides, long tongues and edible legs.
It is not stated how or why Cursed Beings are cursed, and if this curse has anything to do with them walking on their hands. Maybe they're just trying to turn that frown upside-down? They're unassuming physical footsoldiers, but don't let a character fall in battle when they're around; they'll use Danse Macabre to raise him or her as a Zombie. A freaking ZOMBIE, man.
Lightning-elemental attacks clean house versus the Aquathorns and Cursed Beings, !Terrain's Bottomless Swamp still kicks major ass in the marshlands and any Blue or Time caster can help in subduing a Kornago enemy for the greater good.
It seems we can just pass though the town. We're in a hurry, so let's just get to that gate and return later when things have quieted down. No such luck; upon further inspection, the gate is closed. Kelger, leader of Quelb and former Warrior of Dawn should be able to help us.
Strangely, the entire town appears to be closed. Shops are closed, the Inn is closed and nobody seems to be around. The only house open to us is the big'un, but there's nobody there. Enter and leave, and you'll hear a voice stopping you.
Lord Kelger Vlondett perhaps never was the strongest warrior amidst those of Dawn, but his fiery spirit knows endurance unheard of, and his lust for righteousness, though simple in nature, has made him a force of light to be reckoned with. In his old age he has weakened, but even the slightest fragrance of a connection to Exdeath prompts Kelger to test the new Light Warriors in the person of Bartz. His Lupine attack fails to deliver.
Dorgann Klauser, father to Bartz Klauser, turns out to be the one who has taught Bartz to deflect the alien Lupine attack. Dorgann's name is all too familiar to both Warriors of Dawn...
When all is said and done, get on the move. The shops here have some improved material to offer.
Weapon Shop: Most that can be bought here could also be purchased earlier, so I won't be discussing it. The new Kodachi is useless; it's weaker than the Twin Lance even if the latter hadn't hit twice, and has no special effects. The Killer Bow has that 8% chance to one-hit KO a non-Heavy target, which is nice; if you haven't gotten one by now (could've stolen one from Ghidras earlier) I suggest you pick one up now. The Poison Rod is the Rod which boosts your new Bio spells by 50%; if you plan on using Black Magic in the near future, definitely get one or two Poison Rods. The Scrolls are also for sale again; Flame Scrolls will serve you the best in the next dungeon.
Armor Shop: Nothing new here but some equipment for Clothes characters. Just buy whatever you need; both the Twist Headband and Power Sash provide some nice stat boosts and are better on defenses than your old gear so simply upgrade. You've already got a Power Armlet or maybe even two if all went well; you'll want to stick to Elven Mantles so disregard its existence.
The Magic Shop sells no new spells, so I won't bother listing them; they're identical to Regole's selection.
In the Inn, you can get your hands on 'Quelb's finest dishes' which completely restore you. You'll have to sit at the table for the werewolf offering you this meal to go get them. He gives you 8 Potions as an after-dinner service for the first three times.
Item Shop: Wolves are selling items at the Inn, how amusing.
In the top-right corner of the town, three werewolves are a-prayin' for your safe return. While their crude and animalistic religious devices are amusing, one of them teaches you the Requiem Song which is completely worth the slightly embarrassing sight. Requiem is a multi-target non-elemental barrier-piercing magical attack that's over four times as powerful as something like a Fira spell. It only hurts creatures with an Undead nature, though. In Drakenvale, the two most dangerous random encounters are Undead so bringing one or two characters with the !Sing ability wouldn't be a bad idea. Due to bad stats and poor equipment, Bards are generally a pain to keep around; Drakenvale is a place where they're really useful, so now's your chance!
You can mess up the wolves' ceremony by standing in front of them, by the way. You can deflect their little routine so that they'll run into walls and stuff, it's really fun.
An old man is searching in a well for a frog. If you go outside to !Catch a Kornago, you'll make him happy. As you know, Kornagos tend to Flee when they're weak enough to be caught, but they're not Heavy and vulnerable to Paralyze so Death Claw is awesome to both weaken and incapacitate them. If you approach the old man with a Kornago in your 'inventory', he'll offer a bargain; your Kornago and 10000 Gil for his Kornago Gourd. I'd take it; the Kornago Gourd is a heavy, heavy Relic which occupies a relic slot. Rather than 1/8 maximum HP, the bare minimum to catch a monster with !Catch is 1/2 maximum HP with the Kornago Gourd equipped.
When you're done in Quelb, it's time to travel to Drakenvale, where the dragon grass awaits your arrival.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.